Hidden objects like you have on Earth should be what makes exploring worthwhile
▲ 210 r/Starfield

Hidden objects like you have on Earth should be what makes exploring worthwhile

I missed these on my first playthrough, as the tasks didn't show up as per the script.

I think it's cool they added it (New York) and took a pic to mark the occasion.

Having said that, there is a lot in this game I still haven't after 420 hours still, not having touched the DLC (other than the Trackers Alliance which I got) or many of the myriad side quests. Finished the main quest in my last, and glad I still went on to try out NG+. By the time I finish this next one,

I imagine I'll have the next batch of released mods in my load order, as well as more experience building outposts and other side content. Experience and length seems long, like the building behind me.

u/SlightWerewolf4428 — 1 day ago

Earth Landmarks: I'm guessing I missed these entirely in my first playthrough?

421 hours in and I see to run into things in NG+ that I never even saw in my first playthrough.

I visited Earth and apart from the Main Story missions, the planet was barren with nothing on it. In NG+ after finishing the Mantis Bounty, all of a sudden my game seemed to refresh some triggers presumably (or maybe there were some books in the ship? But I must have picked some of these books up in my first playthrough) and these 3 landmark activities suddenly showed up.

I'm now even more curious what else I haven't seen here, not just earth, but elsewhere. This game is massive.

u/SlightWerewolf4428 — 1 day ago
▲ 111 r/Starfield

Finished the Trackers Alliance Bounties: Really good

Great stuff, interesting writing, scripting, all of it.

Only wish there were more than there had been a climax extra when you finish them all. But never mind. If I wasn't bored and ended it gladly willing to pay to have even more, then it did its job.

Interesting faction, with handcrafter levels and unique stories. This is professional content at its best from Bethesda.

Loved the cool paths where one bounty could interact with another. And that it allows some choices to have consequences.

Last mission I did was the Mantis, last night, which is really trippy and perfect for the final chosen one. If I could give a suggestion to a new player, it would be to leave that one last.

Leave no quarter, show no mercy.

u/SlightWerewolf4428 — 1 day ago

A 'Use' option for consumable items in containers.

A must for needs mods to stop the loop of taking things into your inventory before consuming them.

u/SlightWerewolf4428 — 4 days ago

Recommended Outpost mods? Expanding possibilites and functionalities of an oupost? (August 2026)

Just started, 400 hours in, to get to grips with outposts, outpost links and what they can do.

Now looking for mods that are sort of vanilla +: that add habs (anything with furnished outpost habs?) and other QoL functionalities that do not completely unbalance the game?

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u/SlightWerewolf4428 — 5 days ago
▲ 642 r/Starfield

Empty Unfurnished Player Homes: This is an idea that really needs to die

........ *sigh.....

The trackers alliance questline has a cool mission where you storm a villa, and you get the villa afterwards. Or at least... some of it. i.e an empty husk after what I assume the bailiffs had been in to repossess everything not nailed down.

And this isn't the first time. Vanguage questline... welcome to your empty apartment!

Dream home: Ever dreamt of empty hallways? 125k please!

There's an issue here: You already have enough on your hands with ship designs (at least they're optionally furnished)... and then outposts? empty habs there too.

Did Bethesda think everyone likes to bring out their inner interior decorator here. For a house that they may never visit? Don't get me wrong, I think player homes are cool, but not the way they are now.

u/SlightWerewolf4428 — 5 days ago

We still want the Great War. (2026)

"On the idle hill of summer,

Sleepy with the flow of streams,

Far I hear the steady drummer

Drumming like a noise in dreams."

-Alfred Edward Housman, A Shropshire Lad (1896)

.

.

End of last month, on the 28th July, 112 years passed since the Great War began with Austria-Hungary's fateful declaration of war against Serbia.

It's an age and world we might be completely detached from, were we to get a glimpse of it today.

A caricatural view often imagined would be that of a pre-modern Europe stuck in outdated ideas blindly following monarchs and their incompetent generals to their doom.

My own great-grandmother, who I am fortunate to have known for a short time as a child, was born in 1899 and would probably have been as surprised as others by this portrayal I imagine.

Those historically informed among us, and I dare say, those that are playing Victoria 3, know a good deal better.

