
u/New-Conversation-381

My pitch for Battlefront 3 because I got bored:
STAR WARS BATTLEFRONT III
Primary Modes:
Capital Supremacy: Returns from BFII, with the ship boarding phase now available on the original trilogy. 32 v 32 players + eight bots.
Galactic Operations: Attacker-defender mode, replacing Galactic Assault. The attacking team starts in their Capital ship in space, and must push all the way to the defending team’s base. They must fly transport ships down to the planet, transition to ground combat, and fight their way to the enemy base. A more in depth explanation of Galactic Operations will come later. 32 v 32 players with eight bots.
Fleet Battle: Would be added with the Resistance era update, two teams of 32 pilots must destroy the three ships protecting the enemy capital ship, then attack the ship itself. 32 v 32 players.
Blast: TDM oriented mode, returning from BFI and BFII. 8 v 8 players.
Heroes Versus Villains: Returns from BFII. 6 v 6 players.
Hero Showdown: Returns from BFII. 2 v 2 or 1 v 1 players.
Starfighter Assault: Returns from BFII, takes place in the atmosphere of the planets, or in space. 16 v 16 players.
Ewok Hunt (Post-launch with Endor update)
Jedi Hunt: Ewok Hunt, but with Jedi during Order 66
Eras: The Prequel and Original Trilogies, the Sequel trilogy will come at post launch.
Classes: Soldier, Heavy, Officer, and Specialist.
Republic Reinforcements: Arc Trooper, Clone Commando, Astromech Droid, Clone Assassin, Jedi Temple Guard, Mandalorian Loyalist (Blue Armored), and Jetpack Trooper.
Separatist Reinforcements: Commando Droid, Magna Guard, Droideka, B2 Battle Droid, Sith Acolyte, Deathwatch Mandalorian, and Bounty Hunter (Jetpack Trooper Equivalent).
Imperial Reinforcements: Death Trooper,, ISB Agent, Jetpack Trooper, Flame Trooper, Security Droid, Shadow Trooper, Inquisitor Pupil, and Dark Trooper.
Rebel Reinforcements: Ewok Hunter, Jetpack Trooper, Klatooinian Brute, Rebel Spy, Rebel Hacker, Mandalorian Gunner, and Astromech Droid.
Prequel Heroes: Anakin Skywalker, Ahsoka Tano, Obi-Wan Kenobi, Bo-Katan, Yoda, Mace Windu, Plo Koon,and Captain Rex.
Prequel Villains: Count Dooku, Darth Maul, Savage Oppress, Asajj Ventress, General Grievous, Pong Krell, Jango Fett, and Cad Bane.
Original Heroes: Luke Skywalker, Han Solo, Princess Leia, Lando Calrissian, Chewbacca, Cal Kestis, Jyn Erso, Cassian Andor, R2-D2, and Din Djarrin.
Original Villains: Darth Vader, Emperor Palpatine, Moff Gideon, the Second Sister, Bossk (Trandoshan Filth), Boba Fett, the Grand Inquisitor, Director Krennic, and the Ninth Siste
Republic Announcer: Commander Cody.
Separatist Announcer: Tactical Droid.
Rebel Announcer: Admiral Ackbar.
Imperial Announcer: Grand Admiral Thrawn
Maps: Each era will have four planets, designed to be playable for all modes.
Prequel Era: Kamino, Umbara, Mygeeto, and Ryloth . Post launch maps consist of Geonosis, Utapau, Felucia, Coruscant, and Mandalore. The Prequel Era maps put an emphasis on combined arms combat, offering the full suite of vehicles.
Original Era: Sullust, Jedha City, Naboo, and Yavin 4. The Original Era maps put a heavy emphasis on close quarters combat, intense meat grinders where teamwork is key to take control. Post launch maps consist of Hoth, Endor, Scarif, Lothal, Zeffo, Jakku, and Bespin.
