Image 1 — Another Argenti clear hits the district
Image 2 — Another Argenti clear hits the district

Another Argenti clear hits the district

Thank you Lygus for being the perfect jobber for me to unbench Argenti on.

7 cycles taken, mild improvements!

u/Samsemy — 11 days ago

I made this like a year ago as a funny exaggeration, but it gets more funny and less exaggeration each patch

Can't wait for playable Akivili to start dealing damage in multiples of the damage integer!

u/Samsemy — 1 month ago

My Acheron novaflare concept

Already made one of these for DHIL and I had a lot of fun with it, so based on info we've gotten I thought a bit about how they would make a "novaflare". >!with an additional animation, it would probably be something cool but not that different to the overall kit like the ZZZ potential unlocks. !<I went really over the top with my DHIL one so I'll try to keep this more realistic to what actually could happen with Acheron.

  • Skill "Octobolt Flash" Revamped

Gains 1 2 point(s) of Slashed Dream. Inflicts 1 stack(s) of Crimson Knot on a single target enemy, dealing Lightning DMG equal to 160% 260% of Acheron's ATK to this target, as well as Lightning DMG equal to 60% 130% of Acheron's ATK to adjacent targets.

Than, activates a follow-up attack dealing Lightning DMG equal to 150% of Acheron's ATK to ALL enemies, counting as Ultimate damage. This effect can only trigger once and the trigger count resets after Acheron uses her Ultimate. The follow-up can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.

FUA Break: 10

  • Ultimate "Slashed Dream Cries in Red" Buffed

Sequentially unleash Rainblade 3 times and Stygian Resurge 1 time, dealing Lightning DMG up to 372% 600% of Acheron's ATK to a single target enemy, as well as Lightning DMG up to 300% 450% of Acheron's ATK to other targets.
Rainblade: Deals Lightning DMG equal to 24% 50% of Acheron's ATK to a single target enemy and removes up to 3 stacks of Crimson Knot from the target. When Crimson Knot is removed, immediately deals Lightning DMG equal to 15% 25% of Acheron's ATK to all enemies. For every stack of Crimson Knot removed, the DMG Multiplier for this is additionally increased, up to a maximum of 60% 100%.
Stygian Resurge: Deals Lightning DMG equal to 120% 150% of Acheron's ATK to all enemies and remove all Crimson Knots.
Crimson Knot cannot be applied to enemies during the Ultimate.

  • Talent "Atop Rainleaf Hangs Oneness" Minor (but important) change

-During the Ultimate, reduces enemies' Toughness regardless of Weakness Types and reduces all enemies' All-Type RES by 20%, lasting until the end of the Ultimate combat after the first Ultimate activation.

(Also great for her personal damage since the FUA will now also contribute a lot)

  • A2 Major trace "Red Oni" Improvement

-Increases the maximum stackable count for Quadrivalent Ascendance to 3 5.

  • A4 Major trace "The Abyss" Buffed

When there is are 1 or 2 Nihility character other than Acheron in the team, the DMG dealt by Acheron's Basic ATK, Skill, FUA, and Ultimate increases to 160% of the original DMG respectively.

  • A6 Major trace "Thunder Core" Buffed

When the Rainblade from Acheron's Ultimate hits enemy targets with Crimson Knot, her DMG all allies DMG increases by 30%, stacking up to 3 time(s) and lasting for 3 turn(s). And when Stygian Resurge triggers, additionally deals DMG for 6 times. Each time deals Lightning DMG equal to 25% 40% of Acheron's ATK to a single random enemy and is viewed as part of the Ultimate DMG.

  • Eidolon 1 "Silenced Sky Spoke Sooth" Buffed

When dealing DMG to debuffed enemies, ignores 20% of enemy targets' DEF and increases CRIT Rate by 18%.

(gets perfectly to 100% def shred on Ashblade team)

  • Eidolon 2 "Mute Thunder in Still Tempest" Reworked

After using Ultimate, immediately trigger 1 instance of the skill's follow-up attack, the follow-up attack now counts as an instance of "Stygian Resurge" but does not remove all Crimson Knot stacks. Skill's follow-up attack Gains 1 point(s) of Slashed Dream and inflicts 1 stack(s) of Crimson Knot on a random enemy with the most Crimson Knot stacks.

