Frostfall or campfire mod crash or corruption?

Anyone else's game corrupt or crash alot as soon as they try to install frostfall and campfire? Really like frost fall a lot but cant seem to get it to work without either happening. Any tips? I am running Ineed as well with survival mode and patch as well. Not sure what it is.

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u/Most-Formal2703 — 2 days ago

Interior lighting?

I dont have the space for lux or the interior lux, im currently using luminosity lighting with window shadows RT but dont like the look. What do you guys use?

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u/Most-Formal2703 — 3 days ago

Character behaviors enhanced and Immersive interactions?

Are these two mods compatible at all? It doesn't say anything in description, but I imagine all the animations it wouldn't be. Does anyone know for sure?

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u/Most-Formal2703 — 8 days ago

Shields

Making a companions warrior playthrough. Favorite shield mods? Vanilla shields are a bit boring looking for something fresh since I never use a shield.

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u/Most-Formal2703 — 15 days ago

Riften warehouse mod?

Im currently combining skooma dealer, Anna's travelers wagon, and Immersive speech craft to help aid my experience in my skooma merchant playthrough. It feels like something is missing, though, and that's a skooma lab or hideout of some sort, but no such mod exists to my knowledge. It would be cool to use the riften warehouse for such a mod since skooma and moon sugar respawn there already every 3 in game days. Maybe give it red water den vibes? A proper lab or merchant stand to sell out of inside? Im sure its complicated, but it's a cool idea, I think. Maybe the requirement to own it is you have to compete " the raid" quest since that's how you're supposed to discover it in the first place through the quest in riften. Cheers!

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u/Most-Formal2703 — 19 days ago

New to ps5 mods help?

Hello, new to skyrim mods on ps5. Currently playing as traveling skooma merchant with Anna's travelers wagon mod and multiple followers mod so they " guard" my caravan and i want the world to feel more open real but more importantly im looking for really good texture, weather, roads mods. anything to make the world feel brighter and more alive and less grey and terrible textures of vanilla skyrim. Listed below are some of the mods im currently using to attempt this, but I am struggling with order, and I feel a lot are outdated, and I lack the knowledge for what's new or best. Im also looking for better walking and running/ combat animations, as im mixing quite a few right now. If anyone knows of any good AIOs for any of these i feel like im close ish to getting the feel i want just missing stuff. let me know too, honestly, just general help for an old head 🙏

Surreal lighting

Skyrim is luminous

Ai over haul non ussep

Immersive speechcraft ( love this for skooma deals)

Realistic conversations

Dynamic camera

Dialogue interface reshaped

Nordic Ui (skyui)

Ps5 dreams of infinum ( texture)

Immersive interactions

Ana's eating animations

The great towns/city - ivarstead, dragonbridge rorikstead

Captial expansion - whiterun, windhelm

Captial the pale

Spaghetti towns kynsgrove

Ritons medieval solitude

Jks outskirts AIO

Jks riften

Medieval markets

Blackthorn buildable town

Fortified whiterun

Immersive movement

Smilodon combat of skyrim + patch for Immersive movement

Ps5 real wildlife

Ps5 improved roads

Immersive city gates

Missives

Better water

Animated clutter

Surrender- vanilla voices

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u/Most-Formal2703 — 23 days ago

Anyone know a plant pile discord please send me link 🙏

Really want to join a yugioh discord specially for plants pile decks anyone got a link? Can't fine sun seed jess link anymore 🙃

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u/Most-Formal2703 — 1 month ago

Anyone know a plant pile discord please send me link 🙏

Really want to join a yugioh discord specially for plants pile decks anyone got a link? Can't fine sun seed jess link anymore 🙃

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u/Most-Formal2703 — 1 month ago

Card info/sunseed genius Loci

What are some cards or spell cards mainly that can special summon Sunseed Genius Loci at little or no cost?? Im aware of Unexpected Dai, painful decision, small world, Primite Roar, Primite Lordly lode ( searches Roar which leads to loci) one for one. Am I missing any? I dont like one for one and painful decision because they require a discard, but things like loose lp or other minor cost i don't mind. I'm trying to also preserve normal summon. I already run Roar, lode, Dai.

