Image 1 — a new Cartoon Luchador Vtuber just Dropped!
Image 2 — a new Cartoon Luchador Vtuber just Dropped!
Image 3 — a new Cartoon Luchador Vtuber just Dropped!

a new Cartoon Luchador Vtuber just Dropped!

Hey guys!

I finally decided to unleash my questionable gaming skills and terrible sleep schedule upon the internet. I’m EL PITAYIN, a cartoon Mexican luchador on YouTube and Twitch who specializes in panicking during simple puzzle games and making weird noises in Spanglish when surprised.

Here is what you can expect if you pop by my channel:

  • Gameplay: 10% strategy, 90% unearned confidence followed by immediate failure.
  • Chatting: Unhinged late-night shower thoughts and debating vital life questions in both English and Spanish.
  • Audio: Me constantly forgetting to mute my mic before taking a sip of water.

If you like chaotic energy, bad puns, and watching a virtual avatar suffer through [Hollow Knight maybe], I’d love for you to swing by!

👉 [Link to YouTube Channel] 👉 [Link to Twitch]

Come say hi so I don't feel like I'm talking to a wall (I used to be a PNGtuber until recently too).

u/Pitayin — 4 days ago

How are smaller gaming channels actually breaking through right now? (Need advice beyond "post consistently"

Hey everyone,

I’m looking for some realistic, actionable advice on growing a smaller gaming channel.

Right now, my main content revolves around live streams of single player hard games like Hollow Knight and multiplayer ranked gameplay (mostly Overwatch, but I also play games like Splatoon). I love streaming and interacting with chat, but I'm trying to figure out how to transition those 3–4 hour streams into actual long-term channel growth, views, and subscribers.

We’ve all heard the standard advice like "be consistent," "make good thumbnails," or "just keep grinding," but I want to dive a bit deeper into what’s actually moving the needle for you guys in 2026. The movement on YT has been slow but happening (130 followers), Twitch I'm stuck at 11.

A few specific questions I have:

  1. VODs vs. Highlights: If you stream long gameplay sessions, how are you packaging that content afterward? Are long-form edited highlights working better for you, or are Shorts doing most of the heavy lifting for discovery?
  2. Niche & Variety: Is it better to stick strictly to one game until you build a core audience, or does blending gameplay with other creative elements (like art, commentary, or challenges) help you stand out more? For instance, my niche as been more single player games like Hollow Knight, but a random stream of Splatoon Raiders got me like 2000 hours of watch time last week.
  3. Packaging: What title/thumbnail tweaks gave you the biggest jump in Click-Through Rate (CTR) when you were first starting out?

Would love to hear what’s currently working for other gaming creators here or what mistakes you made early on that I should avoid.

Thanks in advance!

google El Pitayin Linktree for more info

u/Pitayin — 4 days ago

How are smaller gaming channels actually breaking through right now? (Need advice beyond "post consistently"

Hey everyone,

I’m looking for some realistic, actionable advice on growing a smaller gaming channel.

Right now, my main content revolves around live streams of single player hard games like Hollow Knight and multiplayer ranked gameplay (mostly Overwatch, but I also play games like Splatoon). I love streaming and interacting with chat, but I'm trying to figure out how to transition those 3–4 hour streams into actual long-term channel growth, views, and subscribers.

We’ve all heard the standard advice like "be consistent," "make good thumbnails," or "just keep grinding," but I want to dive a bit deeper into what’s actually moving the needle for you guys in 2026. The movement on YT has been slow but happening (130 followers), Twitch I'm stuck at 11.

A few specific questions I have:

  1. VODs vs. Highlights: If you stream long gameplay sessions, how are you packaging that content afterward? Are long-form edited highlights working better for you, or are Shorts doing most of the heavy lifting for discovery?
  2. Niche & Variety: Is it better to stick strictly to one game until you build a core audience, or does blending gameplay with other creative elements (like art, commentary, or challenges) help you stand out more? For instance, my niche as been more single player games like Hollow Knight, but a random stream of Splatoon Raiders got me like 2000 hours of watch time last week.
  3. Packaging: What title/thumbnail tweaks gave you the biggest jump in Click-Through Rate (CTR) when you were first starting out?

Would love to hear what’s currently working for other gaming creators here or what mistakes you made early on that I should avoid.

Thanks in advance!
google EL PITAYIN Linktree for all info

u/Pitayin — 4 days ago

a new Cartoon Luchador Vtuber just Dropped!