(The reason this is especially huge is because the FUA now generates 2 stacks, and benefits from the extra damage of her A6 bounce hits)

  • Eidolon 4 "Shrined Fire for Mirrored Soul" Buffed

When enemy targets enter combat, makes them Vulnerable to Ultimate DMG, increasing the amount of DMG they take from Ultimate(s) by 8% 40%.

  • Eidolon 6 "Apocalypse, the Emancipator" Reworked

Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron all allies by 20% 40%. Whenever allies deal Ultimate damage, Acheron gains "Naught", stacking up to 3 time(s). For every stack of Naught Acheron has, she can use an additional Rainblade in her next Ultimate that counts as consuming 3 Crimson Knot stack(s), additionally for every Crimson Knot stack consumed during an Ultimate, increases the multiplier of Stygian Resurge inside of that attack by 10%.

(basically now she can slash up to 6 times per ult and the final hit scales with crimson knots consumed, that said she gets her ult so often that you'll rarely get 6 Rainblades, I think it'd be cool for another dedicated support down the line that can deal really frequent Ult damage to basically round her off)

u/Samsemy — 1 month ago

My Imbibitor Lunae novaflare concept

With a certain topical discussion at hand I ended up thinking a lot about what an Imbibitor Lunae novaflare would look like, since his kit was honestly extremely fun and had some very cool concepts all the way from 1.X that I did feel were a bit underutilized, combined with the fact most of the animations in his kit you will literally NEVER see because you only wanna spam the 3rd EBA, I came up with something that doesn't just significantly add, but changes his playstyle to utilize his entire kit.

  • New EBA 4 "Scion's Roar" Energy gain: 50 Break: 50 + 30 adjacent

-Uses a 1-hit attack and deals Imaginary DMG equal to 400% of Dan Heng • Imbibitor Lunae's ATK to ALL enemy target's + X amount of additional bounce hits equal to 100% of his ATK to a random enemy, X equal to the amount of SP consumed through this attack, up to 15 additional hits.

  • New EBA 5 "Long's Cradle" Energy gain: 10 Break: 20 + 10 adjacent

After triggering a Perfect Chain, unleashes a final 3-hit draconic attack "Long's Cradle" dealing Imaginary DMG equal to 1000% of his ATK to a single enemy target, and 750% of his ATK to adjacent targets. This separate attack counts as dealing Basic ATK damage and triggers after EBA 4 Scion's Roar, if the enemy is defeated during Scion's Roar, this attack will immediately trigger against the enemy target with the highest HP on the field or at the start of next wave.

  • Talent "Righteous Heart" Reworked

When Dan Heng • Imbibitor Lunae is on the team, increases maximum SP limit by 3 for the team.

After each hit dealt during a Basic attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 7% and Crit DMG by 3%. This effect has no limit, lasting until the end of his "Chain".

When using EBA 1/2/3 gain 1/3/5 Squama Sacrosancta, and increase the maximum limit of Squama Sacrosancta Dan Heng • Imbibitor Lunae can carry by 1/2/3, at the end of his Chain his Squama Sacrosancta limit returns to 3. When he uses any EBA, Dan Heng • Imbibitor Lunae enters a Chain, the chain ends when he uses any attack out of progressive sequence, EBA 1 Chains into EBA 2, which Chains into EBA 3, which Chains into EBA 4, which chains into EBA 5 "Long's Cradle", when Chaining through every EBA consecutively, triggers "Perfect Chain" from EBA 4 "Scion's Roar", gaining 2% Imaginary Res PEN for each hit until the end of the Chain. Using Ultimate "Azure's Aqua Ablutes All" after EBA 3, EBA 4 or EBA 5 will not end the chain.

  • Skill "Dracore Libre" Reworked

Enhances Basic ATK. Enhancements may be applied up to 15 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.
Enhanced once, Beneficent Lotus becomes Transcendence.
Enhanced twice, Beneficent Lotus becomes Divine Spear.
Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap. Enhanced a forth time, Beneficent Lotus becomes Scion's Roar.