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u/Most-Formal2703 — 2 months ago

Combo/end board help

I have recently added circle of fairies to my extra deck and want to add it into my combo somehow without effecting the line or end board but adding fairies to the end board if possible. I think it can be done somewhere around steps 37-43, maybe? Below, i list my combo with zones and deck list. If anyone can help me, I'd appreciate it

A few notes to make fairies i will likely have to use ash as a tuner, which is fine going first and or if I have no use for ash at the time. (So this senerio id only use this combo if i open with loci or loci starter + ash or if yall think of another way? ) ash blossom being a level 3, I will need another level 4 non tuner body ( cactus bouncer, Primula, Princess) to make fairies. I have a few other cards that are tuners or lvl minuplaters but not likely to make fairies in the line below

Combo with zones

  1. Summon Loci and then link into Dryas

  2. Activate Dryas effect to add Sunvine Sowing from the deck into the hand

  3. Activate Sowing to SS Sunseed Twin from deck and taking 1000 life points.

  4. Chain link 1 Twin to special SS Loci from grave and Chain link 2 Dryas to regain 1000 Life and SS Thrasher from the Extra Deck

  5. Link away Thrasher and Dryas into Jasmine

  6. Activate Jasmine's effect to tribute Twin to SS Lonefire from deck to MMZ3

  7. Activate Lonefire effect to tribute itself to SS Ragnaraika the Evil Seed from deck to MMZ3

  8. Activate Ragnaraika the Evil Seed effect to add Samurai Beetle and Ragnaraika Bloom and then banishing the beetle in hand

  9. Activate Ragnaraika Bloom from your hand and Use the 2nd effect to SS Beetle from banishment to MMZ2

  10. Link Beetle and Evil Seed into Ragnaraika Skeletal Soldier MMZ3 and Beetle triggers to SS lonefire from grave. MMZ5

  11. Activate Lonefire effect to tribute itself to SS Lily Borea to MMZ5

  12. Activate Lily Borea's effect to send Bloom or any card to the GY to search the Therion Discolosseum field spell.

  13. Activate Discolosseum to search Therion Regulus from deck

  14. Activate Skeletal Soldier effect to SS Evil Seed from grave to MMZ4

  15. Link Skeletal Soldier and Loci to SS Melias from Extra Deck to MMZ1

  16. Activate Melias to SS Loci from grave to MMZ3

  17. Link away Evil Seed and Borea for 2nd Jasmine and place it right underneath your other Jasmine. MMZ2

  18. Link Loci into Sunvine Healer MMZ3 and activate healer's effect to target Melias to gain 900 LP which will trigger your two jasmines to search out Rikka Princess and Snowdrop.

  19. Link your two jasmine into Aromalilith Rosemary to LEMZ and activate rosemary's effect to add Aroma Blend from deck to hand.

  20. Activate Blend to place Humid Winds face-up in your Spell & Trap zone by discarding any other card that's not Snowdrop, Princess, and Therion Regulus.

  21. Activate Humid winds first effect to add Rosalina to hand and taking 1000 LP

  22. Activate the effect of Twin in grave to banish Healer on field to SS Jasmine back from grave under Rosemary to MMZ2

  23. Activate Humid Winds 2nd effect to gain 500 LP

  24. Chain link 1 Jasmine to search and add Mudan from deck and Chain link 2 Rosemary to SS Rosalina from hand.

  25. Activate Rosalina effect to SS Laurel from deck to the furthest right zone. MMZ5

  26. Activate Skeletal Soldier in grave to bounce rosemary back into the extra deck and SS itself onto the field MMZ4

  27. Link away Melias and Skeletal Soldier into Benghalancer REMZ

  28. SS Rikka princess from your hand and link Princess and Benghalancer away into Sylvan Dancepione REMZ, not activating Dancepione's on summon effect.

  29. Activate Dancepione's effect to target Rikka princess in grave to level manipulate Rosalina and Laurel into a level 4.

  30. XYZ Rosalina and Laurel into Rikka Strenna to any available MMZ

  31. Activate Strenna to detach a card to add from lonefire from grave to your hand.

  32. Activate Snowdrop the Rikka Fairy's effect to tribute the strenna to SS itself and Lonefire from your hand to any available MMZ

  33. You will activate Strenna's effect when tributed with a material to SS Hyperyton from the extra deck to any available MMZ

  34. Activate Lonefire's effect to tribute Arosmaseraphy Jasmine to SS Aromage Jasmine to any available MMZ

  35. Activate Mudan In hand to Tribute Lonefire to SS itself to any available MMZ

  36. Activate Mudan effect to grab KonKon

  37. Activate KonKon to set Rikka Glamour chain 1 and chain 2 Hyperyton to attach any spell from grave as material

  38. Activate Glamour and tribute Mudan the Rikka Fairy Adding Primula and Cactus bouncer from deck to hand

  39. After adding Primula and Cactus Primula triggers to SS itself from hand to any available MMZ

  40. Activate Snowdrop effect to target itself and make everything level 8

  41. XYZ primula and snowdrop to rikka queen to any available EMZ

  42. Activate Blend from grave to Fusion Magnolia by banishing Dancepione on field and Laurel in grave to any available EMZ

