
Get 8 mana of value for 1
Cast Tifa's Limit Break on any 1/1 creature, spending 6G mana to make it a 3/3.

Cast Tifa's Limit Break on any 1/1 creature, spending 6G mana to make it a 3/3.
I've always been kinda annoyed about 2 things: everyone knows green and orange and whatnot even though they're not primary; either way I put primary+black/white in most known, and A tier is still super well known but not primary.
B brings in second annoyances such as ROYGBIV having 'more rare' or specific colors such as indigo or violet (which I'd just call subsets of blue already included right before, and purple). It also includes CMY, and lime because why not.
C is super common colors but not the ones they teach ya in middle school, and D is similar but more specific.
E is those wack colors I can never remember the names of, but at least ring a bell.
F is the WTF section because these are not even real colors. At least celeste is a real word. ;)
I could gone on and on about different blues: royal and powder and baby and sky... but the list would be way too crowded and I don't think it even had all them. I also skipped over 'light' and 'dark' versions of colors already on here.
Looks to me like a splash defender and splash support… should he be in golem/egolem stuff? Behind pekkas to carry a ram rider to the tower like gobstein once did? Behind a giant for cheap pushes?
Those two basics got it the ‘worst’ with the print testing data (I think), that entire stack in the corner has alignment issues similar to the bottom row as well.
I’ve never seen misprints before so I’m wondering how much something like this is worth if anything.
I would love to add the scryfall plugin to make populating MTG cards simple. I worry that I've done a bunch of manual work and that the instant I install it, it will replace the notes I currently have, including personal thoughts. Partially because scryfall uses the same [[identifier]] as obsidian [[linking]] does.
Has anyone installed something that can automate note generation/writing and knows if it may screw me over? or even a possibility that I could make a new vault and install the plugin to that vault ONLY without affecting existing ones?
I want to do a series through all the clash royale cards if people like it enough, this was just a tangent I've started on today and thought I'd share.
I'm starting with elixir golem decks because their cards are highly unique and gimmicky, plus i was struggling to find rakdos as obvious as it should be in a chaotic game like clash.
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Starting with the big boy:
Elixir golem is rakdos. Just like paying life and pushing the consequence off till later, this card encourages highly aggressive and reckless play and using it puts you into elixir debt, granting your opponent resources later... if they live that long. I could see his splitting mechanic introduce a hint of green or blue, and his elixir (ahem mana) manipulation also contributing blue, but I'm happy keeping him rakdos for the playstyle he promotes. We'll see more gruul bodies later on.
I think for those less familiar with clash or at least this deck, I should explain how this deck is often played. I believe this is a Jund deck. Like I mentioned, rakdos aggression, but it's also like a heavy stompy gruul deck. You basically avoid defending (rakdos), build and build and build your push, ramp, green, until you get a giant unstoppable force rolling down the lane (gruul). Not a lot of golgari, but not many clash cards can fit that bill anyways.
There is an argument to be had that it's swarmy (ahem wide) and protected, which would probably fit more within selesnya aka naya... really depends on the variant and if you ever give the elixir golem the chance to die.
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Onto primary support cards seen in this archetype.
The first is night witch. She's a build up spawner troop that creates bats, tiny flying bodies. That's evasive go-wide with blockers so selesnya and blue for bant. Notably, these blockers are useful as chump blockers for inferno towers and retargeting princess tower onto the golem blobs once the main one splits.
Battle healer I feel is selesnya/abzan, for different reasons than I've called other cards seles. On attack, she generates a healing field. This gets significantly stronger when there's multiple targets, as they all gain the full benefit. This represents healing especially on a wide board, potentially drain if you want to bring orzhov into the picture.
I've debated electro dragon for a bit here. He's difficult because he's very rarely useful on his lonesome, he almost only gets use when he's supporting something else... which almost led me to call him equipment but this is colorpie, I better put some colors on him. His attack chains stun across multiple targets, and he's a flying unit; his primary use is forcing awkward defenses since the opponent must swap their answers in response. He can also force the tower to retarget if it's not locked on to the golem. I think the utility and the evasion make him blue, and his protective nature grants him white- at least azorius.