(additional Crit DMG boost "Outroar" mechanic was reworked into his talent and removed)

  • A2 Major trace "Star Veil" Reworked

When casting ultimate "Azure's Aqua Ablutes All" restore 65 energy, this effect can only trigger once and resets after a Perfect Chain ends

  • A4 Major trace "Aqua Reign" Reworked

Reduce all damage dealt by 20%, each SP consumed by this character off-sets this effect by 1%, when fully removed, ATK is increased by 60% and All other element specific DMG% boosts (Wind/Lightning/Quantum/Physical/Fire/Ice) Dan Heng • Imbibitor Lunae receives, count as Imaginary DMG bonus.

  • A6 Major trace "Jolt Anew" Reworked

After this character consumes a total of 20 SP in combat, EBA's "Fulgurant Leap", "Scion's Roar" and "Long's Cradle" count as dealing toughness damage of ALL element types.

This took a little while, is way too extravagant for Hoyo to ever do for an old character, but it takes every one of my favorite aspects about his kit and cranks it up to 9000, now you have to use every single one of his EBA's, but there's very much still enough room for flexibility, in total the damage boosts from his hit-count combo on the absolute FINAL hit of a Perfect Chain is going to be 280% DMG bonus, 120% Crit DMG and 44% Imaginary Res PEN with a complete EBA 1 > EBA 2 > EBA 3 > Ultimate > EBA 4 > EBA 5 > Ultimate, combo. Which might sound ridiculously overpowered at first, but you have to keep in mind that this buff scales through most of his damage and starts off very low, only really ramping up through EBA 4, with EBA 5 being the big nuke that benefits from most of the buffs. On average he still has very standard self-buffs for current DPS standards, I had to cut severely down on the Ascension traces and make them all utility focused so he has current day QoL, which is why the buffs in his own kit had to be stronger in comparison. The total damage multiplier values at maximum power for EBA 4 is: 3500%, for EBA 5 is: 2500%, and for his full maximum combo damage rotation: 8780%. his damage is very chaotic as it has AOE, Bounce, ST and Blast. The latter half of his combo HAS to deal insane damage to make up for the fact that the first 3 turns he's spending using EBA 1/2/3 he's doing significantly less damage, through the 5 turns it takes him to get his full combo out, Archer is using 5 full skill volleys and casting 2 ultimates, which is 14500% multiplier in pure single target not even counting his joint attack, with his Rin/Sparkle team, so DHIL still gets severely mogged by Archer even with so much damage, the counter-point is that his self buffs are definitely way better, and that he's not NEARLY as SP reliant until his final attack, so action advance on DHIL will be huge, where for Archer it's overkill, so he'll benefit greatly from characters like Sunday/SRobin and any other advancer to come later, he has room to grow with newer supports. On top of that, his E2 is monolithical, it becomes a Phainon E2 tier damage upgrade with his A2, enabling you to do EBA 3, 4, 5 and 1 all in the same turn, basically doubling his damage by cutting his ramp-up time in half.

And lastly I wanna talk about the actual animations, cause that's also a big inspiration, EBA 4 will start off with a Tidal Wave crashing down like the animation of Dan Feng VS Dan Heng, being a solid natural follow-up of his EBA 3 and Ultimate that send the dragon in the air. Than each additional hit via SP consumed will be an extra cloudhymn magic spear he projected thrown at the enemy (like what we saw him doing in Amphoreus but on a large scale), meanwhile based on how much SP he's consumed the entire field also will be submerged in water with the SFX muffled, than on the final hit all the water will splash and dissipate. On a Perfect Chain his EBA 5 triggers and you see a giant water dragon that looks even closer to the depictions of Long, big enough to eat Phantilia whole, descend from the sky and crush the enemy, with the water splashes alone big enough to become tsunami's!

u/Samsemy — 1 month ago

The King does not concern himself with absurd amounts of damage reduction and shill (entirely E0 team btw)

Killing Sparxiecon, the stupid Deer and Feixiao in order, he can literally do all sides lmao

Investment is E0 S1 Gil/ E0 S1 SRobin/ E0 S0 HuoHuo/ E0 S0 M'Blade

u/Samsemy — 1 month ago

I've kept coming back to this for what feels like years now

A bit of a random post, but I haven't been on reddit for very long and it felt criminal knowing that I've never posted this here as I keep coming back to this animation, it legitimately inspires me in it's beauty as a striving animator. I'm 100% sure someone posted this here at some point already, but this is an old hoyofair animation that is legitimately anime studio quality and easily the most well-done gacha fan creation I have personally seen.

