▲ 13 r/Cubers

Finally applied the stickers to my Emerald GAN 15. I have mixed feelings.

My wife bought me this amazing cube for Christmas. I've got it out and just played with it and practiced fingertricks, and it's amazing. I love just flicking it around. But I never used it because of one problem...

Two sets of stickers.

I hate making decisions. And in this case it's a big one. Options are standard square ones, or what I guess I would call jungle themed mini stickers (pictured.)

On the one hand, it's a unique and beautiful cube. Why would I want to cover it up with stickers that hide most of it?

On the other hand, it's obviously my best cube. I want to use it as my main for timed solves. But the jungle stickers aren't easy to see without extra rotation, and even then can catch the light funny, and are a little off from standard colors anyway. (Gold and silver instead of white and yellow, a magenta/purple instead of red that changes in the light... yes the top front edge in the photo is magenta even if it looks blue at an angle.)

I finally decided, as you can see, to use the jungle stickers. Actually somewhere along the line I misplaced the square ones, and I had decided to use them, and was kind of relieved when they weren't in the packaging and it helped me realize I actually wanted to do the jungle ones. I know I could find them if I looked, and they're probably on my bedside table, but the feeling of relief when I didn't have them made me realize I was making the wrong choice.

I love it, it's beautiful, but it's a big handicap. I will never be able to use this amazing little device for my best solves because I cannot process or find the colors. It's more art than practical now.

So I'm sad and happy at the same time.

For what it's worth, I'm a slow solver and the quality of the cube has almost no impact on my time. Still, I like to use my best equipment when I'm trying my best you know? Plus turning this thing is so satisfying.

Life is full of choices, eh? And many involve sacrifices. I love this cube and I am glad Iown it. I'm going to focus on that.

u/RemindMeToTouchGrass — 11 days ago
▲ 65 r/Modesto

A user on the Modesto subreddit is spreading false information about the local shelter, and you should know that before taking him at his word.

User jhixson has made 2 posts in this subreddit sharing a story from K9 Avengers.

As someone with veterinary medical knowledge, based solely on what he is sharing, the information doesn't make sense. Because I care about animals, I don't want people taking this story at face value and then directing anger towards an animal shelter. I'm not contradicting observations or claims, but simply sharing basic medical knowledge that illustrates jhixson has a misunderstanding of the situation. I have no personal or insider knowledge of the situation, but I promise if you share this post with a veterinarian at any level of practice from general to specialist, they will agree with what I say here.

His new post can be found here: https://www.reddit.com/r/Modesto/comments/1udicjs/comment/otd1qi2/

Before you read the story, here are some basic medical facts:

-A brachial plexus avulsion is an injury affecting the nerves that come out of the spine and control sensation and movement to the arms. It is a traumatic injury where those nerves are forcefully stretched or completely ripped out of the spine. This happens with very forceful contact on the shoulder. The classic case is a dog jumping out of the back of a pickup truck, but it can happen with other falls or trauma. It occurs because the high mobility of the shoulder joint leads it to be less rigid, and severe sudden displacement of the shoulder can rip the nerves out where they insert into the spine or shortly after they leave the spine.

-Muscle atrophy from disuse-- for example, if you break a bone or tear an ACL-- generally happens gradually after several weeks. This is because the muscles still receive nerve impulses telling them to fire, telling blood vessels to open, and so on. However, after denervation-- such as with a brachial plexus avulsion-- where nerve impulses to a muscle are completely cut off, atrophy happens rapidly in a matter of about 2 weeks.

-As a quick side note, a veterinarian who has not diagnosed a denervation injury and reasonably is suspicious of a less severe injury causing pain might very easily give an inaccurate estimate of how long it would take for muscles to atrophy.

-Generally speaking, brachial plexus avulsions cause dramatic and obvious lameness. In most cases, based on the most commonly affected nerves, a dog will be entirely unable to lift his limb. Amputation can be recommended with this injury due to the possibility of damage to the limb-- with loss of sensation dogs can chew their limb or it may drag on the ground, causing wounds that they are unaware of.

-Puppy long bones, like human long bones, start as cartilage and then ossify over time. This process happens at different locations and eventually those separate centers combine to form a solid bone, but before they do, we can see lines of cartilage between them.

