I created a Scene Capture 2D system for the magnifying glass mechanic in my horror game, REHAUNTED. Its core mechanic allows you to see paranormal activity only through the magnifying glass!
We’re working on a mechanic where paranormal objects and entities can only be seen through the player’s magnifying glass.
To achieve this, we’re using a Scene Capture 2D component that renders a separate version of the environment inside the lens. The biggest challenge so far has been image quality. Even after testing different settings and optimizations, the captured image still has some noticeable flickering and looks significantly worse than the normal game render.
At the same time, the game still needs to maintain a stable frame rate, so we’ve had to make a few visual compromises.
I’m curious what you think about the mechanic itself. Does seeing paranormal activity exclusively through the magnifying glass seem interesting to you? Any feedback or suggestions would be greatly appreciated!
You can also wishlist the game here REHAUNTED