So for all newer Argenti fans, I hope to share peak with you, and for the og's I still think this is worth a million more rewatches!

youtube.com
u/Samsemy — 1 month ago

They added PF to AS, Argenti is THREATENING to do something???

Higher invested Argenti copers may find success, that phase 2 is brutal tho, still cool to see him get decently far into an endgame mode other than PF.

u/Samsemy — 1 month ago

1 Last nuke on AS before Mongrel rotation reset

All E0 S1 btw

What was everyone's biggest damage number against this boss? It was fun just going in sustainless and railroading this boss with Gil, I doubt we'll get a better screenshot farm boss for awhile.

u/Samsemy — 2 months ago

Anti-Ashveil agenda post that got lost in transit

I wanna state my reasons on why I genuinely think Acheron players should not pull for Ashveil, even more so for SRobin, contrary to the meme I made I actually did put a lot of thought into this.

So a lot of people have been thinking about his rerun and viability with Acheron, as someone who has all 3 of these characters (Acheron/Ashveil/SRobin), the best team for her is definitely Ashblade, but will this truly stay the case, or is he about to be bait for Acheron mains in the near future?

Further down includes leak talk since that's pretty important over pulling decisions.

>!That's the main thing I've been thinking about, after all there have not been any new nihility character leaks, Jiaoqiu novaflare got lost in IX, and all we have is a confusing "payed" buff.!<

>!If we're to go from anything they've said, it's similar to ZZZ's potential unlocks in terms of new animations and abilities, and that is some really really important info, because it means 1 big thing is missing that I really expected from an Acheron novaflare, being an E2 change, because what's consistent with all ZZZ buffs is unlike HSR they do not change the eidolons, and you KNOW hoyo is not giving us buffs without trying to wring out the most money out of us, which is why what's very likely to happen is for them to make the bis Acheron team STILL not include a second nihility character, making the E2 boost very team significant with her being the main DPS, alongside M'Blade's E2 for pairing him with Ashveil. On top of that they leakers seem confident that the boosts are VERY strong, enough to instantly make all the characters to perform at a T0 level, which is equally crazy and unbelievable to trust yet.!<

>!So what is hoyo planning? From the info to be gathered so far, it's to make Acheron strong enough to the point they don't actually need to release any new teamates to help her and instead just sell her and her team's verticals as future proofing, making Ashveil a must-pull for Acheron if we're playing Future Rail, of course, that's just my theory, but absolutely nothing so far has come in leaks to diminish Ashveil's value for Acheron, infact, they've only solidified him into the team more and more.!<

So you may now be asking, "Why the hell are you literally only glazing Ashveil, didn't you make this to shit on him???" And to that I have only 1 thing to say.

When I initially got the idea to make this post I barely actually thought about it, I just thought pulling a FUA support for Acheron has to be a bad idea, but in reality it does not look like that whatsoever. so uhh.. tee hee

u/Samsemy — 2 months ago

Seele is literally incapable of not carrying my account

Every single patch enemy HP spikes and my brain goes "alright, her time has come, it was fun but I need to start thinking about investing in a real team 3"

But than when I sit down and try to think of how to clear, I always come back to her and she always locks tf in. Like I swear this character is insane, but of course HP inflation doesn't just magically dissolve for her, instead I've gotten insanely lucky/unlucky in losing every single 50/50 the last 3 times in a row to her, she literally refuses to die.

And after pulling for SRobin purely because of extreme Argenti novaflare copium (she's giga strong for Argenti and he's my favorite character) with literally no plans on where to properly use her. I tried to fine-tune her with Seele and came to an extremely exhilarating conclusion that she's back to carrying my account... somefuckinghow.