The first image shared above is of a normal puppy elbow. Look at it closely before proceeding, especially the far right image.

JHixson and K9Avengers are accusing their local shelter of abusing this dog based on a few things. I will not be making a diagnosis or interpreting findings, but I encourage you to take the basic medical information I shared above and apply it to the details they shared in their accusations against the shelter.

  1. They say a fracture was seen on shelter x-rays based on this image, which was not properly addressed.

https://preview.redd.it/4l859129v59h1.png?width=1955&format=png&auto=webp&s=c1bb1b1e5e3bbd618b9e0fd5451bdd4f0ddd8dcf

  1. They claim that failure to address this fracture lead to the brachial plexus avulsion, which they describe as nerves dying over time. This has no merit and does not make sense, other than indirectly, in the sense that theoretically some minor pre-existing lameness could have made the dog more likely to trip or fall in the care of the foster.

  2. They say the foster heard a loud yelp and then saw a dramatic lameness. The dog was later diagnosed with a brachial plexus avulsion. In hindsight, they say the dog was maybe always lame.

  3. They then brought the dog to the shelter and left it, and the shelter treated it as a surrender.

  4. They say that the initial vet-- not the one who diagnosed a brachial plexus avulsion, but the general practice vet who was concerned about a fracture-- said that the degree of muscle atrophy indicated an injury several weeks old, while the dog had been with the foster just a couple of weeks, not several.

Hixson doesn't like medical facts getting in the way of a good outrage, and so he has blocked me, deleted his original post where I shared this information, and then made a new post where he hopes I won't respond. But I think accurate information is useful in coming to conclusions, and so here is that information. It is highly possible the shelter did a bad job communicating with the involved parties, based on the version of events shared, but I would take even that with a grain of salt based on the clear demonstration that jhixson is not a reliable source of information.

That's all I have to say. Thank you.

u/RemindMeToTouchGrass — 13 days ago

The weekly FAQ is dead. Any thoughts as to why?

Diablo 4 has a stickied weekly thread for simple FAQs, but for some reason it is mostly dead. I find that surprising because there are so many passionate players of this game and so many who like to help others, and because other gaming communities often have such an active weekly sticky by comparison.

Just for example, GTA Online has a similarly sized community-- D4 has 693k visitors and 15k contributions per week, GTQ Online has 647k visitors and 17k contributions per week-- but compare their weekly sticky to ours.

I think this is a bummer because these pages are so accessible to beginners and such a good source of information. Take a look at the current GTA weekly thread, for example. (https://www.reddit.com/r/gtaonline/comments/1tvd4s5/simple_and_frequently_asked_question_thread/) Every question has 3 answers, and some of them lead to full discussions. Meanwhile, our FAQ is almost entirely questions and not a single answer.

So I'm curious if you have thoughts on why this game doesn't have that. I used to spend a ton of time on the GTA threads answering questions because it was fun and because I had a wealth of knowledge to share after years of playing and reading everything I could. I'm relatively new to Diablo and not as well versed, so my knowledge is limited.

Do you feel you know a lot about D4? If so, do you hop on the FAQ thread? If not, is there something that could be done to get you there?

reddit.com
u/RemindMeToTouchGrass — 20 days ago

realvmouse - Watching the bodies fly around is the best part.

Just cleared T12 Mephisto for the first time. Clash Paladin, borrowed my wife's flawless Horadric Amethyst. I never got tired of watching the followers get nuked and their bodies launched into the air, no matter how many times I Saw it.

twitch.tv
u/RemindMeToTouchGrass — 23 days ago

Anyone have more info about this "fortress cooldown bug" if your cooldown reduction is above 40%?

Someone linked in another post here to helltides.com and I was looking at the top Paladin build, and it mentions this:

tips:1. Keep Cooldown Reduction at 40% or you will trigger the Fortress bug.

https://infinitybuilds.gg/en/builds/0Z7tIuLbas

I can find a lot of discussion about curious fortress behavior, but I haven't found anything else about this specific bug. Do you have info you can share? Thanks!

edit: Just realized I may have misinterpreted, maybe you need to keep it to a minimum of 40%... not sure. Would love to know if you have more info.

reddit.com
u/RemindMeToTouchGrass — 25 days ago

Why don't Blood Mad builds recommend stacking fire resistance on everything?

