u/Old_Conversation5766

Just saw this track on Discord — would love to see it added someday

Just saw this track on Discord — would love to see it added someday

Just came across this track on Discord and now I can't stop thinking about how good it would look in Racing Master. It feels like the kind of track that could be great for both casual runs and more competitive races depending on how they design it.

Would you want this added to the game too, or are there other tracks you'd rather see first? Curious what tracks people most want right now.

This song is so good, wish the game had more tracks

I've been really enjoying this song, and the overall soundtrack in the game is actually way better than I expected. Kinda wish there were more songs in the rotation though.

What's your favorite song so far?Also wondering — can you add your own songs to the game right now, or is that not a thing yet?

u/Old_Conversation5766 — 2 days ago

Which cars are way better than people expect?

Not really talking about the obvious top-tier picks.

I'm more curious about cars that seem average at first, but end up being much stronger, more reliable, or more fun than people assume once you actually spend time with them.

reddit.com
u/Old_Conversation5766 — 2 days ago
▲ 22 r/RacingMasterOfficial+1 crossposts

[Giveaway] The June Sprint: Race to our 15K Milestone & Unlock Special Rewards!

Yo Racers! 🏁 The engines are roaring and our community is growing fast!

We’ve already hit the streets with over 700 awesome crew members, but now it's time to shift into top gear. We have a massive mission ahead: Our ultimate destination is to hit 15,000 Members by the end of June! 🗓️

To fuel this summer sprint, we are kicking off a massive Subreddit Milestone Challenge. As our crew grows and we hit specific member targets before the June deadline, we will unlock multiple tiers of exciting In-Game Item Packs to give your garage a fantastic boost! 🎁🚗

Invite your friends, share the sub, and let's beat the clock to unlock these milestones together!

🏆 The Milestones & Unlockable Rewards

The bigger our community gets, the bigger the prize pool! We will randomly select winners from the comments every time we cross a finish line below:

🔒 Checkpoint 1: Reach 1,000 Members

Once we hit 1K, we will unlock our first prize pool!

🥉 10 Winners: [88 Diamonds + 288 Gold Coins] Pack

🔒 Checkpoint 2: Reach 5,000 Members

Keeping the momentum going! At 5K, we are dropping another batch of rewards.

🥉 10 MORE Winners: [88 Diamonds + 288 Gold Coins] Pack

🔒 Checkpoint 3: Reach 10,000 Members

Drifting into the big leagues! The rewards get an upgrade here.

🥈 10 Winners: [1 Ruby Key + 388 Coins] Pack

🔒 THE ULTIMATE GOAL: Reach 15,000 Members by the End of June!

If we crush our 15K ultimate goal before the month ends, we will unlock the final Grand Prize!

🥇 3 GRAND PRIZE Winners: [2 Ruby Keys + 588 Coins] Pack

👇 HOW TO ENTER THE GIVEAWAY:

  1. Join this Subreddit: Click this link and hit Subscribe to follow our subreddit! We'll be using this app to keep you updated on our progress. Join us and let's track the updates together!
  2. Comment below: Share your favorite car or track in the game!

📜 Rules & Details:

  • Event Deadline: This campaign runs until June 30th. Let's hit those milestones before time runs out!
  • One Prize Per Racer: To keep things fair and spread the love, each participant can only win ONCE across all milestone checkpoints. If a previous winner is drawn again, we will reroll for a new winner.
  • No Spamming: Multiple comments from the same user will not increase your chances of winning.
  • Reward Distribution: Winners will be announced in dedicated Milestone Celebration Posts and contacted via Reddit DM shortly after each checkpoint is reached. Keep an eye on the Subreddit! 👀

Every racer counts, and the clock is ticking! Share this post with your racing crew, invite your friends, and let's cross that 15K finish line together! See you on the track! 🏁

u/Old_Conversation5766 — 4 days ago

We became one car

We basically became the same car at the finish line

Honestly, I think races would be more fun with collisions enabled. The open world already has car contact, so I’m not sure why race modes don’t.

Would you rather keep no-collision, or have proper contact in races?

u/Old_Conversation5766 — 7 days ago
▲ 7 r/RacingMasterOfficial+1 crossposts

some tips on picking cars + the legendary trap

  1. out of the free cars you get early on, the 330i is lowkey decent. check car info - rwd, "stronger drifting ability." since this game is basically all about drifting that actually matters.
  2. before dumping resources into anything: check car info, car class/rating, and most importantly - can you actually get upgrade mats for it? this is where i fucked up on another server.
  3. pulled a legendary early and went all in. then hit a wall because mats are timegated. meanwhile my friend who stuck with cars he could actually upgrade was beating me lmao. learned that lesson the hard way so starting fresh here.
  4. on legendaries - people say limited > permanent > rare but they cost a ton to upgrade and some are traps (mach 1 / panamera / hellcat apparently). ae86 seems safe if you wanna commit early.
  5. basically save your legendary mats until you know what's actually good.
u/Old_Conversation5766 — 8 days ago

From a racing game's livery editor (Racing Master). The metallic purple

finish catches light similar to how Unit-01's armor looks in the rebuilds.

u/Old_Conversation5766 — 16 days ago
▲ 13 r/Supra

Say what you will about itasha — the A90's side profile is basically an uninterrupted canvas. This EVA wrap uses the panel gaps as natural color breaks and it just works.