  43. Activate Benghalancer by banishing Melias and Dryas from grave to SS itself back to any available MMZ

  44. Normal Summon Cactus Bouncer to any available MMZ

Deck list

Master duel tcg legal)

Main deck 60 cards 

3x sunseed genius Loci

1x aromage laurel 

2x rikka petal 

2x Aromalilith Rosalina 

3x Ragnaraika the Evil Seed 

1x aromage jasmine 

1x sunseed twin 

3x lonefire blossom 

3x Ash Blossom and joyous spring 

1x Ragnaraika Samurai Beetle 

1x Cactus Bouncer 

1x Primula the Rikka Fairy 

3x rikka princess 

1x Mudan the Rikka Fairy 

2x Snowdrop the Rikka Fairy 

3x Therion Lilly borea 

1x Therion king 

1x one for one

3x Unexpected Dai

1x rikka sheet

2x dark ruler no more 

3x rikka Glamour 

1x triple tactics talent 

1x sunvine Sowing 

3x triple tactics thrust 

1x aroma blend 

1x Therion Discolosseum 

1x rikka konkon 

1x Ragnaraika Bloom 

1x Called by the Grave 

3x Primite Roar 

1x Primite Lordly Lode

1x Crossout Designator

3x Infinite Impermanence 

1x Humid Winds 

Extra deck 15

1x aromalilth magnolia 

1x circle of fairies

1x rikka queen Strenna 

1x Teardrop the Rikka Queen

1x Sacred Tree Beast Hyperyton 

1x sunavalon Dryas 

1x sunvine healer 

1x sunvine Thrasher 

2x Aromaseraphy Jasmine 

1x sylvanias Dancepione 

1x Ragnaraika Skeletal Soldier 

1x sunavalon Melias 

1x aromalilth rosemary 

1x Benghalancer

🙏🙏

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u/Most-Formal2703 — 2 months ago

How do you feel about this plant pile? Any advise?

​ Im also looking for the sunseed jess or any plant pile discord links or discussion pages specifically to talk or learn plant decks more if anyone can help with that too? I want to see how high plant piles can be pushed or what max potential looks like.

u/Most-Formal2703 — 2 months ago

Called by the grave

Now that called by the grave is forbidden in OCG, do you think the same will also happen in TCG? I know the ban lists are different, and im not typically sure how Konami does its list or if they mirror each other at all.

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u/Most-Formal2703 — 2 months ago

Ultra polymerization over Primite Roar? Specially in this plant pile, What do you think?

I am looking for opinions on a possible change in my 60-card Rikka/Sunavalon/Aroma deck.

Current package:

• 1x Primite Roar

• 2x Rikka Queen Strenna

Possible changes:

• Cut Primite Roar for 1x Ultra Polymerization

• Cut 1x Rikka Queen Strenna for Magnum the Reliever

(I'm only considering cutting the 2nd Strenna. I still keep 1 copy, which is all I normally use and is required for my combo line.)

Why I'm considering it

Primite Roar currently gives me:

• A Loci starter line (though my deck already has plenty of starters across multiple engines)

• Protection for the Normal Monster it summons (only loci in this list)

• A reactive interruption piece ( mostly useless because loci attack isn't high)

The downside is that Roar feels mostly standalone in my list. Outside of fetching Loci, it doesn't really connect to the rest of my engines.

Ultra Polymerization interests me because it's a normal spell, meaning it can be searched by Triple Tactics Thrust. I've been trying to increase the number of useful Thrust targets in the deck, so this caught my attention. (That's the reason for the high amount of normal spells and traps in my list)

Aromalilth Magnolia line:

• Aromalilith Magnolia requires 1 aroma monster + 1 plant monster

• My deck naturally produces those materials through Rosalina, Laurel, Aromage Jasmine, or other plant searches, etc.

• Ultra Polymerization's activation cannot be responded to, so if I have the materials available, Magnolia and Magnum are guaranteed to hit the field.

Magnum the Reliever line:

• Magnum uses 1 Special Summoned Extra Deck monster on the field (Dryas, Dancepione, etc.) plus 1 monster from hand

• Gives Ultra Polymerization a second Fusion target instead of only making Magnolia and a second strenna just sitting in extra deck and making extra deck more versatile in theory.