The 19th century was a time of great change. Yes, it brought the birth of modern nationalism in many places, the conception and solidification of the idea of nation state... but it was also the age when these ideas were challenged, where the position of the individual vs established ideas were challenged. The age of Marx, the beginning of Social Democracy, the spread of Republican ideas.. the spawn of modern consumption based societies. of modern media, music, film... and post-modernism. The machine gun was invented alongside the first aeroplane, zeppelin and silent movie.

Romanticism, Decadence, Naturalism, Expressionism and Realism.

By all accounts, this would have been the zenith of this new age. An age promising unprecedented prosperity and exchange of culture in this new globalised world, where all the hopes and possibilities of modern new world would have been apparent. No less so to those spending their holiday on the beaches of northern and southern Europe that fateful summer 111 years ago. Some of those people were perhaps experiencing international travel for the first time in their lives, and may have been the first in their family to do so.

In a remarkably short time, for inexplicable reasons to millions of perhaps politically ambivalent and disconnected people, this age came to an end.

After war had previously become a small scale affair in Europe over the past 100 years, ALL of the advances made over that period were converted, reconsecrated and rededicated towards a new warfare, an industrialized, mass-media driven abomination.

The product of this was the indescribable monster we now call "modern war", leading millions, an entire generation of youth, to their deaths. The international trade routes cut or occupied by endless convoys of supplies to the front. The promises of riches and higher standards of living giving way to shortages, rationing or worse, starvation in large parts of Europe. The end of the Victorian era was followed by the beginning of a dark new one.

This is why WW1 is needed.

When I played Victoria 2 (+HPM), I was struck by the pivotal moments that I could point to during my playthrough, how my country had changed from what I inherited, the scars it bore... The Great War is a scar that most of the world bore in one way or the other, and after which it was no longer the same. Whether one won or lost, it should be clear that something massive has happened.

I want to play a country that is forced, except in very limited circumstances, to choose a side in this inevitable conflict and have its society, economy, and territory transformed by it.

-The old Empires should collapse or be brought to the edge of collapse. There is no white peace possible, only the total defeat of one side or the other, and the disintegration of that bloc or Empire. It should last years by design with the full long haul nature of trench warfare and precious breakthroughs being phenomena to keep track of.

-The trade rework has been fantastic and has revitalised the game. A great war now, whenever it comes, should threaten to destroy or strongly disrupt the international market and all of the carefully built trading entreprises you have built at the zenith of the game.

-Societies should change as war becomes the fascination then obsession of the hour.

-The old world and order we built since 1836 should be smashed into pieces.

Give us the chance to experience the glory of Von Falkenhayn, Von Moltke, Hindenburg, Ludendorff, von Spee and von Mackensen.... of Joffre, Petain and Foch... of Brusilov, French and Haig.

To reach the tragedy and sacrifice of the Somme, Verdun and Galipoli, of Ypres, Mons, Passchendaele and Tannenberg.

The Schlieffen Plan, the Enfield rifle, Big Bertha, the whistle, the Mark 1, the gas mask, the struggle for shell production,

Paradox, please give us this eventually. Love the progress made this year. Looking forward to the rest of the great DLC planned for release this year. But to me at least, no game of Victoria is complete until this massive late game event is included.

Though we were so close with the 'Great WA--' Wave DLC. let's get there soon.

It is the reason to play the game until the later years, that shadow lying on the horizon. That potential event that you are building up your industry and manpower for. Why national defense is important: to defend your nation and perhaps impose your influence on the world in the greatest clashing of arms the world has ever seen.

------

.

.

und leise tönen im Rohr die dunkeln Flöten des Herbstes.

O stolzere Trauer! ihr ehernen Altäre

die heiße Flamme des Geistes nährt heute ein gewaltiger Schmerz,

die ungebornen Enkel.

-Georg Trakl, Grodek (1914)

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u/SlightWerewolf4428 — 5 days ago

Pointer Handle Limit Fix Mod: Could someone explain what it does and why so many people are so excited about it?

I get that it's increasing stability. But at what point should one consider adding it?

