Image 1 — Just got my Q6 Vorsprung Edition
Image 2 — Just got my Q6 Vorsprung Edition
▲ 31 r/AudiQ6

Just got my Q6 Vorsprung Edition

Upgrading from a 2019 Q3 S-Line. This is my first EV, and I've been so excited waiting for this car which has been on order for 6 months. Any practical tips you can share?

u/MoltenBear — 12 days ago
▲ 233 r/2007scape

Finally got Dizana's Quiver on my 1def after ~315 attempts!

Safe to say that took me way longer than I thought - about 150 hours of attempts over a couple months without stopping to do any other content.

This is my main so I hadn't done Fortis Colleseum on any other account before attempting this. Glad the grind is over! Inferno here I come.

u/MoltenBear — 2 months ago

Salvage Inc - A minimalist incremental twin-stick shooter

Game Title: Salvage Inc
Playable Link: https://mltnbr.itch.io/salvage-inc
Description:

A minimalist incremental twin-stick shooter about turning scrap into firepower.

Features:

  • Incremental progression
  • Permanent upgrade tree
  • Multiple weapon systems
  • Combat drones
  • Boss encounters
  • Short play sessions
  • Minimalist visuals

What this demo includes:

  • The opening sectors
  • Core progression systems
  • Multiple weapon types
  • Upgrade tree preview
  • Approximately 30-60 minutes of gameplay

Free-to-play Status: Demo
Involvement: I am the solo developer of this game.

This is a early demo. I'm looking for feedback for all aspects of the game; look, feel, balance. Thanks in advance for giving it a go!

u/MoltenBear — 2 months ago

Salvage Inc - A minimalist incremental twin-stick shooter about turning scrap into firepower

Hey everyone.

I posted about the upgrade editor for this small game I'm making but the post was removed as I didn't have demo up yet.

Well now I do! The demo is up on itch.io at https://mltnbr.itch.io/salvage-inc. Feel free to check it out and please leave some feedback!

Features

  • Incremental progression
  • Permanent upgrade tree
  • Multiple weapon systems
  • Combat drones
  • Boss encounters
  • Short play sessions
  • Minimalist visuals

What This Demo Includes

  • The opening sectors
  • Core progression systems
  • Multiple weapon types
  • Upgrade tree preview
  • Approximately 30-60 minutes of gameplay

Generative AI disclosure: AI was used to brainstorm and generate some upgrade name ideas. Generative AI was not used in creating code, sounds or art assets for the game.

u/MoltenBear — 2 months ago
▲ 26 r/incremental_gamedev+2 crossposts

I made an upgrade-tree editor for my hobby incremental game

Title. I'm working on a hobby project and balancing and rebalancing upgrades was a real challenge, so I made an editor to make my life easier.

I'm building it (and the game) in Love2D. Here's some of the features:

  • Create, edit, delete nodes
  • Drag-n-drop placement of nodes
  • Drag-n-drop parent/child node pairing
  • Nodes can have multiple prerequisites
  • Customisable upgrades tiers
  • Integration with the game's richtext utility (so I can create tooltips with colours and effects)
  • Preview to show what it looks like in-game (see 2nd image)

This has turned into a mini project of it's own and I'm pleased with how it has turned out, so wanted to share.

Note: The upgrade tree shown is not representative of the final version

AI Disclosure (per rule 5):

  • No AI was used in the creation of this content
u/MoltenBear — 3 months ago

Are permit-to-work processes still this manual everywhere?

I work around FM/contractor environments and I’m always surprised by how many permit-to-work processes still seem heavily manual.

I still regularly come across paper permits, emailed PDFs, spreadsheets, shared drives, and photos of signed permits being passed around between contractors and site teams.

I’ve been spending some time building something in this space myself after getting frustrated with how awkward and admin-heavy the process can be, so I’m trying to understand where the biggest day-to-day pain points actually are for people working in safety and operations.

What’s the most frustrating part of PTW management from your perspective?

reddit.com
u/MoltenBear — 3 months ago

Does anyone actually like the PTW system they use?

I work around FM/critical environments and one thing I keep noticing is how messy permit-to-work processes still are on a lot of sites.

Some teams have proper systems in place, but I still regularly see paper permits, Word docs, emailed PDFs, spreadsheets, shared drives, and contractors sending photos of signed permits around on phones.

I’ve been building something in this space myself in my spare time, mostly because I got frustrated with how clunky and admin-heavy the whole process can feel, especially for smaller FM teams and contractors.

Genuinely interested — what’s the biggest frustration people here have with PTW processes or software today?

reddit.com
u/MoltenBear — 3 months ago

What are people actually using for permit-to-work management today?

I work around FM/contractor environments and I’m always surprised by how varied permit-to-work processes still are between sites.

Some places are using enterprise EHS systems, others are still relying on paper permits, spreadsheets, emailed PDFs, shared drives, or even photos of signed permits in WhatsApp chats.

I’ve been spending some time building something in this space myself, mainly because I got frustrated with how awkward a lot of the process still feels in practice, so I’m trying to understand where the real pain points actually are for people day-to-day.

What’s the most frustrating part of PTW management for you?

reddit.com
u/MoltenBear — 3 months ago