What interests me most is the flexibility after Ultra Poly goes to the GY.

Unless I'm misunderstanding the card text, these are all optional effects ("you can"), meaning I choose whichever line is best for the situation. (Ultra Polymerizations "You can" and magnums "You can" secondary effects based on which way i choose to go)

Option 1

• Banish Ultra Poly from GY

• Special Summon back the Fusion Materials used for the Fusion Summon

Option 2

• Use Magnum effect to return Ultra Poly from GY to the Deck (recycling Ultra Poly for another use again if drawn)

• Draw 1 card

Option 3

• Use Magnum's Quick Effect to banish Ultra Poly from GY

• Destroy a card on the field

So instead of Ultra Poly being just a Fusion Spell, it potentially becomes:

• Magnolia access

• Magnum access

• Material recovery

• Card draw

• Spot removal

Another interaction I'm considering is SUPER IMPORTANT FOR RIKKA/SUN OR PLANT PILES:

If Dryas gets hit by Imperm or Veiler or other hand traps and is just sitting on the field, Ultra Polymerization (if in hand or searched and set for next turn with thrust) could potentially convert that otherwise negated Extra Deck monster (dryas) into Magnum. Since Dryas is one of the most common choke points for Sunavalon lines, that seems like a potentially useful recovery option.

Am I overvaluing the synergy here, or does Ultra Polymerization + Magnum seem stronger than a singleton Primite Roar and a second Strenna in this type of plant pile? My second Strenna just normally sits there.. im trying to build a web of synergy.. what do you think?

Also, if I'm misunderstanding any interactions or card text, please let me know.

Current list: swap would be in theory -1x Primite Roar and -1x rikka queen Strenna to add +1x Ultra Polymerization and +1x Magnum the Reliever

(Master duel tcg legal)

Main deck 60 cards 

3x sunseed genius Loci

2x Droll lock and bird 

1x aromage laurel 

3x rikka petal 

2x Aromalilith Rosalina 

3x Ragnaraika the Evil Seed 

1x aromage jasmine 

1x sunseed twin 

3x lonefire blossom 

3x Ash Blossom and joyous spring 

1x Ragnaraika Samurai Beetle 

1x Cactus Bouncer 

1x Primula the Rikka Fairy 

3x rikka princess 

1x Mudan the Rikka Fairy 

1x Snowdrop the Rikka Fairy 

3x Therion Lilly borea 

1x Therion king 

1x one for one

3x Unexpected Dai

1x world legacy succession

1x dark ruler no more 

3x rikka Glamour 

3x triple tactics talent 

1x sunvine Sowing 

2x triple tactics thrust 

1x aroma blend 

1x Therion Discolosseum 

1x rikka konkon 

1x Ragnaraika Bloom 

1x Called by the Grave 

1x Primite Roar 

2x Dimensional Barrier

2x Infinite Impermanence 

1x Humid Winds 

Extra deck 15

1x aromalilth magnolia 

2x rikka queen Strenna 

1x Teardrop the Rikka Queen

1x Sacred Tree Beast Hyperyton 

1x sunavalon Dryas 

1x sunvine healer 

1x sunvine Thrasher 

2x Aromaseraphy Jasmine 

1x sylvanias Dancepione 

1x Ragnaraika Skeletal Soldier 

1x sunavalon Melias 

1x aromalilth rosemary 

1x Benghalancer

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u/Most-Formal2703 — 2 months ago

Any better options?

What should i replace Primite Roar with? It essentially was a locci starter for me but since I have plenty starters now I dont mind cutting it but what for? I also recently cut x2 spellbound for x2 Dimensional Barrier because Barrier is a normal trap gives more synergy to my thrust package and makes Barrier searchable unlike spellbound which is quick - play. And the only thing my deck didn't do was restrict extra deck in some way so its nice to have that. But any advise on Roar swap?

