
u/Ok-Photograph1587

I used to be able to combine mine templates with grenades....
all of a sudden my mine templates won't combine with any of my grenades! i tried dropping everything and picking it back up, i tried buying a new grenade and fitting it. nothing is working, anyone know why this might happen?
Boxes/Crates Behaving Poorly
Why are my crates/boxes/wastebaskets/etc, bumping into each other eternally when i set them down, or not landing flat in the case of crates, or just generally behaving so badly i can never count on one when in a situation that requires timing? is this a known thing? i spent over 2 minutes in the sewers just trying to put to regular cube crates on top of each other and then jumping on them, they kept sliding off each other, and once the bottom one even shot across the entire room. lifting every object in a room to find triangle codes/breach software/pocket secretaries is one of my favorite things to do, and seeing 12 cases of beer go absolutely apeshit after a few seconds is disheartening.
Edit: and now this, everything's gone to shit since entering TF29. containers aren't prompting to open, and this glitchiness
Bugs?
is it just my game? when im crouched, my feet get caught on EVERY little bump in elevation, whether it's 6 inches or 1 centimeter, so i have to jump. picked up and dropped environment objects commonly shake indefinitely until the are destroyed or destroy everything. i get caught on corners when transferring cover often. i'm playing on steam so i should be patched to current, and human revolution was like crystal clean in the bugs department.
Human Revolution startup problems
So every time I open the game, it starts in a very small window, and all my graphics settings are reset. i have to re-change my settings, close the game, and open it up again within 30 seconds to have it work properly. does anyone know how to fix this? thanks!
(P.S. This is a hard copy of the game, not a steam game.)
Ultima 1 fullscreen cutoff?
Ultima 1 fullscreen cutoff? the top of the window is cut off when i go into full screen. the launcher is using the dosbox emulator, but i cant see how to access any settings (i use alt+enter to go fullscreen). anyone experienced and fixed this?
edit: im playing on the GOG Ultima 1+2+3 edition, and i don't seem to have access to a settings bar, or any kind of ini file.
9/10 collectibles?
When I was in the Ograde Grotto, I picked up 5 collectibles and got the reward from the job board. several of them were the same item. I've picked up maybe 100 collectibles in rohlan fields and yet the job is stuck on 9/10. does anyone know what's going on with this please?
Question about Rise of the Third Power
Is it normal for Characters that don't participate in battle to lose 10-20% of their exhaustion after that one battle? I just noticed it around Tarindor, and the Tutorial for exhaustion made it seem like some horrible thing you have to constantly look out for once your party grows.....but it seems like something easily and naturally mitigated. I can't find an answer anywhere, and I'm wondering if my game is buggy, because at the end of every battle, non-participants' exhaustion is suddenly 0%. Thanks!
Too strong for No hitter 1?
what happens when you can't NOT kill the enemies in Pi'illo Castle for the dodges? i need 3 more, and i cannot get groups of 3 grombas to spawn, and i'm too fast to have them act first
Most Painful event in the entire Mario universe
It has to be.....When Bub-Ulber wants you to bring him a Hot Dog....then another Hot Dog....and then a Cake. My soul was crushed at the second Hot Dog (TTYD)
🏁 u/Ok-Photograph1587 ran 10.73s on Ocean Drive Night — can you beat it?
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Is there any point?
Is there any point in playing TR:Anniversary, if you completed TR1 less than 3 weeks prior?
So I'm on to TR3
I told myself about a month ago, after playing the Square Enix TR games obsessively multiple times, that I would one day go back and play every Lara Croft title out there. Now I really liked TR1 and 2 and both of their 'expansion packs', but TR3 seems to take things to a whole new level
- Increased mobility and slight changes to grab and jump windows, and more reliable dives and flips.
- enemies that had different purposes and strategies besides 'shoot and/or move towards you. Snakes were traps on the ground, the Shiva like statues put up a guard (i haven't gotten far enough into the game to see more good examples yet
- a slightly more hinted landscape. instead of just a mass of tunnels where you don't know where they lead or how they're connected to eachother, they just feel more natural
- there's a supporting cast of characters. this makes the game feel much less lonely and repetitive
- trap sequences (this is a positive and a negative) are more telegraphed, but usually more dangerous, requiring more speed or skill to outmaneuver
- even on the remaster, the textures are much improved over the previous titles. the foliage in the jungle and the water's surface were an improvement that made me feel more immersed
idk how i'll feel by the end of the game, but as for right now, this is my favorite one yet
Look what I found!
I'm sure a lot of you die hards have seen this, but awesome nonetheless!
TR2 - Nightmare in Vegas
Would you rather.....
Climb a ladder in TR2 for 180 seconds
OR
Push a block in one direction for 180 seconds
Tomb Raider 2 PC
Not the remakes. Can you play the Golden Mask levels WITHOUT beating the main game? I just beat TR2 on Playstation, and don't want to go through it again just to play the extra levels =(
2 codes?
why are there two valid codes for Dr. Kirk's Fingerprints? is it a story choice issue?
is dino crisis enemy and items random each playthrough?
i'm watching 2 people play it, and i'm playing ahead, and everybody is having slightly different experiences to me. i'm wondering if it's random, or if it's region/difficulty/ng+/etc
Burner won't flee!
I'm playing on Replay Mode, and it's been about 8 minutes, and the burner will not run away. what am i doing wrong? do i need to get him into his second phase?
Update: I finally got him to flee at just over the 16 minute mark. i sat in the hallway by the stairs, and shot hit in the mouth with one bullet every time he tried to flame me. eventually he went away. I don't know why, but I know it wasn't 3 minutes of avoiding him. It seems like you have to wait the 3 minutes, and THEN bring his HP down.
guns in the shooting range?
there are a lot of 'available gun' choices for the shooting gallery. im on my first replay and noticed that only the M23R is available. how do you get these remaining guns available for the range? i had most of them at the end of my first playthrough