Stormweaver and Hornbow show how little testing goes into the production of weapons resulting on extremely unsatisfying gameplay
Summed it up on title, I'll elaborate a little
Hornbow:
Hornbow is SQUISH
Burst/DPS mediocre
Dash IS TERRIBLE FOR A SQUISHY BUILD, it often kills you more than save you, specially vs swarms
Ult is main source of dps
Having to hit dash to get ult is extremely bad, rewards bad gameplay (Dash should be used defensively as squish)
Kit makes little to no sense and isn't cohesive
Stormweaver:
WHO THE FUCK PICKED THE CORES? SHOULD BE INSTA FIRED
Why TF are all 3 skills locked behind charging? this makes it extremely bad (I would make a hotfix buff ASAP to make the healing skill not locked behind the hit accumulation cooldown)
Skill 1 Sucks, literally... sucks enemies in, sucks damagewise (would increase damage zone area by quite a bit, maybe decrease pull power/cc)
Skill 2 ain't bad, its still weaker than Daggers/Pyro by a long mile though
SKILL 3 IS THIS WEAPON'S MAIN PROBLEM, YOU EITHER DO MEDIOCRE DAMAGE OR HAVE NO SUSTAIN EVER AT ALL... AND THE SUSTAIN IS PLAIN BAD EVEN WITH MEGACHARGED CORES
Make skill 3 heal twice for self and half for allies if its too op somehow (it wont be)
The 2 dashes are super cool... YET FUCKING USELESS, MORE OFTEN THAN NOT YOU GET FUCKED HARD FOR GETTING IN MELEE RANGE
The melee hits do a whopping 600 damage... that's half of pyro's fully stacked burn (which can crit)... You basically get destroyed in order to be able to hit to charge your mediocre ass abilities
BALANCE CHANGES ARE NEEDED. ASAP... no "we're looking forward to those in a near future maybe after a long deserved vacation. IDK, we won't do it, maybe after the vacation is over we will have a new underpaid intern with 0 experience that could maybe do the balance"
Game has a lot of great stuff, a lot of weapons are extremely fun on their own or could be (stormweaver has the potential to be fun if fixed.... What they did to Hornbow and Stormreaver was top notch dirty, it dissapointed so many fans expecting their return).
I would like to use Singularity more, but its damage is nonexistent
Would like to use poisonbow more, but its heal has an absurdly low cooldown (that even if it gets fixed the weapon is extremely outclassed and powercrept to oblivion by pyro now)
Would like to use Zap/Headbanger for AOE, but they're so weak in every sense compared to the easier to use and way more consistent bloodsucker