▲ 41 r/boomershooters+2 crossposts

Does this chain mechanic look fun to use?

I've been experimenting with a new chain ability for Blast Vein, my biomechanical horror FPS.

This ability throws a chain that immobilizes enemies, giving you a chance to reposition or isolate tougher targets.

I'm still tuning it, so I'd love to hear your first impressions. Does it look satisfying to use?

u/Popular-Ruin-7464 — 6 hours ago
▲ 6 r/gametrailers+2 crossposts

BLAST VEIN - Reveal Trailer

Hey everyone!
I’ve been working solo on Blast Vein for about a year. It’s a biomechanical horror FPS inspired by old-school shooters, with a strong focus on atmosphere and psychological horror.
I just finished the first trailer, and I’d genuinely love to hear your thoughts. What feelings did it evoke? What stood out to you, and what could be improved?

youtu.be
u/Popular-Ruin-7464 — 4 days ago
▲ 29 r/Unity3D

Made this biomechanical FPS in Unity. I'd love your feedback!

I'm curious about the pacing. Do you think slower moments have a place in a boomer shooter, or should the action stay fast most of the time?

u/Popular-Ruin-7464 — 5 days ago

First trailer for Blast Vein — a dark, atmospheric biomechanical FPS

Blast Vein is a biomechanical FPS built around movement-driven combat and a dark, oppressive atmosphere. Inspired by boomer shooters, it focuses more on tension, sound design, and environmental storytelling than pure speed.

u/Popular-Ruin-7464 — 6 days ago

I spent the last year making Blast Vein — a biomechanical boomer shooter dungeon crawler. Here’s the first trailer.

u/Popular-Ruin-7464 — 7 days ago
▲ 287 r/FPS+2 crossposts

We’ve been cooking something in the depths — what makes a boomer shooter for you?

Working on Blast Vein.

It still has boomer shooter DNA (movement, combat focus), but the pacing and sound design lean more toward tension than pure speed — more atmospheric..

Curious where people draw the line: does “boomer shooter” require fast-paced gameplay, or is it more about combat feel and loop?

u/Popular-Ruin-7464 — 13 days ago