(Master duel tcg legal deck)

Main deck 60 cards 

3x sunseed genius Loci

2x Droll lock and bird 

1x aromage laurel 

3x rikka petal 

2x Aromalilith Rosalina 

3x Ragnaraika the Evil Seed 

1x aromage jasmine 

1x sunseed twin 

3x lonefire blossom 

3x Ash Blossom and joyous spring 

1x Ragnaraika Samurai Beetle 

1x Cactus Bouncer 

1x Primula the Rikka Fairy 

3x rikka princess 

1x Mudan the Rikka Fairy 

1x Snowdrop the Rikka Fairy 

3x Therion Lilly borea 

1x Therion king 

1x one for one

3x Unexpected Dai

1x world legacy succession

1x dark ruler no more 

3x rikka Glamour 

3x triple tactics talent 

1x sunvine Sowing 

2x triple tactics thrust 

1x aroma blend 

1x Therion Discolosseum 

1x rikka konkon 

1x Ragnaraika Bloom 

1x Called by the Grave 

1x Primite Roar 

2x Dimensional Barrier

2x Infinite Impermanence 

1x Humid Winds 

Extra deck 15

1x aromalilth magnolia 

2x rikka queen Strenna 

1x Teardrop the Rikka Queen

1x Sacred Tree Beast Hyperyton 

1x sunavalon Dryas 

1x sunvine healer 

1x sunvine Thrasher 

2x Aromaseraphy Jasmine 

1x sylvanias Dancepione 

1x Ragnaraika Skeletal Soldier 

1x sunavalon Melias 

1x aromalilth rosemary 

1x Benghalancer

reddit.com
u/Most-Formal2703 — 2 months ago

Possible replacement?

What card should I cut Primite Roar for? It functions as locci starter for me but in this pile I have plenty of engine starters now and no longer need it, I recently cut 2x spellbound all together and decided to just run 2x Dimensional Barrier instead as its normal trap (searchable) and more importantly to expand the triple tactics thrust package/ synergy, plus it roughly does the same thing shutting down the extra deck, which is like the one thing my deck doesn't do so i figured that would be nice. But yeah, Roar, what should i replace it with? Please dont say Crossout Designator. I never use it.

Master duel and tcg (i keep my decks in masterduel to tcg banlist cause masterduel is how I practice when I can't play physical or nothing going on in my area)

Main deck 60 cards 

3x sunseed genius Loci

2x Droll lock and bird 

1x aromage laurel 

3x rikka petal 

2x Aromalilith Rosalina 

3x Ragnaraika the Evil Seed 

1x aromage jasmine 

1x sunseed twin 

3x lonefire blossom 

3x Ash Blossom and joyous spring 

1x Ragnaraika Samurai Beetle 

1x Cactus Bouncer 

1x Primula the Rikka Fairy 

3x rikka princess 

1x Mudan the Rikka Fairy 

1x Snowdrop the Rikka Fairy 

3x Therion Lilly borea 

1x Therion king 

1x one for one

3x Unexpected Dai

1x world legacy succession

1x dark ruler no more 

3x rikka Glamour 

3x triple tactics talent 

1x sunvine Sowing 

2x triple tactics thrust 

1x aroma blend 

1x Therion Discolosseum 

1x rikka konkon 

1x Ragnaraika Bloom 

1x Called by the Grave 

1x Primite Roar 

2x Dimensional Barrier

2x Infinite Impermanence 

1x Humid Winds 

Extra deck 15

1x aromalilth magnolia 

2x rikka queen Strenna 

1x Teardrop the Rikka Queen

1x Sacred Tree Beast Hyperyton 

1x sunavalon Dryas 

1x sunvine healer 

1x sunvine Thrasher 

2x Aromaseraphy Jasmine 

1x sylvanias Dancepione 

1x Ragnaraika Skeletal Soldier 

1x sunavalon Melias 

1x aromalilth rosemary 

1x Benghalancer

u/Most-Formal2703 — 2 months ago
▲ 20 r/skyrim

My Brass God

To Whoever Finds These Pages,

If these words survive me, then let them serve as proof that I did not pursue this path out of greed, nor madness, nor some desire to place myself above kings and gods. I pursued it because a question was asked long ago, and no one has yet answered it.

What happened to the Dwemer?

That question has followed me since childhood.

Before I carried the Voice. Before I slew dragons. Before I knew the name of Miraak or the hidden paths of Apocrypha. I wandered the ruins of the Deep Folk and listened.

The dead speak.

Not with words, but with patterns.

A gear turns because another gear turned before it. A machine serves a purpose because a mind first imagined that purpose. The Dwemer may be gone, yet every corridor they carved into stone remains an expression of thought. Their minds linger in brass and steam.

I have spent years among their bones.

Years.

Long enough that I no longer believe their disappearance was an accident.

Long enough that I no longer believe it was a punishment.

Long enough that I suspect it was exactly what they intended.

Many have sought answers before me. Scholars. Mages. Priests. Fools.

Most searched libraries.

I searched ruins.

Though I owe much to the libraries as well.

Few living scholars have aided my studies more than Calcelmo. Through years spent examining his research, his records, his translations, and his observations, I came to appreciate something many overlook. Calcelmo studies the Dwemer because he admires them.