Hey guys!

I finally decided to unleash my questionable gaming skills and terrible sleep schedule upon the internet. I’m EL PITAYIN, a cartoon Mexican luchador on YouTube and Twitch who specializes in panicking during simple puzzle games and making weird noises in Spanglish when surprised.

Here is what you can expect if you pop by my channel:

  • Gameplay: 10% strategy, 90% unearned confidence followed by immediate failure.
  • Chatting: Unhinged late-night shower thoughts and debating vital life questions in both English and Spanish.
  • Audio: Me constantly forgetting to mute my mic before taking a sip of water.

If you like chaotic energy, bad puns, and watching a virtual avatar suffer through [Hollow Knight maybe], I’d love for you to swing by!

👉 [Link to YouTube Channel] 👉 [Link to Twitch]

Come say hi so I don't feel like I'm talking to a wall (I used to be a PNGtuber until recently too).

u/Pitayin — 4 days ago
▲ 49 r/AspiringVTubers+1 crossposts

a new Cartoon Luchador Vtuber just Dropped!

Hey guys!

I finally decided to unleash my questionable gaming skills and terrible sleep schedule upon the internet. I’m EL PITAYIN, a cartoon Mexican luchador on YouTube and Twitch who specializes in panicking during simple puzzle games and making weird noises in Spanglish when surprised.

Here is what you can expect if you pop by my channel:

  • Gameplay: 10% strategy, 90% unearned confidence followed by immediate failure.
  • Chatting: Unhinged late-night shower thoughts and debating vital life questions in both English and Spanish.
  • Audio: Me constantly forgetting to mute my mic before taking a sip of water.

If you like chaotic energy, bad puns, and watching a virtual avatar suffer through [Hollow Knight maybe], I’d love for you to swing by!

👉 [Link to YouTube Channel] 👉 [Link to Twitch]

Come say hi so I don't feel like I'm talking to a wall (I used to be a PNGtuber until recently too).

u/Pitayin — 4 days ago

¿Cómo están logrando abrirse camino los canales de videojuegos más pequeños en la actualidad? (Necesito consejos más allá de "publicar con regularidad").

Hola a todos,

Busco algunos consejos realistas y prácticos para hacer crecer un canal pequeño de gaming.

Actualmente, mi contenido principal se centra en transmisiones en vivo y partidas clasificatorias (sobre todo de *Overwatch 2*, pero también juego títulos como *Hollow Knight*). Me encanta hacer directo e interactuar con el chat, pero quiero descifrar cómo convertir esos streams de 3 o 4 horas en un crecimiento real del canal a largo plazo, con más vistas y suscriptores.

La mayoría de mi contenido es en inglés, per me gustaría conocer más gente que juegue en español conmigo.

Todos hemos oído los consejos de siempre como "sé constante", "diseña buenos thumbnails" o "no te des por vencido", pero me gustaría profundizar en qué es lo que *realmente* les está funcionando a ustedes.

Tengo algunas preguntas concretas:

  1. **VODs frente a momentos destacados:** Si hacen streams largos, ¿cómo empaquetan ese contenido después? ¿Les funcionan mejor los resúmenes editados de formato largo o los Shorts están haciendo todo el trabajo pesado para que los descubran?
  2. **Nicho frente a variedad:** ¿Es mejor quedarse estrictamente con un solo juego hasta crear una audiencia fiel, o ayuda a destacar el combinar el gameplay con otros elementos creativos (como arte, comentarios o desafíos)?
  3. **Empaquetado del contenido:** ¿Qué cambios en los títulos o thumbs les dieron el mayor aumento en el porcentaje de clics (CTR) cuando estaban empezando?

¡Me encantaría saber qué les está dando resultado a otros creadores de contenido de videojuegos o qué errores cometieron al principio que debería evitar!

¡Muchas gracias de antemano!

u/Pitayin — 4 days ago

I would like to ask you all a serious question

Hey everyone,

I’m looking for some realistic, actionable advice on growing a smaller gaming channel.

Right now, my main content revolves around live streams of single player hard games like Hollow Knight and multiplayer ranked gameplay (mostly Overwatch, but I also play games like Splatoon). I love streaming and interacting with chat, but I'm trying to figure out how to transition those 3–4 hour streams into actual long-term channel growth, views, and subscribers.

We’ve all heard the standard advice like "be consistent," "make good thumbnails," or "just keep grinding," but I want to dive a bit deeper into what’s actually moving the needle for you guys in 2026. The movement on YT has been slow but happening (130 followers), Twitch I'm stuck at 11.

