Anyone with multiple videos on their Steam page? Which one should be first?

We're trying to get ready for next fest on Monday where of course it's basically impossible to stand out but I figure anyone flipping through pages is likely gonna start with the first video and not move onto the second unless they enjoy the first.

We just made a second video for our Steam page but it doesn't really show anything about what you do in the game, just some cool things in the game whereas the second one is slower but more descriptive of the overall experience.

I'm curious if anyone has any tips or experience about how to position these in Steam. I know this is such a small adjustment but I figure it could make a big difference.

reddit.com
u/MrDonutsGames — 23 days ago
▲ 32 r/cozygames+1 crossposts

We're trying to make a better trailer for Next Fest coming up. Does this one draw you in more (admittedly I doubt you remember the last one).

u/MrDonutsGames — 22 hours ago
▲ 24 r/crabs+3 crossposts

Game Title: Crabgrass

Playable Link: https://store.steampowered.com/app/4287080/Crabgrass/

Platform: Windows, MacOS, Linux/Steamdeck

Description: This is a "cleanup" game where you do jobs around the cove to help your dad pay off his debts. You have to travel around to obtain the necessary tools because you won't have everything in the beginning. It's very fun as long as you are having a good time.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I am the lead programmer and am looking for as much feedback as possible as we only have 10 days to decide whether to put this into Steam's next fest.

Thank you!

u/MrDonutsGames — 17 days ago

I was curious if someone has done some analysis on their ad strategies to see which ones work best. I'm thinking more small time ads, nothing that a typical studio would be able to pay for.

For example it seems to me like YouTube has the best price for store visits but I can't tell if those are somehow inflated or disingenuous. For example my one trailer has 22k views which (apparently) translated to 8k store visits but like 0 wish lists. I find it hard to believe that someone who is willing to go so far as to click to visit the store would not be interested at all (or at least I find it hard to believe that out of 8000 people not a single one would be interested if they went that far). That being said, the price is reasonable, like $10 of ads (then again $10 for 0 return isn't great).

Reddit seems too costly. I tried an instagram pump (or whatever it's called but it's also more costly and I imagine instagram is mostly for people viewing on their phone which seems like an extra barrier).

Anyway, if anyone has any success stories with certain types of advertising I would love to know!!!!

reddit.com
u/MrDonutsGames — 2 months ago

I'm genuinely trying to ask a question about whether revealing something "gory" about a non-gory game would be a good or bad idea. It's a cozy game that for all intents and purposes is not gory and in principle any gore can be avoided but I'm trying to get a read on whether it should be promoted or kept kind of a secret.

I apologize if I'm not supposed to ask this here but would very very much like to know where to pose such a question, possibly even as a poll.

Like for example, if Minecraft was advertised with a feature that allowed you to slice enemies and other players with excessive blood would that immediately turn you off or would it make you try something you otherwise wouldn't?

u/MrDonutsGames — 2 months ago

I signed up for the Spring next fest but realistically the game won't be done until the Fall or so I imagine. Is it better to wait for that fall next fest? My fear was that we may have it done by end of summer and then we would end up just sitting on it in order to catch a next fest. Many thanks!

reddit.com
u/MrDonutsGames — 2 months ago