u/Past_Pineapple9131

My Favorite Zoro Fights Ranked tierlist (my opinion)
▲ 17 r/OnePiecePowerScaling+1 crossposts

My Favorite Zoro Fights Ranked tierlist (my opinion)

Zoro Fights Tier List Based on My Personal Preference

This is my personal ranking of Zoro’s fights, but I’m not just placing them randomly. I’m judging each fight based on a mix of difficulty, Zoro’s condition, how the fight progressed, and what it added to his character.

Mr. 1 is one of my top tiers because it’s the first time Zoro is completely outmatched and forced to evolve mid-fight. He goes from being unable to cut steel to mastering it under pressure, which makes the fight feel like a true breakthrough rather than just a win.

Kaku is high for different reasons. It’s not just strength, but adaptability. Kaku has an unpredictable fighting style, and Zoro has to figure him out while still maintaining control of the fight. It shows Zoro’s combat IQ more than just raw power.

King is one of his most complete fights. Zoro is already heavily damaged before even fully engaging, and the fight forces him to understand Enma and push his haki further. It’s not a clean fight, it’s a survival battle where he grows while being pushed to the edge.

On the other hand, Monet is much lower because it’s mostly dominance. Zoro doesn’t really struggle, and the outcome is clear from the start. It’s a great aura moment, but not a competitive fight.

Pica is somewhere in the middle for me. It has scale and presence, but most of the fight is about reaching Pica rather than an actual exchange, which lowers its ranking compared to more direct battles.

So my ranking isn’t based on who Zoro beats, but how the fight plays out. Fights where he struggles, adapts, and grows will always rank higher than fights where he simply overwhelms the opponent.

Curious to see how others rank these. Which fight do you think I’m overrating or underrating, and why?

u/Past_Pineapple9131 — 1 day ago

Dragon ball All the fights my Tierlist (DB,DBZ,DBS,And some movies)

Dragon Ball All the Fights Tier List (DB, DBZ, DBS, and some movies)

After rewatching most of the fights across Dragon Ball, DBZ, DBS, and some of the movies, I decided to rank them based on impact, choreography, intensity, and overall hype.

This isn’t just about power levels. It’s about how a fight feels.

Some fights stand out because of the build-up like Goku vs Frieza, others because of raw brutality like Gohan vs Cell, and some are just pure animation and hype like the Broly movie fights.

I tried to balance between story importance, emotional weight, animation quality, and rewatch value.

So don’t expect this to be just strongest equals highest. Some older fights still dominate because they have that raw energy that modern fights sometimes lack.

I also included some movie fights because some of them go insanely hard.

Feel free to disagree, criticize, or drop your own rankings.

u/Past_Pineapple9131 — 2 days ago

Is One Piece becoming too hard to follow?

I genuinely feel like One Piece has reached a point where it’s becoming difficult to follow, even for long-time fans.

The biggest issue is the sheer length combined with the overwhelming number of characters and events. When you have hundreds of named characters, each with their own backstory, motivations, and connections, it becomes almost impossible to keep track of everything over time.

For example, arcs like Dressrosa and Wano are packed with dozens of side characters. Some of them are important, but many feel like they exist just to fill space. You get invested in a subplot, only for it to disappear or lose impact because the story shifts focus again.

Then there’s the issue of subplots. One Piece is known for its complex storytelling, but lately it feels like there are too many threads running at the same time:

* Revolutionary Army * World Government secrets * Ancient Weapons * Yonko conflicts * Individual island stories * Flashbacks within flashbacks

At some point, it stops feeling like “depth” and starts feeling like overload.

Another problem is memory. Because arcs are so long and releases are weekly, you can easily forget key details. A character introduced 200 chapters ago suddenly becomes relevant again, and you’re expected to remember everything about them.

And let’s be honest: pacing plays a big role here. The anime especially suffers from heavy stretching. Scenes get extended, reactions are repeated, and episodes sometimes cover very little actual progress. This makes the already complex story feel even slower and harder to stay engaged with.

I’m not saying One Piece is bad — it’s still one of the greatest stories ever told. But I do think its scale has reached a point where it hurts accessibility and clarity.

Does anyone else feel like the story has become too bloated to follow smoothly?

