

PLEACH - Thousand-Year Brain Rot 460: BLADIE? NOVAFLARE? AND ME?
If you guys want more, I have a few more in me when I'm free.


If you guys want more, I have a few more in me when I'm free.
Global Passives crawled so that Korean-MMORPG premium cosmetics stat upgrades could fly.
Should we call Altera to cleanse this bad civilization?
Since RT Vision, Chant, Linkage and the opponent's handtraps, etc
How often would our chain links get to CL3?
This card is kinda useless below CL3, though.
Will there be another Gilded Age of Memery for our Guardian Angle?
Looking back, it was some fun time making and watching them.
In the event of MLadie needing more healing from a shielder like Dante's S1, I swapped Atk% for Healing Bonus body on a Dante with Eagle set (Spd boots)
I ended up doing ~1100+ Healing on Ult with a Dante (solo against overworld mobs)
Compared to ~850~950 with Atk Body.
My rough estimate, healing with MLadie's +50% Healing Received + Dante's 34.5% Healing Bonus is around:
Extract base heal value from Healing% setup
| Total Mladie + Dante's Healing% body
| |
(100*1100/134.5) * 1.845 = ~1500
If MLadie has ~5000 Max HP, it's ~30%+ HP healed but weak shields
compared to:
(900 * 1.5)/5000 = ~20%+ HP healed from Atk body with thicker shields.
Kinda obvious Healing% isn't a good option, though it could potentially give MLadie one extra 10% HP for a skill proc.
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TLDR: At MLadie's v4, in MLadie's Ult form, an average Spd boots Dante S1 Ult can support at least 2 MLadie skill uses. *If MLadie is the ally with the lowest HP
If you can increase Dante's Ult frequency to 1 Dante Ult per 2 MLadie skills, you can likely break even. (if MLadie's shield stays healthy for the most part)
This concludes my random napkin math.
Translation from the post in question.
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Red-Eyes Black Dragon Exceed
Level 9 DARK Dragon/Fusion/Effect
3400 ATK/3000 DEF
"Red-Eyes Black Dragon" + 1 monster that mentions "Dark Time Wizard"
Must either be Fusion Summoned, or Special Summoned (from the Extra Deck) by Tributing 1 face-up monster from either field during the turn a monster was destroyed by the effect of "Dark Time Wizard", but you can only Special Summon "Red-Eyes Black Dragon Exceed" once per turn using either method. If this card is Special Summoned: You can Special Summon 1 Level 8 or lower monster from your hand or GY. Unaffected by your opponent's activated Spell or monster effects.
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Dark Time Wizard
Quick-Play Spell
Activate 1 of the following effects (but you can only use each effect of "Dark Time Wizard" once per turn):
● Add 1 card that mentions "Dark Time Wizard" from your Deck to your hand, except "Dark Time Wizard". During the End Phase, add 1 "Dark Time Wizard" from your GY to your hand.
● Flip a coin and call it. If you call correctly, destroy all monsters your opponent controls and inflict damage to your opponent equal to half of the destroyed monsters' combined original ATK. If you call it wrong, destroy all monsters you control.
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Graceful and Skull Dice
Quick-Play Spell
Roll 2 dice, and apply the following effects for the rest of this turn.
● All monsters you currently control that mention "Dark Time Wizard" gain ATK/DEF equal to the dice roll x200.
● All monsters your opponent currently controls lose ATK/DEF equal to the dice roll x200.
If your opponent Normal or Special Summons a monster(s) while this card is in your GY: You can banish this card and target 1 of those monsters; roll 2 dice, and if the total is 6 or higher, destroy that monster.
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Now, I see coins and dice, and I cringe.
But
Probably not consistent or powerful enough if you don't play a few more monsters to achieve the Dragon's Wizard RNG. But I can see it working in a funny build.
What do you think?
I think this edge case can be handled without a direct nerf to his kit. Just a tweak to his sequencing and play pattern is enough to break the loop.
They could double down on Morty's self-annihilation theme.
I think there are a few options, some are simple and sensible, some are unhinged but funny.
Here's my rough take:
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What do you guys think?
I'll make up anything(legal & sensible) to make a potential Archeron support feel like a playable boss.
Macro-Man from Awaking the Dragon sure was a jumpscare.
Had to improvise a way out with my jank.
Zero/Raye's quick effect worked pretty nicely with Zalen from my Kewl Tune engine.
This was the same list from a previous post.
I also had the chance to Crossout Designator on a Striker player's Widow Anchor when I opened with a Kewl Tune. Must have confused them quite a bit.
EDIT: testing image embed
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Where's my chef doctor? I need the meds for Archeron and my family.
As the plot advances, I think it would be a nice change of pace if the writers explore their what-if concepts from an earlier moment in the timeline.
>In essence, the game's storyline would be more intertwined than a forced railroad towards a single "Finality".
They could:
So, what do you guys think?
Fancy a side-story arc where we go down another path of F̵̦̿ĩ̵͓̪n̸͚̤̍͂ǎ̸̛͕l̷͇̻̐̚i̶̺̗̋͝t̸̺̰̚y̴̢͈̿?