I'm sure this is a dumb question but I am looking to know why it's dumb.

I see builds like MrRonit's pit 140+ Clash build that recommend Blood-Mad Idol. But they still balance damage, eg by advising an emerald, a topaz, and a ruby in jewelry. They still balance damage resistances on their gear.

But if I'm understanding right, all damage from Blood Mad is turned into fire damage. If you wanted to really min max for a deep pit push, wouldn't it make sense to really lean into it with only fire resistance on gear, three rubies in jewelry, etc? Or is there a reason that's not a good idea?

reddit.com
u/RemindMeToTouchGrass — 28 days ago

I tried couch co-op and it helped me gem farm Seer's Reach. (Also don't forget you can play Diablo 4 on your phone/macbook/tablet)

This is mostly a PSA walking through Couch Co-Op since I haven't found some of the specifics I was looking for elsewhere. I wanted to explain how it works and also mention it's got slight utility for 1-player gem-farming with a 2nd account/person.

My wife and I don't "need" couch co-op because we have 2 x-box's and 2 TVs side-by-side. Still, I was curious how it works, and tried it out.

First, the stuff you can easily google, but just to have it in one place:

For those who don't know, couch-co op means anyone with an XBox account* (even if they don't own their own copy of Diablo) can join you and play Diablo as a 2nd player. You just sync a second controller with the x-box and fire up Diablo, and it will pop up like an old arcade game "player 2 controller found, press any key to sign in." You'll sign into their account, and voila! 2 players on one screen. [*edit: also works with PS5 but the people co-opping have to be on the same console-- no cross-platform co-op, of course. And no PC co-op.]

The mechanics are what I had a harder time finding.

Quick aside: my wife frequently falls asleep on the couch next to me while we play. When that happens, I take her controller and I run Seer's Reach for both of us. That way I don't end up having to try to manage her inventory, and she's happy when she wakes up to 20-40 of each type of Royal Gem. So this is my "normal" gameplay loop on Seer's reach. It's not too bad to control both people at once; any time you reset a dungeon you have to use the second controller to hold "left" and press "a" to confirm, and you have to stop right before you get to the boss to teleport the 2nd character so they don't miss it, but as soon as their health bar on the left turns red (even if they're not visibly loaded in) you can kill the boss. Then you pick up your stuff, take her controller, pick up her stuff, I exit dungeon, I press down on her controller to take her to town, I reset dungeon, confirm on her controller, then run it again until the boss room.

Couch Co-Op has pros and cons, but overall it speeds this process up. I'm sure some of you have noticed that this also has the potential to have a family member or a friend come over and sign into your account to be used to double your gem fragments, but you didn't hear it from me.

So here is how Couch Co-Op differs:

  1. The second player is always transported to you. They don't have to teleport or anything; you go off the screen, they are insta-teleported (no portal effect/delay) back onto the screen. This is true even if, say, they die in a nightmare dungeon and you enter the boss lair; their dead body will be teleported into the lair with you.
  2. 2nd player doesn't have to confirm anything anymore. They don't have to confirm dungeon resets, teleports, open Kurast, open Pit, whatever. Player 1 is just in charge and everything happens instantly, which is a nice speed buff for repetitive farm runs.
  3. Player 1 can actually pick up stuff for player 2, and it will go straight to their inventory! Every piece of loot is labeled "P1: " or "P2: " and if player 1 picks up loot labeled for player 2, that loot will drop straight into Player 2's inventory. So you can actually run the entire farm loop without touching the 2nd controller at all, other than inventory management if needed.

It took me a bit to realize this because the first time I played with co-op I was trying to pick up items and they kept falling on the floor for player 2, but it turns out my wife's entire inventory (including gem/rune screen) was full.

Those are the pros, but there is one pretty big negative:

  1. No loot filters! Your loot filters are inactivated and unavailable, which is really a huge pain when all you want to do is pick 3 gems off the ground, especially if you're using a small screen (I'll get to that). I was really hoping you could set a new co-op loot filter but I don't see any option like that on the menu.

So as you can see, couch-co op does open some avenues for convenient farming with a second account if you live with or know someone who is willing to sign into your xbox, whether or not they're actually going to sit and play with you.

Another thing I tested-- I know you can remote play but it's only in the past few weeks I've really messed with it.