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u/Past_Pineapple9131 — 2 days ago

Shanks vs Imu Conqueror’s Haki Feats Still Put Shanks at the Top (So Far)

Now that Imu has finally shown up, it’s clear he’s a terrifying and abnormal entity. But if we’re talking specifically about Conqueror’s Haki, Shanks still has the edge based on actual feats.

Shanks has the best portrayal of CoC so far: splitting the sky with Whitebeard and overwhelming an Admiral like Ryokugyu from a massive distance with just his Haki. That’s pure dominance of will.

Even Dorry and Brogy compared the “sky-like” Haki to Shanks’, which basically shows his Haki is treated as a benchmark in the world itself.

As for Imu, despite his insane presence and unknown powers, we haven’t seen any direct use of Conqueror’s Haki on that level yet. Everything he’s shown could be tied to other abilities.

So for now: Imu might be stronger overall, but in terms of pure Conqueror’s Haki, Shanks is still at the top until proven otherwise.

u/Past_Pineapple9131 — 6 days ago

From TH7 in 2016 to today… should I return or stay away?

I quit Clash of Clans around 2015–2016, back when I was Town Hall 7, and I haven’t touched the game since.

Lately I’ve been thinking about coming back, but I keep hearing that the game has changed a lot and became way more complex than it used to be.

Back then it felt simple: farm, upgrade, war, repeat. Now I hear there are tons of new mechanics, heroes, pets, new Town Halls, and a lot more to manage.

So I’m wondering:

How different is the game now compared to the old days? Is it still enjoyable for someone who liked the simpler version? Would you recommend coming back, or does it feel overwhelming now?

I don’t mind learning new stuff, but I don’t want to feel lost or like I need to treat the game like a full-time job.

Would love to hear your honest opinions.

reddit.com
u/Past_Pineapple9131 — 8 days ago

Pike push-ups (feet against the wall) is it good way to increase difficulty?

I’m doing pike push-ups with my feet against the wall, and I use the same setup for planche lean push-ups (feet against wall in both).

For pike push-ups I keep my legs straight and walk my hands closer to the wall, and I’ve noticed that the closer my hands get, the harder it becomes same as planche lean Pushup

Is this the correct way to progressively overload the movement, or is there a better setup (feet position, body angle, etc.) to make it more effective for shoulder strength? .................

reddit.com
u/Past_Pineapple9131 — 12 days ago

Pike push-ups (feet against the wall) is it good way to increase difficulty?

I’m doing pike push-ups with my feet against the wall, and I use the same setup for planche lean push-ups (feet on wall in both).

For pike push-ups: I keep my legs straight and walk my hands closer to the wall, and I’ve noticed that the closer my hands get, the harder it becomes.

Is this the correct way to progressively overload the movement, or is there a better setup (feet position, body angle, etc.) to make it more effective for shoulder strength?

Just trying to make sure I’m progressing it the right way.

reddit.com
u/Past_Pineapple9131 — 12 days ago

Is it possible to master the handstand by only using a wall behind me ?

Is it possible to master the handstand using a wall behind me only as safety (not touching it), and treating any wall contact as a failed attempt? My situation is that my room is small and the floor is hard, so I don’t have a safe open space to practice freestanding handstands. Because of that, I feel fear when kicking up and often bail out before even trying to balance. My idea is to always kick up with the wall behind me for psychological safety, but aim to never touch it. If I touch the wall, I consider the attempt failed and reset. Can this method realistically lead to a solid freestanding handstand, or will it limit my progress?

reddit.com
u/Past_Pineapple9131 — 14 days ago

Is it possible to master the handstand by only using a wall behind me ?

Is it possible to master the handstand using a wall behind me only as safety (not touching it), and treating any wall contact as a failed attempt?

My situation is that my room is small and the floor is hard, so I don’t have a safe open space to practice freestanding handstands. Because of that, I feel fear when kicking up and often bail out before even trying to balance.

My idea is to always kick up with the wall behind me for psychological safety, but aim to never touch it. If I touch the wall, I consider the attempt failed and reset.

Can this method realistically lead to a solid freestanding handstand, or will it limit my progress?

reddit.com
u/Past_Pineapple9131 — 14 days ago