Illuminate Enemy Ideas
▲ 48 r/Great_Host_Fleet+1 crossposts

Illuminate Enemy Ideas

Hey guys so I just finished making a few concepts for illuminate enemies, I’d love to hear your thoughts and ideas.

The Citizen Centipede: a flying abomination made from up to 10 voteless, these creatures spawn in packs of three. Each segment has 500 health, and you need to kill to the first segment to kill the whole monster. If you kill any of the middle segments, you will only create two smaller citizen centipedes. The centipedes will also slither/crawl in a zig zag pattern while in the air or crawling on the ground when trying to reach you. They are also a purely melee enemy, being able to bite and slash at you.

The Void Born: are a species of spectral shadowy horrors that the illuminate have summoned from the void. Primarily found around void rifts (large cracks in the ground on void corrupted planets) these infernal horrors will constantly crawl out of the void in huge hordes. By the grace of liberty while these things do have numbers, they are rather lacking on the health and mediocre damage, they are also vulnerable to large amounts of light which during the day causes them to come out less and with large head beams can even cause them to wither away into mist. Helldivers will also need to be careful because if they fall into the void rifts they will end up in the void, in such a senecio the helldiver will need to start “running up that hill” and towards the light leading back to normal space before the literally endless number of void born drag them back into the darkness where they will never be seen again or worse they will be seen again. Void born can also be summoned by illuminate cultists in rituals or even by individual illuminate illusionists opening temporary or even permanent void rifts. The void born also have several varieties such as,
Imps: who just crawl up to you and leap on you before slashing you with their claws or bite you.
Knights: who are a bit beefier and will slam their large arms into you.
Vagerys: who will wrap you with their tentacles and claw at you.
Harpies: who can fly and will try to wrap you up in their tentacles and lift you in the air while clawing at you (the more harpies join in the higher you go).
Incubuses: who will slither towards you and hit you with their arms.
Sirens: who will float around and sing songs that slow helldivers, and stun civilians and SEAF, and alert illuminate patrols to your location, and even attack with a pulse of dark energy.
Fiends: the leaders of the void born who will lead their void born minions when their cultist masters can’t direct them. The Fiends will also prioritize destroying any major light sources themselves as they have enough health to survive long enough to do so.

The Dreadnought: this abomination is the greatest and most powerful of all known void born. At around the size of a factory strider these disgusting perversions of nature will drag their wretched forms across the battle field, spreading a trail of void corruption. With all its eyes it is impossible to sneak up on and with its 10,000 hp it can take a hit. Its several mouths can act a void rifts allowing the thing to pull out many void born to assist it in battle. Its many hands can rip apart and smash any helldivers or even vehicles that get too close, and hits head can fire a pulse of devastating void energy at any helldiver attempting to keep distance. Like all other void born it has little to no armour aside from its skull which seems to be from some giant humanoid of unknown origin. These entities are the rarest of all void born and require large rituals by several illuminate cultists , over a dozen orb cultists, and an illusionist in a fortified temple in order to open a void rift large enough for it to cross over, although if a planet becomes corrupted enough by the void they can also be found wandering the world spreading their vile corruption.

The Flesh Tyrant: of comparable mass to the dreadnought these wretched creatures are the final evolution of the voteless. Created in the flesh forges of calypso these towering beasts of flesh and metal lumber across the battle field carrying a void blade for large close up enemies and a gun hive for long range (the gun hive is made of a SEAF artillery gun, a gate guardian gun, and a gun from a leviathan, it basically kills anything it hits but it telegraphs the attack), and even has two gatling guns collected from downed super destroyers. These horrible creatures are made from hundreds of amalgamated humans who will constantly wail and scream about how “Super Earth has abandoned us” and “Please Help Us”, these wails act to send voteless into a killing frenzy, and often have a tornado siren mixed in. With its 15,000 health it is surprisingly under armoured with it only having a couple armoured plates, it even has a weakness to fire taking 2x damage. These tortured enslaved creatures have even been implanted with two rows of 6 dark fluid canisters in its back which will periodically stab into its back and cause it to go into a frenzy and even cause it to look blurry and start warping reality around it. Luckily these canisters are very weak and if one it destroyed it will cause all others in its row to detonate, if both rows are destroyed this ability will no longer function and the tyrant will take a lot of burning damage. The tyranid can also use the dozens of arms running down its legs and chest to pick up dead or living voteless, civilians, SEAF, and even helldivers and bring them to its mouth where it can eat and assimilate them, regenerating a bit of health.