From Racing Master's livery editor.

u/Old_Conversation5766 — 16 days ago

Just Cause has a lot of vehicles that feel fast and chaotic, even if driving isn’t really the main focus

if those cars were moved into a racing game, what kind of gameplay do you think would actually fit them

something more structured, or something that keeps that chaotic feel

u/Old_Conversation5766 — 16 days ago

Cyberpunk has some of the most unique car designs in any game

they’re not just vehicles, they have a strong identity and style

it would be really interesting to see how they feel in a game that’s fully built around driving

what kind of racing game do you think would actually suit them

u/Old_Conversation5766 — 16 days ago
▲ 23 r/GTA6

with how much attention GTA6 is getting, the cars are probably going to be a big part of it again

if those cars were ever brought into a dedicated racing experience, what would people want from it

more realism, or something closer to arcade

u/Old_Conversation5766 — 16 days ago
▲ 29 r/GTAV

a lot of GTA cars have a really distinct look and feel, even if they’re loosely based on real ones

it makes me wonder how they’d translate into a game that’s fully focused on driving

not just visually, but in terms of handling and overall feel

what kind of racing game do you think would actually do them

u/Old_Conversation5766 — 16 days ago

GTA has a huge range of cars, and a lot of them have really strong identity despite being inspired by real-world models

some of them feel like they could work really well outside of GTA, especially in a more driving-focused environment

if there was ever a crossover, which kind of racing game do you think would suit them best

u/Old_Conversation5766 — 16 days ago

This isn’t just “a gold Supra” — it’s that gold Supra.

For context, Kazuhiko Nagata (Smoky from Top Secret) built one of the most famous Supras ever — V12 swapped, gold metallic finish, full aero. He famously ran it at nearly 200 mph on a UK motorway and got arrested, which pretty much cemented its place in JDM history.

I noticed that in Racing Master, the version they included actually gets a lot of small things right.

The gold isn’t just a generic yellow — it’s much closer to that champagne metallic look. The aero proportions line up with the Top Secret kit, and even the front bumper intake shape looks pretty accurate.

It made me wonder how many games actually go this far with specific tuner cars, especially ones tied to real-world builds instead of factory specs.

u/Old_Conversation5766 — 19 days ago
▲ 38 r/Toyota

Kazuhiko Nagata (Smoky from Top Secret) took the A80 Supra and basically turned it into one of the most extreme expressions of Toyota tuning culture.

The build was a gold-painted Supra with a V12 swap and well over 1000hp. What made it even more ridiculous is that he didn’t just build it for show—he actually took it to the UK and ran it on the A1 at close to 200 mph.

He got stopped, arrested, and eventually deported, and the car was impounded after that.

What always sticks with me is that this wasn’t some concept car or static show build—it was a real Toyota Supra pushed into a completely different category of performance.

That gold Top Secret Supra kind of became one of those defining visuals for the A80 platform. You see it and it instantly feels like early 2000s Toyota tuning culture at its peak.

I’ve also seen versions of it recreated in modern racing games over the years, which is kind of interesting considering how long that specific A80 build has stayed culturally relevant.

u/Old_Conversation5766 — 20 days ago

Just found out Racing Master (a mobile sim) has a better E46 GTR model than most current-gen console racers. Look at the proportions on the side skirts and the carbon roof lines — they actually studied the real ALMS chassis.

Not trying to shill, but it’s interesting how mobile devs are leaning into these specific details now. The sound profile is also way closer to the real P60B40 than what we’ve been getting in NFS lately.

u/Old_Conversation5766 — 20 days ago

I know that's a bold claim so let me back it up.

Look at the panel gap lines on the hood. The mesh detail on the side vents. The way the livery wraps continuously across the fender seam without any texture stretching. The tiresidewall lettering is actually legible.

This is running on mobile hardware. I've seen PS4-era Forza models with worse UV mapping than this.

Say what you want about mobile racing games but Racing Master is doing something different with their asset pipeline. Codemasters DNA maybe?

The car feels like it was built for a portfolio piece, not a gacha thumbnail.

u/Old_Conversation5766 — 20 days ago