Did you know you can pull out your Android or Apple smartphone and just... play Diablo IV? It's all web-based and hosted by your xbox. You have to change some settings on your xbox-- make sure it powers down into standby mode-- and then you just go to the xbox site (https://www.xbox.com/en-US/play/) and click on your xbox device.

Playing on a small phone like I am (Samsung Galaxy for me) makes it impossible to see much, so I don't recommend it for much beyond going to a low tier where you're invincible and farming gems. But for that? Any time you have 5 minutes to kill and a phone nearby you can log in and do 2 or 3 runs. I have no problem doing a Seer's Reach run with one hand while eating with the other, for example. It turns your touch screen into soft buttons with a layout like the xbox controller, but you can customize it. It's actually pretty snappy!

Additionally, this works on laptops as well. But you don't need a Windows machine or any special software. I just tested it out on my Macbook Air finally-- I've been meaning to try it. Just go to the website, and plug in your controller to the USB-C slot in your Macbook, and voila. Full game, on your computer, anywhere, any time. (To be clear, again, you need to own the game on your xbox and connect to your xbox.)

One thing you cannot do as far as I can figure out is use your phone as an xbox controller while playing on your computer. I was really hoping for that, because then you wouldn't have to travel with a controller to play xbox on a big screen.

Now, there's one thing I am not totally clear on: couch co-op online.

Here's why I'm not sure-- I'm at home, and when I'm home and I plug my controller into my Macbook Air and turn it on, it also turns on the xbox. When I plugged a second controller in, I got a warning pop up saying remote play is for a single account only, but this was from the web app, not an in-game/Diablo notification, so it may not cover couch co-op. While I was trying it at home, it worked just fine-- I took my laptop into bed, plugged both controllers in, and played around with it for a bit, and everything worked just like on my xbox/tv screen. I presume that the warning I got was just a generic one because most games don't have something like couch co-op, and it would work just the same if I were to travel with 2 xbox controllers. However, I can't confirm this. It's possible it only worked because of some local WiFI/player 1 connected to the xbox directly-type shenanigans. I could probably google it but I failed to find something on a quick search.

Anyway. I'm sure this is obvious to most of you and old news, but if you're like me, the fact that you can play Diablo on your phone or laptop is kind of mind-blowing and it feels like everyone should have been talking about it when it came out, but I didn't hear much about it. I hope at least a few people read this and are excited to try it out!

u/RemindMeToTouchGrass — 30 days ago

Rolling off +zealot skills... is it only offensive that works? Or is it bugged?

Edit: It seems others have had this issue as well, so I suspect this is bugged. See also:

https://www.reddit.com/r/diablo4/comments/1tj7fvd/cant_cube_reroll_off_zealot_skills/

https://us.forums.blizzard.com/en/d4/t/you-cannot-use-remove-and-focus-reroll-on-a-zealot-skill-amulet-on-horadric-cube-paladin/256945

And the same issue for the S14 PTR:

https://us.forums.blizzard.com/en/d4/t/bugknown-issue-mythic-unique-in-cube-skill-affix-not-recognized-by-adept-prism/258210

I am not saying you can't or no one is ever able to re-roll +ranks to zealot, but there does seem to be some scenario where it bugs. If you've had this happen to you, it would be helpful if you share below-- maybe what kind of item you were rolling, what you tried, what the other affixes were, I don't know what other info would be useful... maybe if it wasn't legendary, did you try removing instead of rerolling affix?

[/edit]

Was rolling a great amulet in the cube with 3 offensive multipliers and trying to get crit chance on the 4th.... rolled a dozens of times without issue, chaotic reroll on whatever it landed on-- main stat, juggernaut skill, physical resistance, all resistance, etc. Just use the right prism and roll again.

Until I hit +2 to zealot. My amulet is legendary so I can't try removing affix but chaotic/focused reroll won't work with any prism (denies recipe combination in red text). Of course I could try offensive, but even if +zealot skills are considered offensive, it will have a 1 in 3 shot of rolling off my GA crit dmg multi (I rolled max vuln multi at the occultist so it's protected and my other affix is all damage mult).

Can't do chaotic or focused reroll with any prisim except offensive-- tells you the recipe won't work. Either it's bugged, or zealot is classified purely as offensive.

Does anyone happen to know which?