A few specific questions I have:

  1. VODs vs. Highlights: If you stream long gameplay sessions, how are you packaging that content afterward? Are long-form edited highlights working better for you, or are Shorts doing most of the heavy lifting for discovery?
  2. Niche & Variety: Is it better to stick strictly to one game until you build a core audience, or does blending gameplay with other creative elements (like art, commentary, or challenges) help you stand out more? For instance, my niche as been more single player games like Hollow Knight, but a random stream of Splatoon Raiders got me like 2000 hours of watch time last week.
  3. Packaging: What title/thumbnail tweaks gave you the biggest jump in Click-Through Rate (CTR) when you were first starting out?

Would love to hear what’s currently working for other gaming creators here or what mistakes you made early on that I should avoid.

Thanks in advance!

If you read this far please check me out at:
👉 [Link to YouTube Channel] 👉 [Link to Twitch]

Come say hi so I don't feel like I'm talking to a wall (I used to be a PNGtuber recently too).

u/Pitayin — 4 days ago

a new Cartoon Luchador Vtuber just Dropped!

Hey guys!

I finally decided to unleash my questionable gaming skills and terrible sleep schedule upon the internet. I’m EL PITAYIN, a cartoon Mexican luchador on YouTube and Twitch who specializes in panicking during simple puzzle games and making weird noises in Spanglish when surprised.

Here is what you can expect if you pop by my channel:

  • Gameplay: 10% strategy, 90% unearned confidence followed by immediate failure.
  • Chatting: Unhinged late-night shower thoughts and debating vital life questions in both English and Spanish.
  • Audio: Me constantly forgetting to mute my mic before taking a sip of water.

If you like chaotic energy, bad puns, and watching a virtual avatar suffer through [Hollow Knight maybe], I’d love for you to swing by!

👉 [Link to YouTube Channel] 👉 [Link to Twitch]

Come say hi so I don't feel like I'm talking to a wall (I used to be a PNGtuber recently too).

u/Pitayin — 4 days ago

How are smaller gaming channels actually breaking through right now? (Need advice beyond "post consistently"

Hey everyone,

I’m looking for some realistic, actionable advice on growing a smaller gaming channel.

Right now, my main content revolves around live streams of single player hard games like Hollow Knight and multiplayer ranked gameplay (mostly Overwatch, but I also play games like Splatoon). I love streaming and interacting with chat, but I'm trying to figure out how to transition those 3–4 hour streams into actual long-term channel growth, views, and subscribers.

We’ve all heard the standard advice like "be consistent," "make good thumbnails," or "just keep grinding," but I want to dive a bit deeper into what’s actually moving the needle for you guys in 2026. The movement on YT has been slow but happening (130 followers), Twitch I'm stuck at 11.

A few specific questions I have:

  1. VODs vs. Highlights: If you stream long gameplay sessions, how are you packaging that content afterward? Are long-form edited highlights working better for you, or are Shorts doing most of the heavy lifting for discovery?
  2. Niche & Variety: Is it better to stick strictly to one game until you build a core audience, or does blending gameplay with other creative elements (like art, commentary, or challenges) help you stand out more? For instance, my niche as been more single player games like Hollow Knight, but a random stream of Splatoon Raiders got me like 2000 hours of watch time last week.
  3. Packaging: What title/thumbnail tweaks gave you the biggest jump in Click-Through Rate (CTR) when you were first starting out?

Would love to hear what’s currently working for other gaming creators here or what mistakes you made early on that I should avoid.

Thanks in advance!

If you read this far please check me out at:
👉 [Link to YouTube Channel] 👉 [Link to Twitch]

Come say hi so I don't feel like I'm talking to a wall (I used to be a PNGtuber recently too).

u/Pitayin — 4 days ago

How are smaller gaming channels actually breaking through right now? (Need advice beyond "post consistently"

Hey everyone,

I’m looking for some realistic, actionable advice on growing a smaller gaming channel.

Right now, my main content revolves around live streams of single player hard games like Hollow Knight and multiplayer ranked gameplay (mostly Overwatch, but I also play games like Splatoon). I love streaming and interacting with chat, but I'm trying to figure out how to transition those 3–4 hour streams into actual long-term channel growth, views, and subscribers.