Galactic Operations Explained: Inspired by the Operations mode from the Battlefield Franchise, Galactic Operations is an attacker-defender mode that occurs in three phases. The attacking team must escort a transport ship to the planet’s surface before the timer runs out, once they succeed, the match transitions to ground combat. The attacking team will have three waves of 200 tickets to push through multiple different sectors of the planet to secure the enemy base. For example, when playing as the Rebels on Naboo, you must escort the U-Wing down to the planet surface, then fight through the forest to reach Theed. You lose one battalion during this attack, getting the chance to attack again with Enforcers available. You lose another battalion halfway through Theed, and get access to heroes. You successfully secure Theed during the next attack, and get the opportunity to assault the palace and succeed. If you had lost another battalion, your team would have gotten access to a frigate-class destroyer to help out.
New features:
Landing/ Infil Animations at the start of Supremacy and Blast rounds, along with the ground phase of Galactic Operations having Landing Animations as well.
The creators of the Kyber Mod would be worked with (Please do this, DICE) to get more soldier skins into the game. Mod support would be allowed for community servers.
Persistent Lobbies, along with map voting on community servers.
Leaderboards
Divisions: (Battlefront equivalent of Platoons)
It was a honor being able to play Downtown 24/7 a couple times with you lads:
The type of death John Pax Armata died covering his allies’s retreat on Liberation Peak:
He was a true soldier, and a good man
🗣🗣EVERYONE!!! GET IN THE BRADLEY!! WE’RE LEAVING THIS OBJECTIVE NOW!!!🗣🗣
Coming up with gameplay mechanics for my Splinter Cell game pitch:
NOTE: This is all part of a larger post I plan on doing later, so if you see the name “Carter” that’s just the name of the main character. Some ideas aren’t quite fully realized, I just wanted to hear some feedback from the community:
- Stealth Mechanics:
You can now go prone and roll.
You can either non-lethally knock out an enemy, or silently kill them. Non-lethal takedowns take longer to execute, but they make less of a mess. Also, they won’t leave a blood trail behind if you drag them to hide the body. Lethal takedowns are quick and clean, but they leave behind blood that can alert enemies to your presence.
Radio Operators are special enemies that perform radio checks periodically to maintain a headcount of enemies in the area. They can be identified by the antenna that’s sticking out of their backpack. If an enemy does not respond to the radio check, his allies will become suspicious and search for him. If they do not find their missing ally, or find him dead or unconscious (Or find a blood trail). They will begin aggressively searching for the intruder. You can stop radio checks from happening by:
A. Killing or knocking out the radio operator.
B. Or using an EMP grenade or the OCP to shut his radio off.
Unconscious or killed enemies can be hidden inside of lockers, dumpsters, portable toilets, in tall grass, or thrown underwater. If the hidden enemy was dealt with lethally (barring electric shock), they will leave behind a blood trail that leads to that hiding spot. Carter can also hide himself in these places, but enemies will look in these areas if they’re searching for him.
Enemies will notice opened doors and windows that weren’t that way when they last passed by it, and will investigate. This allows Carter to lure enemies into traps to silently eliminate them.
The player will be able to choose deployment times for their missions, these times are:
0600
1200
1800
2400
Carter can conceal himself from enemies by hiding in the shadows, the darker the shadow, the more concealed Carter will be. However, if Carter does not move slowly and carefully, enemies will still be able to spot him. Shadows can also conceal blood trails if the enemy does not have a flashlight, and rain can wash blood away.
- Gadgets:
Verbal Lure: Carter will either whistle, say something like “Over here!”, or meow like a cat (Extremely rare) to draw enemies to his position.
Multi Goggles: The multi goggles have various different lenses you can equip:
Green Lens: The most balanced.
Red Lens: Hardest to see at all ranges, but bad long-ranged visibility.
Blue Phosphor: Least affected by the elements, best for rainy infiltrations.
White Phosphor: Best at removing clutter from your screen, with excellent contrast between white and black for visibility.
Recon Drone: A prototype drone given to Third Echelon by Skell Tech for Field Testing. In its basic form, the Recon Drone can be used to recon an area if you intend to infiltrate it. Upgrades include a noisemaker function, night and white-hot thermal vision, an EMP function, and a self-destruct function. Can be noticed if you get too close to enemies.
