Enbiggenate!
What is the biggest that you can make a PC using RAW in D&D 3.5e? This is just morbid curiosity, not planning on trying to actually do it in my game
What is the biggest that you can make a PC using RAW in D&D 3.5e? This is just morbid curiosity, not planning on trying to actually do it in my game
Hey all, I am a pretty casual football player, having played a few months on FIFA 14 and FC 24. I really like the gameplay itself, but find the lack of depth unsatisfying. I saw some stuff about Football Manager, but then I realized you don't actually play the games, you just spectate them. I'm curious your thoughts on it all, what is better, why you would play/enjoy Football Manager, etc.
For my play style, I like playing either a low level club in England and rising up to challenge the big dogs, or playing a team in Scotland (usually creating Inverness Caley Thistle). I never play online against people and don't really play "big teams" like Arsenal, Man City, Real Madrid, etc. I don't normally scout for high value players, but rather like to find young talent and develop them up myself. Not sure if any of that will help give context to advice, but figured I'd include it.
I work at a job where I can listen to a lot of YouTube as I work, and have run out of content to watch. I really like content creators like Randall of the Earthmote channel on YouTube, and would love to listen to others who give solid sandbox/OSR general DMing advice and such. Any suggestions?
Hey all,
I am fairly new to PF1e, been a long time 3.5 Faerun guy, and the one thing I don't really care for in the game is the setting. Golarion is interesting enough, but not really my taste. With so many feats, traits, etc. tied to the setting itself, how many people use PF but use other settings? Any suggestions or ideas with that, especially adapting setting specific feats/traits, etc.?
In 3.5, this spell grants a permanent +1 Spot bonus to anyone who learns it. I am curious if there are any other spells like this in PF1e, that grant a permanent bonus to a skill at all.
Hey all,
I just began a campaign with my players in which they (through a series of excellent decisions and surprising dice rolls) have gained control of a former slaving sailboat. Setting is my homebrew alternate earth circa 900 AD, and they're in the Aegean. The players really like the ship, and have decided to keep it, slowly upgrading it as their mobile base of operations.
I am curious what roles you'd have for players to maintain such as Captain, Navigator, Quartermaster, etc. Right now, the guy who is really enjoying the bookkeeping side of things is also the only one with Profession (Sailor) as a skill. I was trying to figure out what roles everyone could do and how to keep that aspect interesting (similar to the Kingdom Building rules)
I often see celebrations of murder mills like Planned Parenthood shutting down, but I'm curious if there are any actual studies on total abortions nationwide? Obviously we can't get all of them, but now that we know the pill is the primary form of baby-murder in the US, surpassing abortion clinics, do we have data that tracks abortion rates? It seems to me abortions are at the same level or even higher, due to the convenience and ease at which a woman can kill her baby at home rather than having to go to a murder mill.
Anyone have any good pointers for running an Ultimate Campaign on a hex map? Do you use two maps (world map, then zoom in for a smaller kingdom map) or some other strategy? Appreciate all suggestions!
For those who have run or played in a game that used the Kingdom Rules from the Ultimate Campaign, does anyone know of a video of either an actual play or a rundown of how it works? I'm reading the rules now, but I feel like seeing it in action would help me with the context quite a bit
I'm a long time 3.5 D&D DM, but am starting a new game with some friends on Sunday. Players are great, so I'm not concerned about them, but I am a bit concerned that I may have missed something. What things would you advice I watch for, that I might have missed about the changes?
Some details: homebrew world and campaign, no modules/APs or setting guides I have to worry about
Only 1 player has PF1e experience, rest are 3.5 or 5e players
The world of my campaign is based on a 900s AD earth, so I have a pretty solid idea of the geography, but was curious if the Hexcrawl play style would work as well with that as with a random generated world.
I got a ton of great suggestions, but I realized it was missing a bit of context.
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I already have a homebrew world I'm planning on running the game in, and I primarily homebrew a sandbox, rather than running adventure paths/modules. The specific thing in looking for is a rule set that encourages gritty, realistic play, not high fantasy/fantasy superheroes like you find in 3.5 and on.
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I'm a long time 3.5 D&D player/DM (around 25 years) and have always loved sandbox, gritty, survival themes, where death is a real possibility at any point. I've wanted to try out an OSR game but haven't a clue where to start. Any suggestions on a good starter system that meet this sort of theme?
I'm a long time 3.5 D&D player/DM (around 25 years) and have always loved sandbox, gritty, survival themes, where death is a real possibility at any point. I've wanted to try out an OSR game but haven't a clue where to start. Any suggestions on a good starter system?
In my world of Terra Belli, the gods are not geographically locked. If the players are in Attica, Greece, they are as likely to see temples and clerics of Kiwa, Odin, Xipe Totec, Amaterasu, Huangdi, Anu, Chukwu, or Perun as they are the gods we think of in the traditionally Greek pantheon. Instead of separate, geographical/cultural pantheons, gods are organized in one giant, world-wide pantheon with different Missions, the gods desire for how they want to reshape the earth. There are also Tenants, the religious practices common to worshippers and temples of those gods. Check out this breakdown of the various gods and give me feedback if you're so inclined
**Note- I purposely removed monotheistic gods (Yahweh, Allah, Christ, etc.) as their power level does not mesh with traditional polytheistic concepts**
https://docs.google.com/spreadsheets/d/1nGzqtUbLd1KQ7LrBqEaNuNI7YuM5TbJi-FC8tRP2oHI/edit?usp=drive_link
Hey all, curious if anyone has created pretty lore-faithful(ish) maps of any cities in the Forgotten Realms/Faerun? I recently saw someone post an excellent rendition of Mirabar, and it sparked me to want to do my own. My current campaign is 3.5 and is based around Silver Marches (Silverymoon, Citadel Felbarr, Everlund, etc.) so I might make a couple of those, but wanted to see if someone else had already