I study them because I cannot stop.

There is a difference.

Many nights were spent comparing his findings against my own discoveries deep beneath Skyrim. While others slept, I traced faded inscriptions by candlelight and searched for connections hidden between centuries of forgotten knowledge.

The shattered Lexicon recovered through Septimus Signus remains among my greatest treasures, not because of what it reveals, but because of what it implies. I spent countless nights studying its damaged contents while comparing its fragments to observations gathered in Blackreach.

Blackreach.

Even now the name stirs something within me.

No city built by men has ever inspired such wonder.

I spent months beneath the earth wandering those silent caverns. There were times I forgot the sky existed. The glowing mushrooms became my stars. The distant hum of Dwemer machinery became my wind. There, among forgotten towers and abandoned laboratories, I began to understand that the Dwemer never truly separated science from philosophy.

Every machine was an argument.

Every invention was a question.

Every ruin was a lesson.

The Dwemer were not building machines.

The machines were merely tools.

They were building a philosophy.

Every ruin confirms it.

Every construct confirms it.

Even the weapons they forged reveal the same truth.

I carried Sunder not because it is powerful, but because it once rested in the hands of Kagrenac himself. I wished to understand the weight he carried. The burden of a man who stood at the edge of discovery and dared to reach further.

I studied Visage of Mzund and saw not a weapon, but proof that the Dwemer viewed machinery as an extension of the self.

I carried Zephyr and learned how elegantly they understood force and motion.

Even the strange workings of the Dwarven Black Bow of Fate suggest principles modern craftsmen barely comprehend.

The Dwarven Black Bow of Fate is hardly the only curiosity to pass through my hands. The Essence Extractor recovered from the ruins remains a subject of constant study. Its purpose appears simple enough—to harvest and separate energies otherwise unseen—yet I suspect it represents only a fragment of a much larger principle. The Dwemer never built single-purpose devices when a greater truth could be hidden within them.

The Aetherial Crown has proven equally fascinating. More than once I have wondered if its true significance lies not in what it does, but in what it demonstrates. The ability to bear multiple enchantments upon a single will suggests a deeper understanding of spiritual architecture than modern enchanters possess.

The Aetherial Shield and Staff reveal similar patterns. They are not merely artifacts. They are proofs. Evidence that the Dwemer understood how to shape, redirect, and command forces most mages can only imitate.

Even the humble Spider Control Rod remains worthy of examination. Most dismiss it as a tool for directing constructs. I see something else. A question. If a simple rod can impose command upon a Dwemer creation, what greater mechanisms once existed to direct entire armies of brass?

I have spent years collecting such fragments. Resonators. Schematics. Tonal devices. Scraps of metal that others would throw aside without thought. Each piece appears insignificant when viewed alone. Together they form a pattern.

The Dwemer left clues everywhere.

The challenge is learning how to read them.

Again and again I arrive at the same conclusion.

The Dwemer never viewed machines as separate from themselves.

The machine was the self.

The self was the machine.

An extension.

A continuation.

A hand made of brass reaches no differently than a hand made of flesh.

I confess that this realization unsettled me when I first understood it.

Now I find it beautiful.

Perhaps that is why I have followed their example.

The armor I wear today bears little resemblance to what I once carried into battle. Through smithing, enchantment, and years of experimentation, I have forged suits of Aetherial armor capable of feats that most would consider impossible. Some call them armor.

I do not.

They are tools.

Extensions.

The same philosophy expressed through different materials.

Likewise the floating Dwemer discs I have constructed, capable of bearing me through the air. Likewise the mechanical spells and tonal devices born from equal parts enchantment, engineering, and alteration magic. Every success has strengthened my conviction that the Dwemer were not pursuing machinery.

They were pursuing transcendence.

Years spent mastering enchantment taught me how souls may be bound.

Years spent mastering the forge taught me how matter may be shaped.

Years spent studying alteration taught me that reality itself is often more flexible than most suspect.

Each discipline ultimately points toward the same destination.

Understanding.

Arniel taught me much as well.

Though I doubt he intended to.

I often summon his shade and watch it drift through forgotten halls. A ghost of a man who reached toward the same mystery and vanished in the attempt. He sought Kagrenac's path and found only absence.

Or perhaps he found exactly what Kagrenac found.

The thought haunts me.

Some evenings I find myself staring at the shade and wondering whether he is truly there at all.

Whether the Dwemer are.

Whether absence and presence are merely words for states we do not yet understand.