[edit] Update: I looked into Zeal builds and was tempted to save this in case I tried Zeal but was more interested in experimenting for science.

I re-rolled using offensive prism. Of course it immediately targeted my GA crit multi, which was the risk I knew I was taking (I already had kissed it goodbye). I rolled 10 more focused offensive just to see, and in that time it targeted the other 2 several times, but never targeted Zeal. I then did chaotic reroll with offensive, and it rolled the others to different things, but did not fix the apparent bug-- still could not target Zeal with main stat/skill prism, would still say recipe not matching or whatever.

I finally tried without a prism and was eventually able to re-roll it chaotically.

reddit.com
u/RemindMeToTouchGrass — 30 days ago

Which version of zDPS paladin is stronger this season?

I started speccing into a zDPS paladin, but during my workday I'm reading as much as I can about these builds.

I noticed there are two major variants of zDPS pally, and I'm wondering if the community has an opinion on which is better. I'd love to try out both but it's late in the season and I don't know if I'll have time, so I'm going to focus on the one I'm already speccing towards, but wondering how much of a leash to give if it feels weak vs quickly trying out the other. (I'm also going to hold off on transfiguring until I know I won't need to change my tempers!)

This is kind of hard to playtest since you can't really smack a practice dummy and the effectiveness to some degree depends on who you're playing with. I have a duo who is a bit of a glass cannon, so I'll be mostly testing with that.

The two major variants I've found are:

  1. No basic or core skills/Arbiter oath

Example: https://maxroll.gg/d4/build-guides/support-paladin-guide#skills-header

This build uses the Disciple oath and Condemn on low cooldown to remain in Arbiter form, proccing Sanctis of Kethamir to constantly provide 30% increased aura potency. It applies Judgement with Purify, which procs after 3 seconds to consume judgement and heal by Aspect of Light's Mending.

  1. Judicator oath/Basic skills

Example: https://mobalytics.gg/diablo-4/builds/support-paladin#e6f581ce-65f9-4176-8d09-5b8ec49300bb-skill-tree-0

This build takes the Judicator oath and uses Holy Bolt/Blessed Hammer to apply Judgement, and then heal teammates by proccing Aspect of the Light's Mending when the next hammer hits. Judicator oath also causes each enemy hit to take increased damage stacking up to 80% until death.

Both take max points on each Aura and use Fortress with the Entrench node, Sundered Night unique axe to trigger Consecration repeatedly and Iron Conviction for the aura buffs.

Has anyone tried both? Or, just looking at the builds, do you have thoughts on their pros and cons? My main goal is making my teammates unkillable, with damage buff as a secondary bonus, but I'm currently speccing into the 2nd build mentioned, which focuses on Fanatacism aura tempering. The other build focuses on Defiance tempering, which is more up my alley, but I haven't looked at all possible synergies and interactions, and I hate when I think I can change something to meet my goals and don't notice that I just broke something that was used to proc something else and end up crippling my build that way, so I will use it as written first before experimenting. (I hadn't seen the other build and probably would have gone with it if I'd seen it first.)

It seems like the Judicator build will provide more consistent healing instead of mainly healing on bursts of Purify, but might have weaker auras, just from reading their builds.

u/RemindMeToTouchGrass — 1 month ago
▲ 28 r/diablo4

Ugh. I joined the "Salvaged my Flawless Horadric" club (and more)

Been leveling my Clash Paladin for awhile and finally had enough, decided to level a Barb with the goal of carrying my wife through enough pit 150s to level her glyphs. (I topped my Pally out at a solo 130 pit....no gem strength transfigs, glyphs mostly in the 120s.)

Start new character, open all my saved cache's, instantly hit Level 70 but have a giant pile of loot on the ground. World boss in 5 minutes, want to clear out my trash fast. I go into my stash and pull out my Heir of Perdition with 2 flawless horadric gems from my other build, as well as my Ring of Starless Skies with a Flawless Horadric Emerald, and the uniques I need (I always save 1 unique of each type in my stash just in case, then just replace it if I find a better one). I very stupidly did not equip or protect them.

I've been in endgame so long that most of what I pick up is junk, so my routine is stash the 1 or 2 uniques that might be worth recycling or any multi-GAs good enough to keep for a future build, and then scrap everything in my inventory. But of course I wasn't going to make this mistake now. Mark as junk, recycle junk, mark junk, recycle junk... then muscle memory kicked in about the 4th or 5th trip and I hit the "scrap all" button.