I can do a follow up post to add to any thing I missed here, but anyways I hope you liked my ideas and please be kind :) edit: i also forgot to mention this bus void born instantly shatter/dissipate as soon as they die

u/LordofIron-04 — 10 days ago
▲ 58 r/Great_Host_Fleet+1 crossposts

Calypso Concept

Hey so I just came up with this concept after just 2 hours of thinking so please be kind, it’s my first suggestion for the game. Also sorry if the art is really simple or bad and if it is hard to read, i threw this together in 2 hours as a fun idea. I’d also be happy to talk about any questions or ideas you had :)

Anyways I was also not able to fit everything I wanted onto the paper so I’ll just list the rest here.
Enemy ideas:
The Diveless-helldivers who have been driven mad by the maw of Calypso and act as very maneuverable glass cannons (again not my idea)

The Saboteur-voteless that explode

The Drafted-Voteless SEAF with guns and four different types based on the squad member they were before

The Flesh Tyrant-the final evolution of the voteless these abominations are titanic walking mounds of amalgamated voteless and equipment that have been upgraded by twisted illuminate technology and dark magic. they scream profanities against super earth and can drive voteless into a frenzy with its pained screams. It also has the ability to summon small groups of any kind of voteless and even absorb dead voteless to heal. It would be the second largest illuminate unit and would be second in power only to the Grand Priest.

The Illuminate Grand Priest-this is the boss of the illuminate and was already mentioned.

Apparitions-horrible shadowy entities originating from the void which the illuminate have managed to enslave to their service. They can either be summoned by various illuminate units or can crawl out of the void corruption found on calypso and worlds it is attacking. These entities are strange and come in several verities, and while many have strange abilities they are just chaff who cannot take too much damage before dissipating back into the void.

Orb cultists-traitorous humans who have fallen to the lies and corruption of the illuminate and their “Goddess” Calypso, they are weak only wearing robes and carrying around knives and simple guns. These traitors are nothing more than cannon fodder so that the cowardly illuminate do not need to fight us.

Illuminate Cultists-the leaked illuminate cultists nothing really to add here

Void corruption: when calypso attacks a planet, the tentacles it stabs into the planet will pump it full of dark fluid. This will manifest in the planet as its crust cracking with void corruption spilling from these cracks and apparitions crawling from them. If one was to fall into these crevasses, they would find themselves within the void where their vision would be clouded and they would need to run up that hill and into the light in order to escape before the hordes of apparitions drag the helldiver into the dark where they will never be seen again. This corruption will also be found on calypso itself although it will be properly integrated with the infrastructure of the planet and will not be as chaotic.

u/LordofIron-04 — 2 months ago

I Need a Team

I’m putting together a team of absolute chaos, maybe I’ll write a fan-fic who knows. Who should be on this team, so far I have Hondo Onnaka, Jack Sparrow, and Trazyn The Infinite. Any fun ideas would also be appreciated. I’m just having fun here :)

u/LordofIron-04 — 3 months ago

What is the Player

Hi, so this is my first post on this subreddit and my first personal theory so please be kind. Anyways if we go with the Game Theory idea that the ancient builders created the wither(s) as a failed attempt at immortality what if the player(s)/Steve was the successful attempt. I mean if we take respawn as cannon (which definitely could be not the case, and is not the case in hardcore worlds) the player(s)/Steve would be near ideal for the ancient builders, they don’t age as far as we can tell and when they die they can just instantly reappear in their bed with no real consequences other than temporarily losing any item on their immediate person. The wither achievements “The Beginning(/.)” could even not only reference the wither(s) being the one to destroy the ancient builders, but being the literal beginning of the player(s). This would basically be a failed prototype vs a successful final product sort of thing. Although I’m not sure why the player(s) just appear in the middle of nowhere, with seemingly little memory, and long after the ancient builders were long gone, maybe they were but into a form of stasis but that’s just an idea. While Game Theory and Wifies are big influences on this theory and are great channels, I don’t think I’ve seen anyone come up with this specific theory before and just wanted to get people’s takes on it and if there is anything that could be done to build on it. Thanks for listening to my mostly speculation theory and head cannon, sorry if it’s not as thought out as many people would like this is my first theory :)

