Image 1 — Some illustrations and photos I found at internet
Image 2 — Some illustrations and photos I found at internet
Image 3 — Some illustrations and photos I found at internet
Image 4 — Some illustrations and photos I found at internet
Image 5 — Some illustrations and photos I found at internet
Image 6 — Some illustrations and photos I found at internet
Image 7 — Some illustrations and photos I found at internet
Image 8 — Some illustrations and photos I found at internet
Image 9 — Some illustrations and photos I found at internet

Some illustrations and photos I found at internet

IDK actual sources of illustrations if you guys know pls let me know about that.

u/Night_Jaeger — 10 days ago

Theory about 3rd Expedition...

(I am a Turk) I was checking and refreshing some Gallipoli history I remember we learned about 57th Regiment at school and I want to make sure where they deployed. And all dots are tied together.
They fits into "Impassible" DLC name, They gonna release with Conkbayırı(Chunuk-Bair), they are very well know here(I mean we have Memorial about them) so fair to say we might get them as Cosmetic DLC.
Best I can find this photo and these modern ceremonial ones. I am not sure how much accurate.

u/Night_Jaeger — 10 days ago
▲ 3.0k r/Helldivers

Uhhhh guys....I thought it was a bug......

When I noticed Calypso went missing 2 days ago I immediately bug report. You know usuall Helldivers2 "magic"(buggery) and now I got this message...... Sweet Liberty.....

u/Night_Jaeger — 2 months ago

"Eagle" Rifle Concept

Based on Steyr-Mannchlier M95 and little bit BF1 version of optics.

I think we need more bolt-action guns in this game. Even with some reskins I want to play different rifles.

What you guys think?

u/Night_Jaeger — 2 months ago

If it were you, how would you improve Dynamic Conquest?

Even thou Dynamic Conquest got QoL and content updates it still works like just one attack and one defence to me. So I have some ideas.

  1. Expanding defence tech/features: Some mods gives you extra stuff in defence networks but it still lacking. İt would be nice to have more AI light-arms, more senseable defence positions, more off-map features.
  2. Sabotage missions or as tech-tree feature: İt would be nice you can spend tech points as sabotage to enemy. Like delaying reinforcements, disableing AA or AT, pre-scouting map, secretly putting mines at reinforcement paths, making enemy units able demoralised and withdraw. Or as mini missions to manually sabotage enemy in advance. You can only take first level of stage and do a proper stealth to do those sabotages(like a "The Cold Supper" mission). İf you alert too much sabotage missions automatically end and you gonna go back to your mission selection menu. İf you dont want to do sabotage mission you can avoid entirely.
  3. And ofcourse reworking on Dynamic Conquest UI

What you guys think ?

u/Night_Jaeger — 2 months ago

What you guys think ?

Why we have a whole wheel of zombie callouts when you gonna restrict them.

I know its bcs of spaming but usually just goes like 10 seconds of spaming and then its ends. Plus both Automatic and zombie specific callouts wont work consistinly. Automatic callout wont see real danger and specific callouts sometimes wont give correct response.

I feel its like a wasted potential for voice actors.

u/Night_Jaeger — 3 months ago

Since Military entered Bayou, I did a new World Item Concept

Realistacly at this date those types of grenades are became obsolite but since we have evidence of used in American Civil War and Cremian War and I remember I saw those grenades as probs. So it could be posible I think.

-Both grenades can roll easly when they land. So either this is advantage or disadvantage :)

Disclaimer: Images is not mine, I found in Google.

u/Night_Jaeger — 4 months ago

Are some voiceline got restricted or removed?

  1. Before update we can callout all types of zombies any time we want. But now unless that type zombie around you cant callout that.

  2. Normally before update when grabed by zombies and get eaten, you *always* screan at end. But sometimes that scream voice wont active.

Did you guys noticed to?

u/Night_Jaeger — 4 months ago

Little rant about "New" 1890 Cavalry weapon and Crytek's unlockable weapon approach.

İn new Inventory Rework they repedatly said Carbines are 3 slot weapons but in game Martini-Henry I.C.1. "Cavalry Carbine" length is 95.25 cm But Martini-Henry Rifle length is 124.5 cm but our in game Martini is 4 slot weapon. It is contradicted with own rules.

We could have different historical or historical isnpired weapons instead reskined and little worse Springfield and no variants just one weapon.

We waited new unlockable weapon for a almost a 3 year at this point but we get it is a just another addition to Springfield family.

I am beening ungrateful or somethnig ? What you guys think at this point ?

u/Night_Jaeger — 4 months ago

Whats your honest opinion on "1890 Cavalry"?

I am bit disapointed to see trapdoor action rifle instead to see unique thing.

u/Night_Jaeger — 4 months ago