Fanmade idea Blade rebalance around bleed:

(Bleed = 1.5% damage per second = It works like Devil Dino bleed, but it adds up and Blade goes untreated from Devil Dino bleed and Devil Dino doesn't get the bonus hp from Blade bleed.)

Bloodline Awekening (E)

- New functionality: Blade sees red roads to bleeding enemies when Bloodline Awekening is activated.

- By the time it is active it is also treated from the bleed it has applied.

Hunter's Shotgun (gun primary)

- Damage per shrapnel hit reduced from 8 to 5

- New functionality: If the enemy is hit with all the shrapnel then it will bleed on the 4s.

- Initial projectile maximum distance reduced from 8m to 5m.

- Two tap damage reduced from 350 to 220 + bleed (15 against 250hp hero and 51 damage against 850hp hero)

Ancestral Sword (sword primary)

- New functionality: When hit, extend any debuff by 0.1s. (Bleed, Antiheal, Slow)

Thousand-fold Slash (Q)

- New functionality: aply bleed with antiheal.

reddit.com
u/Pepr70 — 13 hours ago
▲ 24 r/MRTheHoodMains+1 crossposts

Fanmade Hood. What I'm expecting from the next Vanguard.

Passive works by using shift to switch between 2 base forms, each of which has 350 base hp plus 50 bonus hp. This effectively makes it a 700hp hero with 100 bonus hp. The problem comes when one of the forms dies because you lose half your kit.

After revival, he should start with full bonus hp.

Ultimate is not strong, but by the time it is active are both non-demon forms unused => both are being healed.

At the same time, Ultimate Makes Hood a temporarily potent melee hero who's hard to ignore.

Both basic primary attacks are more debuff oriented.

The first 2 attacks in human form when hit by the heads put together 195 damages, which makes two taps impossible, but does not prevent it from subsequently having 230dps agaisnt head. (Peni has 150dpd against head and upgradet tankpool has 195 + poop, 273 + poop with attackspeed)

u/Pepr70 — 7 days ago

Original Mr. Fantastic would be good frontline against Devil Dino. 350 base hp + 150 bonus hp from E + 450 bonus hp from paasive would be good against %-based damage.

Mr. Fantastic has long been seen as a suitable counter to %-based damage, and I think it would be better to make him that rather than nerf yet another %-based hero.

In the long run, that would be ideal.

reddit.com
u/Pepr70 — 1 month ago
▲ 765 r/rivals

This post was for some reason banned from main subbreddit but I would like to have somewhere this post: DPS Luna Snow (selfboost) vs Phoenix. Comparison: Double headshot against 300hp hero, Primary DPS, CC duration, speed of movement during transport, selfheal level.

Phoenix is definitely more consistent and can fly, but I can probably see why some of the better players are currently trying DPS Luna.

To explain DPS Luna Snow is a strategy where you use snowflake on yourself to get a 10% damage boost making doulbe headshot deals more than 300 damage.

Phoenix has considerable advantages in having colateral damage, it can easily gain the upper hand, but it seems to me that strategist with the most healing oriented ultimate should not have comparable damage to Phoenix.

u/Pepr70 — 1 month ago

Advice needed: Using the new Silver Hand Recruit, I've moved back into legend, but the main syllabus of this deck is that my hero isn't resilient enough. More info in body text.

Thus, despite the mediocre heaing, renathal and repeated profit divine shield from Starlight Groove, the game often ends too soon even though I have the upper hand on the board.

It's not that I don't have boardclears, taunt minons, or weak lategame. It's purely that the deck is pretty good at winning board based decks and has a lot of strong lategame.

u/Pepr70 — 1 month ago

An idea for a different version of "Fabled." It's a 1-cost story (location) that grants you an infinite aura with a rather weak effect, and prepares a card for your next turn via Battlecry and Deathrattle. It should also always include a sidekick hero card.

u/Pepr70 — 1 month ago

Comparison of neutral %-based damage dealt by Devil Dino and Thing:

The combinations are:

- Devil Dino: primary => F, then (primary => secondary => repeat)

- Thing: secondary => double primary => repeat (with F in between)

As far as HP bonuses go, Devil Dino is definitely better because it generates a large amount extremely quickly, but Thing is more consistent.

