**folder YX** is not accessible. The file or directory is corrupted and unreadable.

>**folder YX** is not accessible.

The file or directory is corrupted and unreadable.

I began simple, but long video render in Davinci Resolve. I have never attempted to render 4k video over 2 hours long, but didn't think much of it (full game match recorded that day). Usual render settings. Instead of immediate render process, everything became idle and nothing was happening. After forcibly quitting Resolve via Task manager, Resolve didn't even want to open again. My PC couldn't even restart normally. I had to restart it with a button. I remember Task manager showing 100% NVMe utilization, but close to zero transfer rates...

These things don't happen to me at all. And after the hard PC restart, when I wanted to render video again, this message about my target folder showed up. This really concerns me. I have nothing all that important in this particular folder, but it's on my back up drive. Which contains sensitive files worth preserving. This NVMe is pretty new, bought about 2 years ago.

Is my NVMe failing or is this some Windows 11 glitch that can be fixed?

Windows 11 Pro Version 10.0.26100 Build 26100

The PC is quite new, bought about 3 years ago.

Also, exactly the same error happened now to my friend, except it was not after video export, but when he wanted to upload his raw OBS footage on our server, a night after it was recorded. His NVMe drive is couple of months new.

reddit.com
u/MoravianLion — 3 hours ago

What do we think about spectator camera in Reforger?

While I see benefits of current spectator camera in Reforger, there are also benefits in having traditional noclip camera, like in any other videogame. Whenever we spectate players or vehicles traversing bridge, canyon or a tunnel, Reforger camera goes crazy.

Now, with the ability to make holes in the terrain, the default spectator camera is still forcibly moved above the terrain whenever we want to spectate whatever is going under the terrain. We need to be able to spectate under the height map too. I understand this wasn't a concern for original maps, because the only thing that sort of resembled underground structure was this pseudo mining shaft on Kolguyev that was about 15 meters long.

Ideal solution is to give us an ability to change camera behavior betweek what Reforger has now and traditional camera like in any other videogame on the market.

Demonstration of underground mapping by Piano Man:

https://youtu.be/1FP57A63M3M

u/MoravianLion — 5 days ago