I did all the gem runs myself, didn't buy any or trade any. Last night before bed, for example, after my wife fell asleep on the couch, I took her controller and did 72 Seer's Reach runs for the 2 of us with my speed version of paladin. That's pretty typical. Took 1.5 hours (including scrapping items, restroom breaks, and so on). (I've had fun working on it-- coming out of Falling Star I almost automatically trigger Conceal from runes - move 50 meters and conceal, then alternate between casting rally and condemn and falling star, have +6 evade boots and arbiter evade through terrain and stuff, blood-mad idol for extra speed boost and runes also casting rally when I use falling star).

God this feels bad. I knew it was dumb to spend my life doing this but you know how the obsession takes you? You know how you just can't stop because you've been going so long, the grind might eventually pay off, you're getting there, just gotta lock in and keep going? Eyes burning, back sore, tired from no sleep, headaches, but you've got the obsession, you've got the bug, you don't want to stop and hell you're an adult and no one can tell you what to do as long as you don't lose your job over it so you just keep grinding?

Lost it all. I mean I still have a few flawless horadrics on my other character but I think I had 5 total and my wife has 6, and I just lost 3, plus the best unique and mythical items that I've found in dozens or maybe even a couple hundred hours of gameplay. But I wouldn't care about the items if I could just get my gems back.

Ugh.

reddit.com
u/RemindMeToTouchGrass — 1 month ago
▲ 22 r/diablo4

Humble Request for Choron's Wager: Next season, either put it at the start OR let me complete it after the boss spawns

It takes me several dungeon runs to get enough to make a wager, and inevitably I get the option to make a wager when my bar is 95% complete. As far as I have seen every wager involves killing 100 mobs. So I kill 20 mobs and the final boss spawns. That's fine, I still haven't dodged/rank a potion, whatever... but I can't continue going through the dungeon to kill the rest of the guys anyway.

That seems unfair. Why not move the wager to the start automatically, so I have a chance to complete? And if not that, fine, but after I kill the boss let me go back to trying to satisfy the terms of my wager.

I wouldn't mind if it were fairly random but it seems like 90% of the time the wager is late in the run.

Edit: someone pointed out my mistake... I always kill the boss when he spawns. Never really thought about it. Apparently you can just go complete the wager as long as you don't kill the boss, which mostly resolves my complaint. Thanks person who used their brain.

reddit.com
u/RemindMeToTouchGrass — 1 month ago

S13 Clash build, especially for bosses, what's the rationale for Consecrate over Aegis?

EDIT: THIS IS A DUMB QUESTION. SORRY. Fortress + resolve gives over max block chance instantly. I iknew that until like 2am last night when I wrote this dumb question. /edit

For clarification, I have +ranks to Juggernaut skills on all my seals, it ends up being +15 ranks to Juggernaut skills. Consecrate is at 1+0 while Aegis is at 1+15.

My block chance is not that high, since it's not a big priority in a Clash build, I'm not on right now but I think it's in the 40s.

But Consecrate seems to mainly do 2 things: 1, x7% damage, and 2, mark enemies in a wide area for Paingorger's. (It reduces resource cost but that's irrelevant inside Fortress, and it does fortify, which is irrelevant with 72 stacks of resolve inside Fortress, and weakens, which does offer some synergy.

Meanwhile, Aegis gives 44% block chance, can grant unstoppable, can be cast for free when resolve used, grants 8 stacks of resolve (I guess this is not very useful inside Fortress since we're always at max stack), and increases block damage reduction by 15%. Shiledbearer does increased damage equal to 110% of block chance, so with Aegis that's an increase of 48%[x] damage instead of 7%x, that's a pretty huge difference.

For pit pushes, I can see how the increased range for Paingorgers might trump other factors, but does it really make up for a 40%x damage boost compared to Consecrate? Are ther eother factors that I'm not considering?

Thanks for your thoughts!

reddit.com
u/RemindMeToTouchGrass — 1 month ago

Questions about #1 Clash build with Blood-Mad Idol. (Can't reduce health to less than 1 inside fortress? Pelghaim function against bosses?)