Hermaeus Mora has provided fragments when it suited him. Never answers. Never freely.

The Black Books have consumed years of my life. Their pages contain truths that should not exist and questions that should never be asked. I have walked the endless libraries of Apocrypha more times than I care to count. Mora never gives knowledge as a gift. He offers pieces. Hints. Glimpses.

Just enough to ensure the search continues.

At times I suspect he finds my obsession amusing.

At other times I wonder if he is studying me as carefully as I study the Dwemer.

Yet even within Apocrypha I discovered enough to strengthen a suspicion I have carried for many years.

Reality is not fixed.

The Voice proves this.

The Elder Scrolls prove this.

The existence of Talos proves this.

The Dwemer understood it.

They did not seek to conquer reality.

They sought to edit it.

What is Tonal Architecture if not the art of persuading existence to become something else?

The world is a song.

The Dwemer learned to hear its notes.

I intend to learn the same.

This is why my work now turns toward Numidium.

Others write of it as though it were merely a giant brass automaton.

They understand nothing.

Numidium was never simply a construct.

It was a statement made against the laws of creation itself.

The final expression of everything the Dwemer believed.

And so I have begun gathering the pieces necessary to understand it.

Not merely its body.

Its heart.

Its blood.

Its soul.

The greatest obstacle remains the Mantella.

The Totem of Tiber Septim remains lost to me despite years of searching. Perhaps it lies hidden beyond mortal reach. Perhaps the Psijics guard its location. Perhaps it no longer exists at all.

No matter.

If a Mantella cannot be found, one must be forged.

Aetherium remains my strongest candidate.

No material I have encountered behaves as it does. It seems less like metal and more like crystallized possibility. It stores power without surrendering to it. It channels forces that should tear lesser materials apart.

I believe a heart forged from Aetherium could serve where the Mantella once served.

A vessel.

A container.

A divine organ.

Yet a heart alone cannot sustain a body.

A body requires veins.

For this reason I have become increasingly fascinated with the Heart Stones of Solstheim.

I hold them and feel something ancient moving beneath their surface. They remind me of blood vessels torn from some impossible corpse. Fragments of a dead god's circulatory system still struggling to remember their purpose.

I believe they could be embedded throughout a brass frame.

Not decoration.

Not reinforcement.

Veins.

Channels.

Pathways through which power might flow from the Aetherial heart into every limb, every plate, every gear and piston of the brass body. A circulatory system for a machine that was never truly a machine.

A skeleton of brass.

Veins of Heart Stone.

A heart of Aetherium.

A body waiting to wake.

Then comes the final problem.

The soul.

Or perhaps souls.

For many years I searched for a suitable source. Power alone was insufficient. The soul would need significance. Weight. Myth.

Eventually I realized what I sought had been standing before me all along.

I slew Miraak, First Dragonborn, upon the soil of Apocrypha itself. After claiming the Black Star, I bound his soul within it. Even now it remains contained there, carrying centuries of forbidden knowledge and the power of dragon blood.

Potema required a different journey.

After long searching for another soul worthy of the undertaking, I descended into the darkness surrounding the Wolf Queen's return and defeated her myself. Her soul now rests within a Black Soul Gem, secured and preserved for study.

Even writing those words gives me pause.

One was the first Dragonborn.

The other from the Septim line - dragon blood, a sliver of Akatosh - as well, one could say, sought an empire that even death could not deny her.

Neither can be trusted.

That is precisely why they are valuable.

The challenge is no longer finding power.

The challenge is commanding it.

I refuse to build a god only to place another tyrant upon a throne.

I refuse to exchange my own will for Miraak's ambition or Potema's hunger.

There must be a method.

A tonal lattice.

A harmonic cage.

At times I suspect Hermaeus Mora already knows the answer.

Not the full answer. He never gives those.

Yet within the Black Books I have glimpsed fragments of possibilities. A phrase without context. A pattern hidden among symbols. The suggestion of a Voice unlike any known Thu'um.

A tonal command.

A law spoken rather than written.

I have begun to wonder whether the solution was never a crown, a totem, or an artifact at all.

What if the true key to command is a voice?

What if a soul can be bound not by chains, but by a name?

The dragons understand instinctively that language and reality are one and the same. The Dwemer understood much the same truth through Tonal Architecture. If the two disciplines could be joined, perhaps a new form of mastery could emerge.

A Voice capable of commanding not flesh, but spirits.

A Voice capable of directing the flow of power through brass and Heart Stone alike.

A Voice that only its creator could speak.

Perhaps Numidium requires no Totem of Tiber Septim.

