
Leaked info regarding remake
Might seem fake but this dudes legit. He has leaked previous Assassin's Creed games, leaked the upcoming Ac Hexe and provided info on far cry 7.

Might seem fake but this dudes legit. He has leaked previous Assassin's Creed games, leaked the upcoming Ac Hexe and provided info on far cry 7.
Yesterday the website didnt load for me, now i get this screen whenever i try to go to it. Its been verifying for a long time now (around half an hour)
I really like playing the game non lethal, and taking out only my targets, but i still sometimes end up in situations where ill kill a guard because its so easy.
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So imagine a perk which would be something along the lines of: "Deal +5 health segments on assassinations against targets, but deal -5 health segments on normal enemies". Targets would be any special enemy like a Daisho, main story assassination, anyone on the target board, contract targets, corrupted castle targets etc. This would force a ghost, target only playstyle, which could be cool.
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If not this then an alternative version of the guaranteed assassination setting which would only apply to these special target enemies
Turning the batman 2022 into a 6 episode series would work great since its such a long movie. Add some of the deleted scenes and boom.
Like many others ive really been hoping for an alternate control scheme imitating the originals controls, so i made this concept on how ubi could do it. This control scheme would also have walking be the default movement.
Based on the videos we've seen and earlier entries like shadows, these seems to be the Default Controls:
RT - Ability Wheel
RB - Attack
LT - Aim
LB - Parry
Y - Assassinate, interact
X - Crouch
A - Parkour up/Jump
B - Parkour Down/Dodge
LS - Sprint
RS - Lock on/Eagle Vision
Like in the og game, the right trigger would affect the actions of the face buttons so that you could have acces to more actions with the little buttons we have.
RT - Sprint/ Jog(Hold Sprint halfway)
RB - Ability Wheel
LT - Aim
LB - Parry
Y - Assassinate/Interact/Takedown
X - Attack
A - Crouch/Parkour up (Holding Sprint)
B - Dodge/Parkour Down (Holding Sprint)
LS - Eagle Vision
RS - Lock on
So basically when walking and not holding the trigger, pressing B would dodge, so it would still be available in stealth and combat.
The A button, like in assassin's creed syndicate would make you crouch. And just like in syndicate if you hold the right trigger while in a crouched state, you would stand up and run, but return to the crouched state when u release it. You could enter sprint/fast-crouching simply by pushing your stick, just like in origins and odyssey before a separate sprint button was added.
To add some more depth to it, i'd make it so that holding sprint would make you climb object and "parkour forward", and pressing A would have you: initiate wall climbs, manual jump, target higher objects, eject (Basically how Unity works) etc, but jogging, so holding it halfway, would stop you from parkouring.
Like many others ive really been hoping for an alternate control scheme imitating the originals controls, so i made this concept on how ubi could do it. This control scheme would also have walking be the default movement.
Based on the videos we've seen and earlier entries like shadows, these seems to be the Default Controls:
RT - Ability Wheel
RB - Attack
LT - Aim
LB - Parry
Y - Assassinate, interact
X - Crouch
A - Parkour up/Jump
B - Parkour Down/Dodge
LS - Sprint
RS - Lock on/Eagle Vision
Like in the og game, the right trigger would affect the actions of the face buttons so that you could have acces to more actions with the little buttons we have.
RT - Sprint/ Jog(Hold Sprint halfway)
RB - Ability Wheel
LT - Aim
LB - Parry
Y - Assassinate/Interact/Takedown
X - Attack
A - Crouch/Parkour up (Holding Sprint)
B - Dodge/Parkour Down (Holding Sprint)
LS - Eagle Vision
RS - Lock on
So basically when walking and not holding the trigger, pressing B would dodge, so it would still be available in stealth and combat.
The A button, like in assassin's creed syndicate would make you crouch. And just like in syndicate if you hold the right trigger while in a crouched state, you would stand up and run, but return to the crouched state when u release it. You could enter sprint/fast-crouching simply by pushing your stick, just like in origins and odyssey before a separate sprint button was added.
To add some more depth to it, i'd make it so that holding sprint would make you climb object and "parkour forward", and pressing A would have you: initiate wall climbs, manual jump, target higher objects, eject (Basically how Unity works) etc, but jogging, so holding it halfway, would stop you from parkouring.