Hi! I'm a woman solo dev making a Rusty Lake inspired game. I just released a new trailer. What do you think?

Hello everyone!

I'm a woman solo game dev devoted myself to making authentic and heart felt indie games. Right now I'm making a Rusty Lake inspired game and I'm excited to release a new trailer! The game features:

  • Unexpected puzzles organically integrated in an eerie mysterious world
  • Classic point&click interaction that's easy to pick up
  • Unique characters and compelling storyline
  • Unsettling sound and visual design

Here is the Steam page if you are interested to take a look!

Could you let me know what you think? 😍

[This post has been approved by the mods]

u/OddGingerGames — 12 days ago

I made a surrealistic escape game inspired by Rusty Lake. What do you think?

Game: The Crow's Room

Description:

Enter a dreamlike psychological escape adventure where you touch, collect, transform, and combine the mystical objects in the secretive room. Uncover the truth through unsettling symbols, impossible creatures, and hidden memories. Solve your way through loss, pain, sacrifice, transformation, and forgiveness.

Free to play link: https://oddgingergames.itch.io/the-crows-room

Features:

* Handcrafted surrealistic escape puzzles
* Symbolic object transformations and layered interactions
* A mysterious atmosphere inspired by Rusty Lake
* Intriguing visuals and sounds
* A short, memorable experience perfect for one sitting
* No horror/violence/gore

I'd love to hear your feedback!

Wishlist the full game if you like it: https://store.steampowered.com/app/4671010/Rattle_Spring/

u/OddGingerGames — 2 months ago
▲ 4 r/godot

One thing I wish Godot supports is a way to easily combine multiple shaders for compound effects, e.g. outline + transform.

Maybe the community has a good solution?

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u/OddGingerGames — 2 months ago

IMO the hardest thing is the lack of positive feedback. I've done several projects as a solo dev by now. For every project there is always a "dark" period when I seems to endlessly iterate and still don't feel happy with anything I built: art, story, interaction, gameplay... I'd question every decision I made and doubt whether I'll ever finish it.

It gets better towards the end of the development cycle; excitement accumulates as the project is close to release; then finally real feedbacks come in from the players and hopefully the reaction is positive.

What's your strategy to endure the long period of lonely development without any positive feedback?

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u/OddGingerGames — 2 months ago