u/Raykooooo

Image 1 — PLEACH - Thousand-Year Brain Rot 460: BLADIE? NOVAFLARE? AND ME?
Image 2 — PLEACH - Thousand-Year Brain Rot 460: BLADIE? NOVAFLARE? AND ME?

PLEACH - Thousand-Year Brain Rot 460: BLADIE? NOVAFLARE? AND ME?

If you guys want more, I have a few more in me when I'm free.

u/Raykooooo — 1 day ago

I had a dream last night, it was not good civilization.

Global Passives crawled so that Korean-MMORPG premium cosmetics stat upgrades could fly.

Should we call Altera to cleanse this bad civilization?

u/Raykooooo — 5 days ago

If the quickplay chains build up in a handtrap-heavy format, would funny tech like this have a use?

Since RT Vision, Chant, Linkage and the opponent's handtraps, etc

How often would our chain links get to CL3?

This card is kinda useless below CL3, though.

u/Raykooooo — 6 days ago

It's been awhile since the Jiaoqiaon Renaissance.

Will there be another Gilded Age of Memery for our Guardian Angle?

Looking back, it was some fun time making and watching them.

u/Raykooooo — 6 days ago

So I did some rough test & estimate with Healing on Dante E0S1

In the event of MLadie needing more healing from a shielder like Dante's S1, I swapped Atk% for Healing Bonus body on a Dante with Eagle set (Spd boots)

I ended up doing ~1100+ Healing on Ult with a Dante (solo against overworld mobs)

Compared to ~850~950 with Atk Body.

My rough estimate, healing with MLadie's +50% Healing Received + Dante's 34.5% Healing Bonus is around:

Extract base heal value from Healing% setup
    |                Total Mladie + Dante's Healing% body
    |                 |
(100*1100/134.5) * 1.845 = ~1500

If MLadie has ~5000 Max HP, it's ~30%+ HP healed but weak shields

compared to:

(900 * 1.5)/5000 = ~20%+ HP healed from Atk body with thicker shields.

Kinda obvious Healing% isn't a good option, though it could potentially give MLadie one extra 10% HP for a skill proc.

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TLDR: At MLadie's v4, in MLadie's Ult form, an average Spd boots Dante S1 Ult can support at least 2 MLadie skill uses. *If MLadie is the ally with the lowest HP

If you can increase Dante's Ult frequency to 1 Dante Ult per 2 MLadie skills, you can likely break even. (if MLadie's shield stays healthy for the most part)

This concludes my random napkin math.

u/Raykooooo — 7 days ago

Potential Funny Striker tech?

Translation from the post in question.

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Red-Eyes Black Dragon Exceed

Level 9 DARK Dragon/Fusion/Effect

3400 ATK/3000 DEF

"Red-Eyes Black Dragon" + 1 monster that mentions "Dark Time Wizard"

Must either be Fusion Summoned, or Special Summoned (from the Extra Deck) by Tributing 1 face-up monster from either field during the turn a monster was destroyed by the effect of "Dark Time Wizard", but you can only Special Summon "Red-Eyes Black Dragon Exceed" once per turn using either method. If this card is Special Summoned: You can Special Summon 1 Level 8 or lower monster from your hand or GY. Unaffected by your opponent's activated Spell or monster effects.

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Dark Time Wizard

Quick-Play Spell

Activate 1 of the following effects (but you can only use each effect of "Dark Time Wizard" once per turn):
● Add 1 card that mentions "Dark Time Wizard" from your Deck to your hand, except "Dark Time Wizard". During the End Phase, add 1 "Dark Time Wizard" from your GY to your hand.
● Flip a coin and call it. If you call correctly, destroy all monsters your opponent controls and inflict damage to your opponent equal to half of the destroyed monsters' combined original ATK. If you call it wrong, destroy all monsters you control.

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Graceful and Skull Dice

Quick-Play Spell

Roll 2 dice, and apply the following effects for the rest of this turn.
● All monsters you currently control that mention "Dark Time Wizard" gain ATK/DEF equal to the dice roll x200.
● All monsters your opponent currently controls lose ATK/DEF equal to the dice roll x200.
If your opponent Normal or Special Summons a monster(s) while this card is in your GY: You can banish this card and target 1 of those monsters; roll 2 dice, and if the total is 6 or higher, destroy that monster.

______________________________________________________

Now, I see coins and dice, and I cringe.

But

  • Both main decks are quick plays
  • a potential interruption in GY with Craceful & Skull Dice's GY effect
  • Dark Time Wizard, popping any monster would enable a Kaiju ED summon
    • If the condition is met, you can cannon/summon a hand trap to summon the dragon.
    • Linkage angle if summoned into the EMZ
    • can extend & bridge by summoning main deck monsters from hand/GY
    • dragon big

Probably not consistent or powerful enough if you don't play a few more monsters to achieve the Dragon's Wizard RNG. But I can see it working in a funny build.

What do you think?

u/Raykooooo — 15 days ago

Leak post in question

I think this edge case can be handled without a direct nerf to his kit. Just a tweak to his sequencing and play pattern is enough to break the loop.

They could double down on Morty's self-annihilation theme.

I think there are a few options, some are simple and sensible, some are unhinged but funny.

Here's my rough take:

  1. Make his stack trigger an action advance instead of the instant skill component
    • This prevents multiple instant triggers from stacking above a certain threshold
    • Since anything >100% AA is unnecessary, the instant trigger loops wouldn't be as uncontrollable
  2. Make his skill triggers have a ramping HP cost as he uses more of it
    • And make its HP cost fatal after N uses if he does not have enough HP
    • Now the loop breaks when Morty bonks himself due to a stack overdose
  3. In return for weaker triggers & higher risks from 1 & 2:
    • Morty will gain a bit more energy when revived
    • His skill would deal ramping damage upon repeated use
    • If Morty were to be defeated from the skill's HP cost, the skill would deal additional damage for that use. (United States of Smash Energy)

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What do you guys think?

I'll make up anything(legal & sensible) to make a potential Archeron support feel like a playable boss.

u/Raykooooo — 20 days ago

Macro-Man from Awaking the Dragon sure was a jumpscare.

Had to improvise a way out with my jank.

Zero/Raye's quick effect worked pretty nicely with Zalen from my Kewl Tune engine.

This was the same list from a previous post.

I also had the chance to Crossout Designator on a Striker player's Widow Anchor when I opened with a Kewl Tune. Must have confused them quite a bit.

EDIT: testing image embed

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u/Raykooooo — 22 days ago

As the plot advances, I think it would be a nice change of pace if the writers explore their what-if concepts from an earlier moment in the timeline.

>In essence, the game's storyline would be more intertwined than a forced railroad towards a single "Finality".

They could:

  • Refine decisions and their consequences within a realm.
    • For instance, 3.0's interrogation scene could've led to deeper transgressions if we chose to be more suspicious of the Amphoreus casts.
  • Create branches for alternative planets we'd visit early/late, or at all.
    • If we are to visit the planet eventually (or have already visited), many assets could be reused.

So, what do you guys think?

Fancy a side-story arc where we go down another path of F̵̦̿ĩ̵͓̪n̸͚̤̍͂ǎ̸̛͕l̷͇̻̐̚i̶̺̗̋͝t̸̺̰̚y̴̢͈̿?

u/Raykooooo — 23 days ago