Playing Killer is just one giant pile of lose-lose situations
See a gen that's being progressed, and someone runs away? Either you kick it, losing distance and probably not making any meaningful difference because someone immediately touches it again, or you don't, and it doesn't lost progress. A survivor runs you to a loop and drops a pallet? You either break it and the survivor runs to the next safe loop 10 feet away, or you don't and have to deal with it being down. Survivor running from you? You either chase them and potentially get a hook state while losing crazy progress on gens because they move at the speed of light, or you don't and they reset just to go through the whole song and dance again.