What kind of things does it solve?

reddit.com
u/SlightWerewolf4428 — 7 days ago

Probably kindergarten, the last place where ultra leftists paid any attention before they became post-national leftists getting their information from tiktok

Seriously, I love how the people who know the least scream the loudest. Especially with that entitled moral superiority complex.

Honestly, it doesn't matter what people think on Israel, but this band of left-wing extremists on the other side is certainly not who you want to throw your lot in with if you value your own country and security.

u/SlightWerewolf4428 — 9 days ago

Not OP's fault if the left wingers online turn themselves into a living meme.

Disagree with pinning this on 'democrats' though. It's more the far leftists that increasingly, the actual democrats will try to keep out of their ranks in the hopes of being electable again.

u/SlightWerewolf4428 — 9 days ago

Cruise Navigation Panel: Seriously, this is one of the most necessary QoL mods for Starfield

This game was in dire need of a navigation system. Now you basically have one.

If we could only get something similar for space combat and looting...

Still, excellent work here.

u/SlightWerewolf4428 — 9 days ago

New Frontier: My NG+ ship so far

For NG+, I decided to not put the Frontier on the shelf and instead (particularly as I know I don't need to keep it the way it is for the rest of the game) started upgrading it.

Extended it backwards and forwards with ship habs, including a large brig (thank you SPE), then started giving it Hopetech landing gears, the best class B equipment I could find, fuel tanks, cargo space, and of course, painted it red.

After initially struggling with the NG+ level 70 difficulty, this bounty hunter vessel is now a force to be reckoned with.

u/SlightWerewolf4428 — 10 days ago
▲ 188 r/Starfield

Another weekend playing this beautiful game (Reva's World)

I still get the feeling I'm discovering new stuff. Reva's world above... are the craters this massive elsewhere?

u/SlightWerewolf4428 — 11 days ago

Tracker's Alliance: Excellent content so far that cranks this game up by a few notches

Only done the introductory mission and 2 of the bounties, but honestly, this is some excellent content.

On NG+, could be going after the Terran Armada, Shattered Space or Watchtower, (or the Main Story again to finally meet Andrea properly) but instead I took a chance and got Tracker's Alliance, as part of needing to raise funds, and deciding to be a bounty hunter in this playthrough.

And boy is the content pretty polished here. It's as if Bethesda took out their best writers and level designers for these missions, and even at level 84 now, I'm still occasionally challenged. Then I get to feel hard when I complete them. A fair numbers of 'hell yeah' exclamations during the thick of some of those firefights.

Aside from the bounties, whose content players really should explore for themselves and what look like handcrafter levels:

-mission board to go after generic bounties that brought me to a fair number of interesting places I didn't know were in the game. I did several of them to flesh out of my career outside of the main missions.

Part of those is taking bounties ALIVE (how do people best do this? I'm just using my Novablaster EM weapon. I also have Useful Brigs and non-lethal framework which lets you also actually take them with you)

-Tracker's HQ has a cool feel to it, with some interesting fellow hunters you can speak to.

-A use for Astra.

All in all a lot of fun. Based on what I've seen so far, I wouldn't mind more excellent content like this being made.

Get the people who made this, and give them a raise and a budget.

Before I head on to the next one (last one was the criminal couple), I'll probably try another 3 generic missions...

EDIT: Unfortunately, some lines by one of the characters then put a damper on it. This game or at least the writers seriously can't help themselves.

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u/SlightWerewolf4428 — 11 days ago
▲ 161 r/Starfield

No regrets (Tracker's alliance)

Not sure what other people did about the two in the middle, but I'd be damned if they were getting away. I can think of zero reasons to have done so.

Done only 2 so far, and have really enjoyed it so far.-

u/SlightWerewolf4428 — 11 days ago
▲ 248 r/Starfield

What exactly is the point of weapons stores if all they sell is garbage?

I think back to Diablo 2. I remember the vendors constantly updating their weapons to the extent that after missions, as the game progresses, you're always tempted to spend your hard earned money to buy something.

This game has level lists, and you see tempting drops all the time.

So why on earth do the vendors never sell anything you want to buy and are always peddling the same low level crap as they did when you started the game?

Is there a mod for this?

u/SlightWerewolf4428 — 18 days ago