u/LordofIron-04 — 4 months ago

The True Tragedy of the Clone Wars

In my opinion one of the greatest aspects of the clone wars is that in the end they were all meaningless. All the battles, all the victories, losses, character deaths, dead clones and droids, dead Jedi, dead separatists, worlds lost and gained on both sides meant nothing in the end. Neither side really meant anything in the end, all they did was pave the way for one of the worst empires in galactic history and feed the ego of one man. Every single time we saw our “heroes” lead their clone armies against the droids all that would truly happen would be people suffering so that both sides would gain nothing and both not exist in a few years. While the episodes often showed the action, heroism, romance, and glory of war, the series showed the meaninglessness of most wars, how it accomplishes nothing in the end, how it churns money and material into nothing, how all it creates is suffering on both sides, and how in just a short time it will mean very little if nothing. Sorry if I came off too philosophical or “I am 12 and this is deep” back there it’s just that I was watching the show and it dawned on me that all the fight meant nothing, that the front line and even factions wouldn’t exist in like a year or two, and that all the sacrifice, killing, and fighting was for nothing. I just wanted to share my thoughts and get everyone else’s opinions on it :)

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u/LordofIron-04 — 4 months ago

Creeper Holes

Creeper holes should have a higher chance of spawning more creepers if they are not filled in. Just a random idea I had but I think that as a basic concept it’s got some merit and could not only encourage people to fill in most of the holes but could also add to creeper lore, giving an extra reason for why they explode. Edit: as a clarification you would be able to tell what blocks were affects (maybe grass become infested grass, or a layer of creeper moss covers the blocks like snow), the creeper spawns would also not be turned up by a lot, just enough to be annoying or even useful if you want to start a farm.

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u/LordofIron-04 — 4 months ago

Improving Villages

Ok so here is how I would improve villagers in minecraft. First we would have multiple levels of villages from level 0 being a starting village with it being just tents and some basic work spaces, the next is finished but pretty small and having crappy pre 1.14 village homes, the next looks a lot like what we have now, the next being bigger, while the biggest being a town having dozens to a hundred villagers maybe two in very very rare cases. Said towns sometimes having a small castle with a villager king, it is very rare for a village to get past level 3 as they are often overrun by monsters in the early days or illagers will wipe them out in the later stages (I have my own ideas for how to improve illagers but for now just know that they monitor villages and raid them if they get to big).

monsters will attack regularly with zombie invasions happening once in a while, with larger villages being able to fend them off while illager’s will calculate when the village has gotten too big for their liking and will raid and wipe it out (but they make sure to not wipe out any new villages, they also make sure villages can’t contact each other or trade outside of the occasional wandering trader).

Villagers now no longer spontaneously generate and trade emeralds and other trades instead all the villagers will start out with random amounts of emeralds, food, books, materials and other items which they will trade for each other. For example the farmer will farm his wheat then craft said wheat into bread and then go to his stall in the market to sell said bread to other villagers who will give him emeralds for the appropriate amounts of bread, the farmer will then go home and put all his emeralds and other items in his chest and hang out with the other villagers in his home before sleeping. A miner villager will go down into the village mines where he will “mine” and come up with mostly coal and iron with the very rare diamond and or emerald and trade said materials too other villagers at the market primarily the black smith. The black smith will take the iron and coal and craft it into tools, armour and weapons and sell those or he’ll craft iron blocks once in a while and sell them to the golemancer villager who very rarely will build a new golem. The lumberjack will go into the woods and chop down and plant trees and sell wood and other wood related items, the butcher will buy wheat from the farmer to feed his animals before leading them to his butcher shop and killing them and selling the meat, and so on and so on.

No new materials are created out of nothing they need to harvest and craft the materials themselves, they are still able to trade with you but they can only trade what they have. There will also be a builder villager who will spend days or even weeks slowly gathering materials before very rarely building a new villager structure allowing the village to grow on its own, the cartographer villager will go out once in a while and map out the area or might trade with the wandering trader to get a map to a unique structure. some more villager types that exist are fletchers, Shepards, bakers, armorers, black smiths, clerics, librarians, and more. Villagers will have their own beds and homes and will not change them unless destroyed, they will also not like you stealing their stuff and will thus raise their prices if they catch you stealing or even call the golems on you if you do it too much and might even have a jail waiting for you.