It should be noted that it’s easier to dodge Dino’s attacks, and I’m ignoring both shifts. That said, the Thing shift deals much more damage, but for both Vanguards, this is a crucial ability with a 10-second cooldown.

It's also worth noting that in 1v1 matches, Thing has fewer HP and therefore gains more bonus HP against Devil Dino.

Either way, it’s clear that Devil Dino is on a very similar level to Thing, and the rest can be evaluated as follows:

- Kidnap is simpler than with Angel, but weaker and more predictable due to the bleed condition

- Tankiness on par with Groot, but more reliant on healing from allies. (Groot has selfheal.)

- Ultimate is weaker Monster hulk (bonus hp instaed of selfheal and cooldown reduction + colateral damage instead of +-100% damage boost and ability reset) but harder to counter with %-based damage and without transfrormation.

- Weaker slow as Venom secondary but harder to counter. (Shield slows enemies around him.)

- Good shield.

This isn't specifically about the "Devil Dino is OP" post, but rather an example of how the game combines many different mechanics into one, despite its relatively simple gameplay.

u/Pepr70 — 2 months ago

As a fan of game design, I’d like to clarify which radical option would be more acceptable to the Mr. Fantastic community.

An extreme damage boost would put him on par with Storm, who grants teammates bonus HP instead of a damage boost or movement speed boost.

A durability buff would put him on par with Magneto.

View Poll

reddit.com
u/Pepr70 — 2 months ago
▲ 1 r/MisterFantasticMains+1 crossposts

Mr. Fantastic as Vanguard: An example of where Mr. Fantastic would rank if he didn't lose the HP bonus from E and that bonus were instead added to his base healthbar. (Base healthbar - Biggest neutral healthbar - "shield ability" - durability from ulitmate - neutral damage reduction.)

It's a little bit of a demonstration of how easy Mr. Fantastic to rank among the Vanguards.

The basic premise, then, is that the 150 bonus hp it can get thanks to E I calculate as part of his base healtbhar.

Minor puns on the biggest netural healthbar:

- I also count passive such as Bruce Banner and the conditional part of healing factor at Tankpool, which he will use during the fight not outside of it. I'm not sure they'll cure 100 or 200hp.

- Healing and bonus generation during fight is ignored. It's already too much in one post but it's easy to say that his selfheal from passive and bonus genration from E would put him somewhere in the middle.

u/Pepr70 — 2 months ago
▲ 11 r/rivals

Mr. Fantastic as Vanguard: An example of where Mr. Fantastic would rank if he didn't lose the HP bonus from E and that bonus were instead added to his base healthbar. (Base healthbar - Biggest neutral healthbar - "shield ability" - durability from ulitmate - neutral damage reduction.)

It's a little bit of a demonstration of how easy Mr. Fantastic to rank among the Vanguards.

The basic premise, then, is that the 150 bonus hp it can get thanks to E I calculate as part of his base healtbhar.

Minor puns on the biggest netural healthbar:

- I also count passive such as Bruce Banner and the conditional part of healing factor at Tankpool, which he will use during the fight not outside of it. I'm not sure they'll cure 100 or 200hp.

- Healing and bonus generation during fight is ignored. It's already too much in one post but it's easy to say that his selfheal from passive and bonus genration from E would put him somewhere in the middle.

u/Pepr70 — 2 months ago

### Cheap hero power

# Class: Mage

# Format: Wild

#

# 2x (1) Trench Surveyor

# 2x (1) Wildfire

# 2x (2) Audio Splitter

# 2x (2) Dryscale Deputy

# 1x (2) Fallen Hero

# 2x (2) Garrison Commander

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# 2x (2) Living Flame

# 2x (2) Manafeeder Panthara

# 2x (2) Sheltered Survivor

# 2x (2) Spirit of the Dragonhawk

# 2x (2) Starscryer

# 2x (2) Tidepool Pupil

# 2x (3) Arcane Amplifier

# 2x (3) Crushclaw Enforcer

# 1x (3) Prince Renathal

# 2x (3) Pyromaniac

# 1x (4) Commander Sivara

# 1x (4) Genn, Cursed King

# 2x (4) Reckless Apprentice

# 2x (6) Coldarra Drake

# 1x (6) Puzzlemaster Khadgar

# 1x (8) Mordresh Fire Eye

#

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#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

u/Pepr70 — 2 months ago