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Other popular but less mainstay supports in egolem include skeleton king, elite barbarians, inferno dragon, sometimes witch.
Skeleton king is easily the most golgari card in the game. Any death in the arena charges up his ability, which summons skeletons based on the charge amount. Bigger graveyards, more summons. That includes your own troops, so recycle like your strategy depends on it. Sac your own creatures into enemy fire to charge him up if you want to. He often goes other lane to benefit from your night witch bats dying in the first place so his strategy in this deck may be a bit more abzan with an orzhov aristocrat tilt.
Elite Barbarians are gruul. Beefy boys with heavy swings and high movement speed. They hit hard and fast (red) and cost a lot and are hard to kill (green). They're straightforward, and add aggression to the other lane when your focus is in another place. Just release a 2GG ghalta when your big push is already doing things.
Inferno Dragon is interesting. He builds up damage over time, flying tankbuster, a heavy hitter. I'm tempted to say izzet because it's almost storm-like or cascade mechanics, and given he's focused on evasion (blue) and direct damage (red burn), very well could fit even without the colors combined. He could also be interpreted as proliferating poison or target -1/-1 pump... which would put him more in sultai or dimir range. Provided cards like [[radstorm]] can proliferate and poison in blue alone, and the burn ramps significantly, I'm almost more convinced of grixis- keep both dimir and izzet. If we're considering evolutions, his evolved form builds up then shreds through everything, bring back gruul, keep izzet, we're in Temur territory.
Witch I feel is selesnya. No black involved? She's evil and skeletal and... we're colorpie. Not thematic, but functional. She goes wide with many small troops and accumulates over time. In this deck it's the same role as night witch, just a bit weaker without the evasion effects of bats. Until you get her evolution which brings us back into black territory, abzan is on the table. Now her skeleton deaths heal her up, we've got selesnya width AND orvhoz aristocrat lifedrain... your units give value you got golgari.
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That's the post, I hope you enjoyed. I have more plans in mind (ahem 3muskies pump, royal giant monk, fireball bait with mWitch, miner poison marcher), but if you really want to see something, please request it. I'm enjoying myself doing this. I do hope there's positive reception and I can go thru most the cards across maybe 15 decks
I don't really plan on going through basic spells in the core decks I go over, most of them are just enchantments and burns, izzets and azoriuses. I might dedicate a post to all at once if people want that.
I hope my lighting didn’t screw it up, normal card for color scale. I thought it was intentional but the card art is VERY dark
I get a kill with sturm, 2 tap someone for 91 91 SOMETIMES. Other times I'll still get the 160ish damage shot, but it seems inconsistent.
For example, I said:
"Tell me about [XYZ] strategy and highlight a few key cards for each (linked so I can click)"
It replies:
"<u>Gravecrawler</u> — repeatable body that enables sacrifice engines
<u>Relentless Dead</u> — recursive value engine that scales with mana
etc........"
Clearly it THOUGHT the <u> stuff would be linked, but it's not the clickable links I'm used to, that would normally be underlined and bring up a sidebar with a summary and a few pictures.
It seems to get it right ~80% of the time, but isn't receptive to correction, and often is easier to just ask the same question in a new chat.
I used to define Jeskai as the sole color of discipline. Not only does it fit in game, monks and monasteries and all that, but you've got passion from izzet, and the self-control of white. You've got red's emotion over azorius' structure applied to the self.
I actually think boros and orzhov have equal claims to discipline, but viewed from different angles.
Boros is fairly obvious. Take Jeskai and remove the intelligence. You don't need to work towards a goal of improvement, no tracking values- simply determination to maintain your current build via working out might be boros. That's discipline.
Orzhov is something most people seek to demonize, they slap on the aristocrat title and leave it be. I believe there's saving to this 2-color. You have both the ambition and order to stay on track- this is the MOST 'self-control' color possible. You don't need drive or satisfaction from red: you know it's right. You don't need the perfection goal of blue: there's good to be had from sticking to 'it', whatever that may be.