Perhaps it requires a new tonal law.

A command woven from the Thu'um itself.

Yet this path carries dangers I scarcely dare commit to parchment.

Should Miraak ever gain influence over the construct, the first Dragonborn would possess a body greater than any dragon and a power rivaling the gods.

Should Potema seize control, an immortal tyrant with the strength of an empire would awaken within a shell of brass.

Should both find a means to act together, the consequences could extend far beyond Skyrim.

No.

The Brass God must answer to a single will.

Mine.

Not from arrogance, but necessity.

For if I cannot guarantee command, then I have no right to awaken it at all.

The energy must remain.

The will must be stripped away.

Whether such a thing is possible remains unknown.

For now the problem endures.

The body can be imagined.

The veins can be crafted.

The heart can be forged.

The souls can be bound.

Yet the question of command remains unanswered.

Perhaps that answer lies buried beneath another ruin.

Perhaps it waits within some forgotten Dwemer equation.

Perhaps it hides within a Word of Power not yet spoken.

Whatever the truth, I know this much.

The Dwemer left a trail.

I have followed it my entire life.

And somewhere ahead, beyond brass and stone and memory, beyond the silence that swallowed an entire race, the final piece still waits to be found.

u/Most-Formal2703 — 2 months ago

Deck help plant pile almost done.

I'm almost done building my plant pile, but I feel like there are some loose ends, or I could make better synergy with my triple tactics thrust and normal spells/traps. I'm looking to make it better going first or second. Are there any holes im not seeing? Cuts/adds? Should I be running two thrusts? I feel like i could potentially cut 1 rikka snowdrop for the right card, too, but it's a good extender as well im just Trying to make an overall better plant pile, etc..

Honestly, not having issues with combos or playing through interruption or getting bodies anymore its more just tuning it to go against kewl tune or other high tier decks as best as i can going second or shutting down opponents doing wonky crap on my turn.

Deck list ( master duel) or tcg physical tcg legal ( both)

Main deck 60 cards 

3x sunseed genius Loci

2x Droll lock and bird 

1x aromage laurel 

3x rikka petal 

2x Aromalilith Rosalina 

3x Ragnaraika the Evil Seed 

1x aromage jasmine

1x sunseed twin 

3x lonefire blossom 

3x Ash Blossom and joyous spring 

1x Ragnaraika Samurai Beetle 

1x Cactus Bouncer

1x Primula the Rikka Fairy 

3x rikka princess 

1x Mudan the Rikka Fairy 

2x Snowdrop the Rikka Fairy 

3x Therion Lilly borea 

1x Therion king 

1x one for one

3x Unexpected Dai

1x world legacy succession

1x dark ruler no more 

3x rikka Glamour 

1x triple tactics talent 

1x sunvine Sowing 

1x triple tactics thrust

1x aroma blend 

1x Therion Discolosseum 

1x rikka konkon 

1x Ragnaraika Bloom 

1x Called by the Grave 

2x spellbound

2x Primite Roar 

2x Infinite Impermanence 

1x rikka sheet 

1x Humid Winds 

Extra deck 15

1x aromalilth magnolia 

2x rikka queen Strenna 

1x Teardrop the Rikka Queen

1x Sacred Tree Beast Hyperyton 

1x sunavalon Dryas 

1x sunvine healer 

1x sunvine Thrasher

2x Aromaseraphy Jasmine 

1x sylvanias Dancepione 

1x Ragnaraika Skeletal Soldier 

1x sunavalon Melias 

1x aromalilth rosemary 

1x Benghalancer

u/Most-Formal2703 — 3 months ago

Tonal architect Dwarven research quest/ mod issue

Ive gathered all the bionic spells from each of the three Dwarven ruins required mzinchaleft, raldbthar, and kagrenzel the problem is the 2 quest markers for mzin and kag have completed but not raldbthar even though I have gathered it. What I accidentally did was learn the spell while it was in the chest, and I think it messed up the script not allowing me to complete the last objective to finish it or learn the master spells. I did this at lvl 16 hoping it would just work itself out or id find a way to complete it but im lvl 42 and obviously dont want t to reload save and go back not that I have it anyway. Is there anything I can do or am I screwed? Really want to complete it.

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u/Most-Formal2703 — 3 months ago

Card help/info

Im looking for a normal spell or normal trap card that functions similar to spellbound or the last effect of forbidden crown. Need it to be normal so its searchable by triple tactics thrust if it even exists at all. Any help would be appreciated

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u/Most-Formal2703 — 3 months ago