









How would this session go?
Knight of breath
Heir of Hope
Prince of Light
Heir of Space
Witch of Life
Sylph of Heart
Mage of Mind
Seer of Time
Thief of Void
Muse of Time










Knight of breath
Heir of Hope
Prince of Light
Heir of Space
Witch of Life
Sylph of Heart
Mage of Mind
Seer of Time
Thief of Void
Muse of Time
Knight of Breath
Mage of Time
Sylph of Heart
Heir of Space
Page of Heart
I got this from my grandma and listened to to a ton but have no clue what it is.
What would you do with them and what would they be?
Knight of breath
Sylph of heart
Mage of time
Page of space
Muse of life
If you had the powers of a dnd gestalt 20th lvl character 5.5. What build would you go with?
I found some part of the fandom that made duel classpects a thing? like being a bard of both hope and space they even have mixed symbols for it.
I know that they're are alot of powerful abilities and spells but how do lvl 20 parties deal with lvl 25 enemies
Just curious about that found some mythic stuff but unfortunately didn't have pathbuilder porting included.
Old One Ascendance
20
RareBasic Mythic3rd Party
Prerequisites Tapestric Horror Dedication
You fully settle into your power, joining the hallowed and horrid ranks of the Great Old Ones. You can serve as a patron for witches or similar classes that use patrons. Choose a single type of patron you represent, such as Starless Shadow or The Resentment; this is typically one that grants the occult spell list, but can also be one that grants the arcane or divine spell list.
For the purposes of any of your abilities, your power always counts as being released; when you cast Release Power, you gain the benefits of the spell until you use an action with the concentrate trait to end it. You are immune to the confused condition and don’t need to eat, drink, sleep, or breathe. You also stop aging.
You can no longer truly be killed; when you die, something happens to your body as determined by you and the GM upon gaining this feat. Perhaps you dissolve into a grey sludge or a caustic mist, perhaps your body disappears leaving only apparel, or perhaps you simply remain a corpse that is unaffected by further time or damage. After 2d8 days, you rise from the dead as if raised by a critical success on a 10th rank resurrect ritual. The only way you can truly be defeated for any extended amount of time is by being banished, during which you remain trapped beyond reality until you are summoned again through a ritual that can summon an aberration of your level or higher. If you were banished by an elder sign, the DC to do so is increased by 10, decreasing by 1 for every decade that passes since you were banished.
While you are banished you can’t move, act, or speak normally, but can still grant power to your followers and communicate with them through magic or dreams. In the fullness of time and by gathering a cult, you can gain the ability to serve as a deity for classes with a deity feature, such as clerics, though whether you do so with any care is up to you. Such occurrences often take decades or centuries, falling outside the scope of this feat, but if relevant should follow rules similar to the Assume Godhood godling archetype feat.
SSS
I just want to know between pathfinder1e and pathfinder 2e what are things you like about both and problems with both? what are thing that 2e addresses compared to 1e?
I've seen people making jokes about Psychic being bad. Is it that bad?
How do you think they would build their characters for campaign 4 for pathfinder 2e? I could see Julian using thief rouge for pure dex fighting.
If you could have one level of a class irl what would you go with and why? you can level up with training and time.