Honestly I think any color combo involving white and avoiding green could define discipline- and even then there's cases to be had for green (green isn't a core tenant- but a druid enforcing tradition of upkeep could be disciplined). Discipline is about controlling ones self, and white is a requirement.
Thanks
My favorite is egiant defending ram rider- building targeting troops almost never interact with eachother, but ram's lassos hit egiant and as long as she's in the circle, she's getting stunned out of her charge effect. He's extra slow and she's also slow so they stay next to eachother for a long time.
Royale ghost can't really be defended by tesla. He's invisible so tesla goes underground so he won't target it and goes straight to tower. Any other building can distract a ghost, and any other troop (minus bush) will go for the tesla
Throwing an evo snowball at a deflecting monk can grab troops from both teams and roll them towards the snowball players tower- potentially speeding up an incoming push rather than super delaying it.
I've had the non-sushi form at a restaurant once and it gave me diabetes but was worth it. I guess if you want to make it at home here's a recipe:
https://www.punchfork.com/recipe/Mini-Fruity-Pebbles-Cheesecakes-Delish
[[Worldfire]] wipes the board, sets everyone to 1hp
[[Concordant Crossroads]] grants all our creatures haste
[[Jumbo Cactuar]] enters. We can't attack yet because we need an enemy to be able to block so we can teamwipe with this guy.
[[Ankle Biter]] enters
[[Bazaar Trader]] enters
[[Bazaar Trader]] gives ankle biter to the enemy. There we go, go time.
[[Jumbo Cactuar]] swings for the +9999, hold prio before attack goes thru (make sure it attacks opponent with [[Ankle Biter]])
[[Garth One-Eye]] (our commander) enters. We need commander damage so we only need to deal 20 damage to each enemy to kill.
[[Auriok Bladewarden]] enters.
[[Tyvar, the Pummeler]] enters and taps to grant [[Garth One-Eye]] and [[Auriok Bladewarden]] 10k damage.
[[Auriok Bladewarden]] taps to give it to [[Garth One-Eye]] (20k)
[[Bulk Up]] gives double damage to [[Garth One-Eye]] (40k lol that game has cool monsters too)
[[Corrupted Conscience]] grants [[Garth One-Eye]] infect. We only need to deal 10 infect damage to each enemy to kill.
[[Repercussion]] ensures that damage dealt to blockers hits the player too.
[[Altar of the Goyf]] to give [[Garth One-Eye]] trample so lhurgoyf damage goes thru blocks.
[[Maskwood Nexus]] to make [[Garth One-Eye]] lhurgoyf.
[[Hot Soup]] to make [[Garth One-Eye]] unblockable.
[[Fling]] [[Garth One-Eye]] to any target opponent.
[[Radiate]] that to copy said damage/[[Fling]] to all players.
Before that resolves, tap [[Garth One-Eye]] to forge [[Black Lotus]] with the printing machine we cheated onto the table earlier.
I've got a whole bunch of keywords (MTG) that can just exist on the note, they can be given to others, the card can trigger if a keyword activates, they can trigger if it gains that keyword... I don't want to go thru 4+ different variants of a given tag for every keyword, but I'd love if I could just do something like this:
#haste, #haste:grants, #haste:trigger. That way you can search the #haste tag, OR the #grantskeyword tag, etc, and it would locate items like this.
Basically I have a folder for all MTG creature cards. Whenever I create a new note within that folder, I add a bunch of tags too it, but I can guarantee it WILL have #creature. Can I make that one word automate?
There's also potential for cards to have 2 types in that way, I.E. artifact creature. It will exist in both creature and artifact index notes. If I populate the note link to both those folders, can it get a tag for both, without taking on EVERY note it exists in (like if another card references it). I basically want to designate the 6-8 index notes to populate their given tags, and no other notes the same way.
I understand backlinks do this already, but then I have tags located in 2 different places in 2 different ways, and other notes can show up in those backlinks.
I mean the trait is already mid at elixir generation in that mode and cheap cards are worthless because of their stats... you end up getting a champ team anyways. Buffing goblins a teeny bit for an easier big machine I don't think would cause any problems.