The #1 Paladin build as of May 25 (reached Tier 143 on May 21) uses Thul (freeze enemies) and Ring of Pelghaim to apply ramping up damage to enemies that are affected by freeze (which includes staggered bosses since they get all CC).

This build runs blood-mad idol on charm instead of Griswold, which says all damage you take is increased by 200% and then applied as burning damage over 4 seconds. As far as I know you can't see all nodes on the skill tree they chose, just the abilities. So my first question is: do you think it's plausible that they're taking the Fortress node saying your damage can't be reduced to less than 1 while inside the fortress, so that blood-mad idol is constantly buffing damage and there's no drawback from burn while inside fortress?

The problem with this is no extension of fortress duration, but that doesn't matter against bosses, and can be mitigated by cooldown reduction and being highly aware of when fortress is about to expire.

My other question is, can you confirm that Pelhgaim works against bosses the way I am interpreting it? First, constantly applying freeze any time you use an aura or consecrate will spike their stagger bar, and then while they're staggered, Pelghaim will be permanently causing them, from then on, to take 10-15%x increased damage per second staggered. That means that for the rest of the fight that remains, right? So each stagger would add like 100-180% (12s x 15% at best) multiplicative damage from then on as long as you fight that boss?

Thanks for your thoughts!

reddit.com
u/RemindMeToTouchGrass — 1 month ago

I've got my Hammer Paladin movement speed to 255%. Any ideas on pushing further?

Edit: if you're just here to say movement speed cap is 200%, make sure you're up to date with your info!

See for example https://www.reddit.com/r/diablo4/comments/1t9s11y/has_the_movement_speed_cap_changed/ or https://www.reddit.com/r/diablo4/comments/1tfz59g/comment/omdrq16/

[/edit]

I want a build that just flies.

Of course I have 30%[x] in arbiter form, max roll movement speed on boots and amulet.

I went back to Argent Veil for this build over Starry Skies. Cooldown reduction on amulet and ring.

Boots have evade reduces cooldown, arbiter's zephyr (reducing arbiter evade cooldown)**, and instead of evade cooldown% I went mobility cooldown%.

I have the Falling Star can be cast twice skill tree node, so the mobility cooldown helps me do more falling stars.

I use 2 runewords for speed. I wish I had taken notes as I went because a lot of ones that I wanted to try didn't seem to work.

I couldn't exceed 200% movement speed cap using Qua for some reason-- this seemed like the obvious choice (like CemQua). I guess it's treated like additive/stat speed, which makes since because it's not triggering a skill.

I also couldn't use Jah (replace your next evade with sorceror's teleport) for increase TP distance. Or rather, I could, but it only affected standard teleport, not Arbiter's teleport, which is useless.

I ended up using Ner (invoke Rogue concealment, with speed bonus, unstoppable, stealth) and Kel, invoking Paladin's Rallying Cry (increasing resource and movement). This also helps with the loss of Starry Skies a little.

So if I evoke arbiter and trigger both runes, not only do I get up to 255% speed but my cooldown on Falling Star and Evade are both extremely short, to where I can pretty much spam 2 or 3 evades and a falling star in between with no break.

Obviously this sacrifices tons of damage, it's not for high tier pushing, but I love having it in my pocket. One of my grinding goals right now is to run through war plans until I get some mythic nodes that might drop horadric jewels, since I'm tired of running Seer's Cavern or whatever-- plus a horadric direct drop would be so much time saved. But it also helps with Seer runs.

So, any thoughts on how I can push this further?

Thanks for the info!

Update: quick video

https://reddit.com/link/1tgi9zh/video/263w5l1y5x1h1/player

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u/RemindMeToTouchGrass — 2 months ago

Thoughts on abilities for maximizing late game boss fight potential on Hammer Paladin builds?

Every Hammer Paladin build for season 13 is based around Blessed Hammer core, most agree on Defiance and Fanatacism aura, and the Arbiter of Justice ultimate.

But I do see some differences or at least discussions about the last 2 abilities.

Most of the base and leveling guides use Condemn. I think I'm missing why that's useful, to be honest. Grouping enemies seems to have little value with spiraling hammers everywhere, stunning certainly isn't useful against most bosses, our wing strikes do a good job applying vulnerable and we're in Arbiter all the time, and movement speed is maxed out. So I tend to side with builds that swap this out.

