Do you think AI will have destructive consequences for democratic institutions in the future? (next 70 years)

For example, I'd like you to raise the issue of resource concentration. Larger AI models require more and more RAM. Ultimately, I believe the ultimate outcome of AI development will be that only the supercomputers of a few countries will be able to handle the best versions of AI.

This could lead, for example, to people's opinions being easily manipulated using these large AIs. That is, AIs could literally create cascades of events, edit news and media across the entire internet simultaneously, and literally force people to vote a certain way without them even noticing.

It used to seem like technology could help democratize countries, but now it seems like democracy will become a relic of the past in the era of singularity.

I know my thoughts are a bit far-fetched, but I believe I'm talking about the 21st century; all of this could happen within the next 70 years.

reddit.com
u/OfficialValCod — 3 days ago

I'm really bad at identifying interface styles. Could you please tell me, with academic precision, what interface style is used here? What do I need to learn to create interfaces in the same style? Thank you.

This is a screenshot from the game Geoplanetical , I do not have the copyright to this photo, I just use it to ask a question about the interface

u/OfficialValCod — 8 days ago

Your interface looks very well done. I believe that if you release the game, it will have the best user interface in the history of global strategy games. How do you program your interface, if it's not a secret? Is it the game engine or a programming language?

I'm developing a game myself and I've decided to stick with 2D, but I dream of a cool AAA user interface like yours! =) . Right now, I've simply decided to take HTML and CSS and embed it inside C++ via various libraries.

reddit.com
u/OfficialValCod — 8 days ago
▲ 32 r/gamedev

How do you stay motivated and not give up when you're working on a very long project, say, 5 years long? No profit during these 5 years.

I'm working on my project, a simulation of economics, politics, and sociology, in my free time, and I still have a long way to go. I've never developed a project lasting five years, for example.

I think at some point I'll simply abandon the project, even though I definitely have its potential in mind, and the completed project will bring in reputation and money.

I would love to hear your stories if you have worked on long term projects like this for 5+ years without profit.

reddit.com
u/OfficialValCod — 10 days ago

Hi. I'm working on a political sociology and economic simulation. And frankly, I've found myself thinking that when I try to achieve realism, the simulation becomes very long and boring. What do you prefer? Boring but realistic or unrealistic but fun? I suppose you want the golden mean.

Honestly, I've seen some social simulators, like game, where the developers simply replaced one day with four years, which solves the problem of repetitive gameplay.

I'll be honest: I want a realistic simulation, but forcing the player to wait, say, 100 turns for 10 years to pass in the simulation is a lot.

What do you think is the best way to solve this problem?

In my mind, it's a mix: I should give the player the option to play monthly, but I should also give them the option to simply launch the simulation and calculate 100 years in advance.

My simulation is 300 years long.

Thank you for taking the time to read my post.

I would be glad if you have any ideas and you wrote them in the comments.

reddit.com
u/OfficialValCod — 11 days ago

Where is your limit in using AI while writing C++ code?

For me personally, the limit of using AI in C++ coding is this:

  1. I define the functions the file should perform.
  2. I mentally think about the architecture it should have.
  3. I send a request to the AI ​​so it can generate code that will perform specific functions, and it must adhere to my architecture.
  4. I review the result. If I like it, I keep it. I usually change the code, but not significantly. This way, I can say that I wrote the code, not the AI. If I don't like the code, I simply start writing it myself from scratch, because sometimes I genuinely can't explain to the AI ​​what I want from it.

So, for me, the limit is, for example, forcing the AI ​​to come up with the code architecture; I never do that. I also never paste code until I've read it thoroughly and understand every line.

Where is your limit in using AI for writing C++ code?

reddit.com
u/OfficialValCod — 13 days ago
▲ 3 r/raylib

Hi. How difficult is it to learn/work this library if I've completed learncpp.com? I'm creating a simulation of Politics, Economics, and Sociology. My back-end code is C++. I just want a 2D schematic map of world, but I want the most beautiful UI AAA and complex button animations.

I like the library's description, but I'm a little worried that I won't be able to create a beautiful interface or animated graphs without a lot of effort. How much time will it take me to create a beautiful UI, a AAA button animation, or a statistical graph animation in this library?

Thank you for reading my questions.

reddit.com
u/OfficialValCod — 13 days ago