Basically, with Seele E2 and SRobin S1, also using the amphoreus planar 2pc, I'm able to get such ridiculous speed on my team that my Seele/Sparkle setup is speedtuned at 200, without building a single speed sub on Seele, and this team works literally flawlessly on paper. Sparkle's buffs lasts 2 turns, every second turn cycle Seele will lap Sparkle, and on her off-cycle where Sparkle needs to catch her up with advance, you can use an SRobin ult to get the 100% advance while still keeping Sparkle's buff for the second turn, meaning Seele is effectively moving at pseudo 400 speed while benefiting from 100% buff coverage. This team immediately started to not just clear, but dominate the endgame I was struggling with, Ending AA Flame Reaver within 1 cycle and MoC Dark Sam in 3.

Seele's E2 went from actively bricking my setup with Sunday by making her outspeed my own speedtuning so she runs out of buff coverage, to enabling what is easily the most fun team in the game for me right now. With alleyway to be played sustainless if I need to.

I am confident that this is the absolute strongest and best Seele setup that exists right now, but it's a shame that it's very E2 dependent alongside Robin's lightcone, good luck to all Seele mains!

Also her E4 is really strong so I'm expecting to now never lose another 50/50 to her ever again!

u/Samsemy — 2 months ago

After getting SRobin I'm honestly not sure what's the best Phainon team on my account anymore, what do ya'll think?

Phainon is E2 S1

I do also have M'Blade E0 S1 but I'd rather not use him on the Phainon team (male FUA enjoyer)

u/Samsemy — 2 months ago

Extremely early ult rotation calculation based on ER sources

For the people curious about her ER situation, I also saw the post asking between Yao sig VS her own, since I know how to explain it well I thought I'd give my piece

Pearl has 180 max energy but thanks to her trace gets a 90 fixed refund when targeting an elation ally, with an ER rope and ER planar 2pc effect (+5%), she's getting a 25% ER increase rounded up, in the span of 2 basics she's generating a total of 80 energy on her own thanks to the enhanced attacks and the base 5 energy you get back from casting the ultimate, when accounting the ER stat increase, overall she has a very consistent 2 turn ultimate on her base kit that requires either 2 minor enemy hits or 1 medium+ to generate 10 energy, this is very common for sustain characters in HSR, in fact Pearl has the best ER econ out of all the top sustains with absolutely no downtime on her buffs as her enhanced attacks last 3 turns, meaning even in worst case where you never get enemy hit energy you're not punished much, Yao's LC would help bridge and guarantee the ER without needing an ER 2pc, alongside with some nice extra speed, but the vulnerability from her own sig is just too massive, her also not being a speed scaler unironically helps her here, because less speed = more opportunities to get hit for energy between own turns.

Trying to expedite the ult would be extremely unrealistic as a 1 turn ult is an insane jump, if you try to give her any additional sources of ER she'd probably just overcap it from her basic ATK's.

Overall really happy with her ER econ, consistent with very mild RNG (much less than previous sustains) And not at all paygated

u/Samsemy — 2 months ago

SRobin with Argenti, my opinions on how worth it she is.

tldr: she's not (yet)

After testing her in PF, the performance increase was absolutely substantial, I haven't gotten a score this good with Argenti while running a sustain in over a year, but even than, all she really does is prolong the inevitable.

This is a perfect PF buff against a perfect enemy match-up with all physical weakness and even war armor cheese, Argenti is overperforming as all hell and SRobin feeding into the energy econ gets you insane score, if you have her and Argenti I absolutely think you should use them together, but.

I would say there's no reason to pull her solely for Argenti, which is pretty much what I did, and it doesn't feel great.

He's still unusable in pretty much every other endgame mode, which is the big immediate clear detractor to invest in him, Argenti just needs a novaflare, nothing in the game could be released to make him good outside of PF without one because his kit doesn't give him enough of an option outside of AOE, is she a big upgrade for Argenti's damage? Yes, if he gets a novaflare I still think she will be top 1 teammate in the line. Would I pull her legitimately just so I can keep coping with Argenti every PF reset? Yes because I'm greedy and stupid, you personally.... should not.

u/Samsemy — 2 months ago

When I say that I immediately went from celebrating to face palming... it'd be an understatement.