Stun Gun: A stun gun capable of incapacitating enemies hit by it. Enemies that have been hit by the stun gun cannot be awakened by allies.
C4 Explosive: A remote-detonated explosive, effective against enemy vehicles and machine installations (generators).
Tranquilizer Pistol: Puts enemies to sleep, the amount of time it takes for the tranquilization to take effect varies depending on where you shoot an enemy. Enemies that have been tranquilized can be awakened by allies if discovered.
Decoy Grenade: Throwable Grenade that lures multiple enemies within its soundscape to an area. The Decoy Grenade’s sound can go through walls and floors, luring enemies behind them. Best used outdoors, where you can’t unintentionally lure more enemies than you wanted.
Antivehicle Proximity Mine: A powerful proximity mine designed to destroy enemy vehicles.
The OCP: An attachment that can be equipped onto your pistol, allowing the player to shut off individual cameras and lights without having to use an EMP Grenade or waste ammo. The OCP will enter a recharge state after being used.)
Remote Sniper Turret: A prototype sniper turret designed by Skell Tech, allows Carter to execute synchronized shots on enemies.
Tactical Wristwatch: Used to display objectives, marked enemies, and pinged POIs. Acts as an in-game menu.
EMP Grenade: Electronic Grenade that disables all enemy-carried electronics caught in its radius. Electronics that are carried by enemies will be permanently disabled (Flashlights, NVGs, radios, Laser Sights, etc.). Generator-operated devices can only be jammed or shut down by shutting down the generator.
Proximity Shocker: Electronic Mine that shocks enemies to the point of incapacitation, is only lethal when deployed within five meters to fuseboxes and generators, or deployed in water. Enemies shocked by it cannot be awakened by allies.
Tactical Crossbow: A crossbow capable of firing various bolt types, EMP bolts, Smoke Bolts, and Tear Bolts.
Breaching Torch: Allows Carter to cut open entry points through fences and glass.
Smoke Grenade: Throwable smoke grenade that can be used to block enemy visibility, is harder to see at night.
Sleeping Gas: Throwable Gas Grenade that puts enemies caught in its radius to sleep. The amount of time the gas takes to put an enemy to sleep is proportionate to how close they are to the center of the cloud. Enemies that have been put to sleep by the gas can be awakened if found.
Claymore: Self-Explanatory.
Tear Gas: Throwable Gas Grenade that disorients enemies caught in its radius, enemies will try to run out of the gas after a delay, so they are best used in cramped spaces where enemies can’t run out of them as easily.
Fragmentation Grenade: Self-Explanatory.
Med Kits: Self-Explanatory.
- Weapons: You can only carry a CQC weapon, one Sidearm, and one Primary Weapon. Attachments for weapons are unlocked by taking them on missions and using them in the field, and new weapons are unlocked by tagging a weapons case related to that weapon while in the field:
CQC: Karambit Knife, Combat Knife, or Batons.
Sidearms: Echelon Five-Seven (Default Weapon), M9 Beretta, G17, Rennetti Burst Pistol, Sig Sauer M18, P227, MP-443 Grach, M1911, and PMM Makarov. All sidearms will automatically have a suppressor equipped.
Submachine Guns: Echelon MPX (Default Weapon), MP5, Uzi 9mm,, KRISS Vector, and CZ Scorpion Evo 3.
Assault Rifles: SC-20K M.A.W.S. (Default Weapon), AS VAL, CZ 805 BREN, HK-416, MCX SPEAR, AK-15, and the QBZ-95.
Sniper Rifles and DMRs: Echelon SR25 (Default Weapon), M24, M110, L115A3, Mk14, HK G28, and the Dragunov SVU.
I think I might have the hantavirus, but my parents don’t listen to me:
I’ve been experiencing loss of appetite, and my weight dropped down by five pounds within a week.
I’ve had muscle aches in my legs and thighs for weeks now.
I work on my grandparents farm doing weed work, and I also work at a summer camp cleaning dishes and working in a kitchen.
My parents don’t believe me, and I’m scared, I need help explaining to them how I feel.