



"SSJ3 Gokus in the lobby? I better keep my ratting ass in spawn or im FINISHED!"
Since snowball procs off of assists, you can utilize korin's large buff range to get stacks!
This is very much so niche, so i doubt it will get much attention, but its still something to consider if you're playing a character that heavily benefits from that card such as frieza or gotenks
PRIME EMBRITTLEMENT USED TO BE SO NASTY WITH THIS COMBO I MISS IT
Its very much so a case-by-case thing, but a decent chunk of the launch characters have some... fairly awkward jabs in comparison to the newer releases to say the least.
I don't think the adjustments should be anything crazy, only god knows what the game would look like if everyone had OFA deku's levels of reach on their basic attacks. Something like a smidge faster animations or an extra meter of lunge would be appreciated/interesting to see on some of the weaker characters
》 For starters, I was playing as Goku with a skin based on his fight against raditz and my lane mate was a piccolo with a similar outfit (with early dragon ball Z artstyle, similar to how SSJ Vegeta looks different from the other vegetas and whatnot)
》 Maneuverable perspective cameras were added, you could change the camera to be directly behind the character and even near ground level unlike before.
》The divine draw was based on krillin's bean/stone throw from FighterZ, where every character's basic attack was replaced with a ranged rock throw that can be replaced by a senzu bean if they hold the input down and refill a bit of their health.
》Was in bot lane, either fighting raditz or roshi....
》 Some cards were actively switched around to different levels, we now have three cards per type