We’ve all heard the standard advice like "be consistent," "make good thumbnails," or "just keep grinding," but I want to dive a bit deeper into what’s actually moving the needle for you guys in 2026. The movement on YT has been slow but happening (130 followers), Twitch I'm stuck at 11.

A few specific questions I have:

  1. VODs vs. Highlights: If you stream long gameplay sessions, how are you packaging that content afterward? Are long-form edited highlights working better for you, or are Shorts doing most of the heavy lifting for discovery?
  2. Niche & Variety: Is it better to stick strictly to one game until you build a core audience, or does blending gameplay with other creative elements (like art, commentary, or challenges) help you stand out more? For instance, my niche as been more single player games like Hollow Knight, but a random stream of Splatoon Raiders got me like 2000 hours of watch time last week.
  3. Packaging: What title/thumbnail tweaks gave you the biggest jump in Click-Through Rate (CTR) when you were first starting out?

Would love to hear what’s currently working for other gaming creators here or what mistakes you made early on that I should avoid.

Thanks in advance!

If you read this far please check me out at:
https://www.youtube.com/@Pitayin

u/Pitayin — 4 days ago

Went to Micro Center and they told me not to build my own PC

I’m a PC noob. I’ve been on Macs for the last 15 years. I went to Micro Center, and they actually recommended I skip building one and just get a prebuilt PowerSpec since my budget is around ~$1,500. I also don't want anything physically bigger than that.
https://www.microcenter.com/product/709080/powerspec-g535-gaming-pc
maybe this one from Costco?
https://www.costco.com/p/-/cyberpowerpc-gamer-xtreme-gaming-desktop-intel-core-ultra-5-225f-geforce-rtx-5060-32gb-ram-1tb-ssd-windows-11/4000445406?langId=-1

I would like to get one for occasional video gaming and vtubing. (Dual setup, the Pc would run the game but OBS capturing on Mac).

Is that a good deal? If not, on PC builder, how can I punch the data to have a similar case/size for it?

Thanks!

reddit.com
u/Pitayin — 25 days ago
▲ 1 r/obs

OBS Freezing on startup on MAC M2 64bg RAM

Just as the title says, about 70% of the time OBS freezes when I launch it. I only have a few scenes with some overlays, nothing too demanding, but the issue happens randomly. I have over 100 GB of free space. M2 Max 64gb ram, Tahoe 26.5.1,

I’m using a few plugins from https://lab.horaiken.jp, which I tried troubleshooting. I even uninstalled all of them, but OBS still freezes occasionally. I also have a Stream Deck app running on an iPad (using password-protected ports) and a capture card for Switch 2 gameplay, Stream Elements and VeadoTube. CPU usage mostly under 8% at all times.

I’ve completely removed OBS using AppCleaner, deleted all related files, and reinstalled both the latest version and several older versions, but the problem persists. Interestingly, OBS works fine when I start it in Safe Mode, that would be fine but I stream on both Twitch and YouTube and the Stream Deck app does not work.

I can’t really provide a crash log because OBS doesn’t technically crash, it just freezes. When I force quit it, sometimes it starts normally afterward. One thing I've noticed is that if I just start streaming and never touch the app itself, since the StreamDeck app does the managing, it's fine. but If I want to say, hide or unhide a source while already streaming, sometimes it freezes in the middle of the stream. I stream at 2k, I know this thing can handle it because I can record 4k/6pfps with multiple audio channels like nothing.

Anyway, any help welcome, I even saw a Bugsplat window asking me to submit the error, so wtf is that about. I'm getting desperate, here's a regular log in case a smarter person can catch what could be the problem.
Thank you all!

https://obsproject.com/tools/analyzer?log_url=https%3A%2F%2Fobsproject.com%2Flogs%2FkV0mRUjObLAiWbCB

u/Pitayin — 2 months ago

Okay, hopefully I’m doing this right and not getting myself banned 😅

I’ve been seeing people share their stats, so I figured I’d do the same. I started creating content earlier this year, and I think I genuinely want to pursue doing this professionally.

There’s obviously a lot of room for improvement, but I’d really appreciate any insights on how to get better at promoting myself beyond just posting short-form content across different platforms.

I’m especially interested in learning more about branding, audience growth, networking, and building a stronger presence overall. Any advice or feedback is welcome.

u/Pitayin — 4 months ago

I’ve been overthinking this whole YouTube strategy… so naturally I landed on: cartoon chaos in two languages. I’m bilingual, so my brain already switches mid-sentence—might as well make it a feature, not a bug.

u/Pitayin — 4 months ago