Fanmade idea Blade rebalance around bleed:
(Bleed = 1.5% damage per second = It works like Devil Dino bleed, but it adds up and Blade goes untreated from Devil Dino bleed and Devil Dino doesn't get the bonus hp from Blade bleed.)
Bloodline Awekening (E)
- New functionality: Blade sees red roads to bleeding enemies when Bloodline Awekening is activated.
- By the time it is active it is also treated from the bleed it has applied.
Hunter's Shotgun (gun primary)
- Damage per shrapnel hit reduced from 8 to 5
- New functionality: If the enemy is hit with all the shrapnel then it will bleed on the 4s.
- Initial projectile maximum distance reduced from 8m to 5m.
- Two tap damage reduced from 350 to 220 + bleed (15 against 250hp hero and 51 damage against 850hp hero)
Ancestral Sword (sword primary)
- New functionality: When hit, extend any debuff by 0.1s. (Bleed, Antiheal, Slow)
Thousand-fold Slash (Q)
- New functionality: aply bleed with antiheal.