Not furdrilla bro... 🥀

u/Samsemy — 2 months ago

First thing I checked stepping on the sand

IT'S NOT JUST THE SNOW NOW

u/Samsemy — 2 months ago

Ampho mains ganging up calling Phainon a T5 bum because even at E2 their bricks can't clear King stage

As a Phainon main I completely agree with the doomposting and he absolutely deserves it, but my Mydei would need E6 S5 on the whole team to compete atp, counter-agenda posting because my E2 merchant deserves some GOAT acknowledgement

u/Samsemy — 2 months ago

Why RMC is *mostly* better than Ashveil.

After a bit of personal research, I came to a kinda shocking conclusion.

Ashveil is an RMC sidegrade, more often than not, worse.

This will go very indepth for the people that want the specifics, but the tldr is: RMC gives more Gil ults, way better amp (WITH THE RIGHT BUILDS) to the point it outclasses Ashveil's personal DPS.

The problem with Ashveil is that bro has 0 synergy with Gil, he cycles energy well, but not amazingly, his buffs are mediocre unless you have E2 Blade, the main reason he's considered good in the team is his personal damage and synergy with Blade, after looking into it I found out that... the main real reason Ashveil is bis for this team, is his def shred, allowing for a perfect 100% def ignore for Gil which is the main reason why even tho his buffs are mediocre, he still comes out as a good amplifier... but if all that you need is def shred, there are other sources.

So I tested out Gil with Phainon's LC and 4pc quantum first, suddenly RMC was performing better than Ashveil, even without quantum weakness, as the def shred loss wasn't big enough, that said I mainly tested this against Graphia, as she is the best matchup for both Ashveil and RMC respectively, having quantum weakness and being a single target lightning weak fight, being an optimal condition for both team setups. RMC's turn advance helps Gil generate ults faster by a decent degree, the value is even higher if you have E1 Gil and make use of his fixed energy on GoB,

That said, needing Phainon S1 to enable this rubbed me the wrong way so I tried out an alternative, replace Blade's sig with Pearl LC for nearly as much def shred, and go back to Aeon on Gil, and this was the most surprising thing, even tho I dropped 2 cost, the team BARELY performed worse, Gil maybe lost like 10% final damage (I hit 6 mil Gil ult in that screenshot with previous setup) but it wasn't enough to change the outcome of the fight, it still performed way better as a pseudo 1 Cost team (if you got Gil and HuoHuo for free) VS an E0 S1 wheelchair team.

I don't have Gil's sig, with it the Ashblade team would've probably performed a bit better, but so would the low cost Gil team.

The reason I cannot entirely rule out RMC as being downright better than Ashveil is because boss matchups definitely matter, you won't always have quantum weakness which will lose you damage, I didn't test this across all endgame, but in Apoc I do feel like Ashveil was a bit better with the ult resets (except for the banacademy boss, where RMC still outperformed)

Also consider that this is with Ashveil S1, without it the difference would be even bigger.

Lastly, the RMC team is way harder to play and optimize, if you just turn on auto I have 0 doubt the Ashblade team clears better, against Graphia I didn't manage to get a 1 cycle with Ashblade in any of my testings altho I definitely think it's possible, and it took me a bit of time to get used to the RMC setup, but once I did, even with poor RNG with Graphia, it was a very consistent 1 cycle with some overkill.

u/Samsemy — 2 months ago

I should've done the Fate event sooner...

Don't mind me, I'm just appreciating the beauty

(lowkey disappointed that no one mentioned this here yet, any and all Argenti crumbs I will die for)

The fact you can immediately compare him to one of the Knights of the Roundtable was awesome, the thing I MOST wanted to see in the original Fate collab was Saber interacting with Argenti and I was so sad we never got that.. I won't read the post replies just because I haven't finished the event yet and I don't know if he'll show up again, but have a pleasant discussion my friends!

u/Samsemy — 2 months ago