There will also be a villager mayor who will lead the village and will effect how the village acts (there are like 3 to 4 types of mayor with each one just getting the village to focus on a different thing like one type might focus on maximizing farming and mining, or expansion, or sending out expeditions to found new villages) each mayor lives in a special house near the center of their own village and each type will interact with the player slightly differently and might even trade emeralds for jobs such as killing mobs or building new homes, general things that help the village, they will also collect a small tax from the villagers to pay you, the builders, the golem maker, and other village projects.

On very very rare occasions a well off enough village will send out a small group of villagers with supplies and a golem to found a new village hundreds of blocks away. And while I know this idea is “a bit much” and many probably won’t like it, it’s just my personal thoughts and ideas for a cool way villagers one of my favourite parts of the game could be improved. I’d also love to hear everybody’s thoughts and how the idea could be made even better. Also sorry for any grammar mistakes I make a lot of them, please be nice :)

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u/LordofIron-04 — 4 months ago

Making a Villain Not Bound by Time

Hey so I’m working on a fantasy story where the main villain is this cosmic horror entity that was once a mostly regular person but is now an evil Lovecraftian entity who exists in an artificial semi universe at some of the highest levels of reality, beyond almost all time, space, matter, reality etc. He/it projects a physical avatar to interact with lower levels of reality such as our own with various things allowing him to “exist more” here and allow his avatar/appendage to become more “accurate” to how he actually is. And basically I am running into the issue of how I write an entity/character who is not bound by time, who experiences the past, present, future and more simultaneously, how does he manage to ever be surprised or out planned etc. although I have come to the conclusion that while in truth due to him now being a Lovecraftian entity with thought processes far beyond anything we could even begin to ever understand, what ever personality he/his avatar shows is simply one chosen to most accurately represent his own personality even if massively simplified and seemingly contradictory from our/the character’s POV.

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u/LordofIron-04 — 5 months ago

Zerg Biology

Hey so I know that it’s a gameplay mechanic but I am curious why the Zerg need structures like the hyralisk den, ulralisk cavern etc. to make said units. Like I get that the explanation is that those structures are used for the storage of genetic material but shouldn’t the hivemind which is a collection of all Zerg knowledge and their will be able to store all the data in basically the cloud and be able to fabricate it on the spot, and if they need to store it why would they need specialized buildings for each of them, DNA doesn’t take up much space and you can basically fit all the DNA of every Zerg unit in some container the size of a golf ball in the hive and just implement the needed DNA into the larva. I am building a Zerg inspired species for a sci-fi universe and would like some help in answering this question so I have a relatively scientific solution for why I can have more bio structures other than just hive, defences, and biological solar panels.

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u/LordofIron-04 — 5 months ago

4D Sci-fi Faction Building Help

Hey everyone, First time posting so sorry if I’m doing something wrong. Basically I am building a universe that has a few sci fi galaxies in it and I need help building one race. They are called the Krythar (not their actual name just what we call them) and they are basically an alien species from a higher level of reality (not a different universe, another layer of our own). Throughout the history of humanity and a few other species they have manipulated things here and there so that we produce a specific cognitive pattern that they harvest. We don’t know what it is (could be pain, joy, or something so niche that we don’t even know it exists, point is we don’t know) and we don’t even know what they use it for. Recently in roughly the 22nd century they have begun small often random incursions where they take over worlds and twist them into near incomprehensible things. They then harvest the whole population and put them in these large devices to harvest said cognition. We don’t know why they all of a sudden started invading but they have (maybe recent tech developments allowed for them to harvest the cognition directly or we aren’t producing the cognition in high enough quantities any more). They exist in 4 spatial dimensions and 2 temporal dimensions instead of our 3 spatial dimensions and 1 temporal dimension, meaning they can basically move sideways in time. Their ships are these insane massive 4 Dimensional ships that are constantly folding in and out of themselves and technically having the infinite 3 dimensional volume due to being 4D. Anyways I would like some help in figuring out how one could fight them and how I could make them more interesting and flesh them out a bit more while keeping them as mysterious cosmic horrors.

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u/LordofIron-04 — 5 months ago