
Steam Capsule done for Blood Miner game
A huge thank you to u/Alguemcoml for making this awesome Steam Capsule for my game Blood Miner!

A huge thank you to u/Alguemcoml for making this awesome Steam Capsule for my game Blood Miner!
I need a 3d quokka model based on the same style as Malber's raccoons. It would need to be rigged for animation. I'm willing to pay, but I am on a fixed income so it can't be a whole lot and maybe broken up in payments. I included the raccoon and a quokka pic. DM me if interested. Thanks.
What kind of data, if any, do you collect from your game demo/beta from players? Do you embed something to collect data in game or just rely on comments/surveys?
Playable Link: https://tecvoodoo.itch.io/blood-miner
Platform: Web (browser / WebGL)
Description: Blood Miner is a cute-and-gory idle/incremental game. You're the Ghoul:
adorable animals tumble down a mine shaft faster than anyone can process
them, and your job is to chop, clear, and descend.
Each chop banks blood (your currency) and piles up leftovers that fill a
gauge — pop the cap and a dragon swoops in to devour them and supercharge
the row. Spend the blood on more pipe outlets, auto-chop minions, and
animatronics, then dig one row deeper. The catch: outlets clog and back up,
cascading down the pipes, and if the floor overflows your animals bolt
off-screen — so a big part of it is keeping the line flowing.
What makes it different: no ads, no timers, no "watch a video for a reward,"
no paywall in front of progress. The full game will be a premium one-time
purchase; this demo is a free taste, capped at 15 rows.
There's an end-of-run feedback box built in — I'd love to hear what works and
what doesn't. Thanks for playing!
Free to Play Status:
Involvement: Solo dev / TecVooDoo LLC — I do the design, code (AI-assisted), and everything else.