Aegis was my go-to, since with Shield Bearer and Aspect of Redirected Force the block% is turned into a potent damage buff. However, my block chance is at 86.5% without proccing it, plus I can put a couple points into it and take it of my skill bar and still have it proc passively when resolve stacks are consumed. With Defiance Aura and a "heal on hit" affixes doesn't this create constant passive procs? I don't notice that happening but it seems like it would, making it useful to put points into but not have on your skill bar.

Honestly I'm not sure how useful I find Falling Star. It's good to avoid some things but I'm on console so not being able to control where it lands is a big negative when dodging a screen full of ground effects. The damage is weak. I like it for zooming around maps with the "kill vuln enemy reduces CD by 0.5s" but for bosses I swap to x20 dmg when sued twice in five seconds. Still, the damage is low, mobility isn't needed, it seems like it's not that good for boss fights, unless I take away the 20s reduced CD on arbiter form for faster wingstrikes and need a way to stay in arbiter form.

But if I leave Fallling Star I've got one spot left. The two I'm considering are:

Holy Light: without many points to put into it, it's not going to be very useful as damage, but the 12% healing is nicel. Especially since I'm already prioritizing aura skills and disciple skills for bonus skill points, there's some synergy with the other auras. It also gives fortify with Rite of Submission. This seems pretty good for survival.

Consecration: Healing over time, plus a small x7% damage bonus. With just a couple points it reaches 32% healing.

What are you thoughts? What's your skill bar look like, and do you change it if you're going to prioritize a boss battle? Would you consider removing Falling Star and using both Consecration and Holy Light?

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u/RemindMeToTouchGrass — 2 months ago
▲ 1.4k r/diablo4

Blizzard absolutely must make this item tradeable in the next patch, what an oversight.

I carried this around until I found a sister paladin and then tried to offer it as a token of my love, before I realized it was account bound. It should be tradeable! Blizzard please fix this!

u/RemindMeToTouchGrass — 2 months ago

Have you reached 100% Aegis uptime on my Blessed Hammer build?

edit: lol title. No, you haven't, because I won't let you play mine. But um, have you done it on yours? [/edit]

I specced into a new build and I love it-- it uses Aegis to reach 100% block chance and several synergies with block. The guide I follow says you can get it to 100% uptime but I am not even close. Is it just cooldown reduction affixes/charms/seals? Are there glyphs/Paragon changes I should make?

I'm not sure if this is a dumb question... I mean the answer is "yes do that" but I just want to see if there's a particular focus or idea that I'm missing.

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u/RemindMeToTouchGrass — 2 months ago

Mostly a gripe but open for advice: builds that jump are so frustrating on console vs certain bosses

I'm doing the Maxroll Blessed Hammer Paladin build where you stay arbiter. These require you to stay in arbiter form to maximize damage stacks.

I'm trying to get the recommended ring; I've upgraded like 15 plain rings so far and gotten every other unique, and so I'm trying to target farm Andariel and the others that drop it, but I have been struggling so much with just getting past the first lair bosses. When they do the poison thing that traps you in a circle, you just can't touch your arbiter flying abilities, because you cant' really aim them. Sometimes I just have to dodge something and try really hard to use the joystick to land somewhere good, and sometimes he just chooses to fly straight across the map outside of the poison and die. I got him 90% down so many times, and would just have some kind of bad luck... like it was either die or leap to dodge because my other mobility skills were on cooldown, boss had been flying around long enough that I've lost my fortify and heal stacks, all my potions gone, and I'm slowed by the garbage he throws down, so this is it.... gotta take a leap of faith-- goddammit dead again.

I quickly half-reworked my build before going to bed tonight into a Blessed Hammer Judicator build but I didn't have enough block and it didn't generate much fortify, so it was pretty squishy.

I can't get that stupid ring (argent veil.)

It occurred to me right before I went to bed that I don't have to beat the intro lair bosses on torment VII, I should probably go back down. I was thinking I wouldn't get the grand lair key or whatever at lower levels, but I guess right now I'm just trying to unlock the boss that will unlock the higher tier lair key so damn. I probably should have just dropped a few tiers. I'm dumb.

Edit: I'm an idiot, see my reply to the conversation below.

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u/RemindMeToTouchGrass — 2 months ago