u/SlightWerewolf4428

Request: A mod to allow you to write Name on Ship/Nameplate on Ship

As the title says, a simple mod to finally just be able to have the name appear on the ship hull.

A proper one that doesn't end up cluttering the ship build screen.

....

Why isn't this an option in the vanilla game? Did bethesda think we don't like naming and tagging that ship we built? That no one played Mass Effect?

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u/SlightWerewolf4428 — 10 hours ago

Sysdef Questline: "Mate! I just shot up the entire compound. Just hand it over and stop telling me your life story."

Back to the Sysdef questline's first attempt of the Neon quest. Though I ultimately redid it to not get kicked out of the questline, I was still completely shocked that I barged into this guy's office, basically shouted at him to give me the tech, and he still started insisting on complaining about his brother and family issues.

I don't CARE!

Issue isn't that th dialogue is there, but how even replies that are about you meaning business don't stop him from telling you about it.

u/SlightWerewolf4428 — 14 hours ago

Funny space encounter: Moara gets involved.

I found this cool for a number of reasons:

Game recognizes you're in the Vanguard. Moara in your crew will also add banter and an option to it. Finally, that a crew member can get involved in the dialogue. Even a minor optional character like Moara.

Every time I play this, even 140 hours in, I can discover something new.

u/SlightWerewolf4428 — 5 days ago

Just finished the Sysdef Questline: Great final mission

Hated this questline, hated the people I was working for, hated being misled into taking part in this in the first place... hated Ikande complaining about mission outcomes without ever lifting a finger to ensure better outcomes.

But... credit has to be where credit is due. After the spectacular mission with the Legacy, the final mission with the attack on the key was fantastic as well. As if the questline had been saving up the excitement until this point.

Throughout my 150 hours so far in this game, I had small scale skirmishes with enemy ships. The last mission of the Sysdef questline puts you into a series of battles, and ones that I found challenging enough that I felt relief when Ikande's ship arrived.

The intense joy of taking down large numbers of ships on a ship you yourself designed and built, hearing the chatter all around as your ballistic autoguns are ripping pirate ships to shreds. Blowing up platforms with your upgraded missile systems...

For a while I thought the game was reticent to do any of this because it couldn't. Wrong, it certainly can. With the ship hud tweaks mod installed as well, absolute bliss.

In terms of the writing: there is a part of you that does feel a bit bad about taking down the Fleet and gunning down all sorts of characters on the Key. But that ultimate showdown with the weapons I had accumulated by level 40, just a lot of brutal fun.

In fact, afterwards, because I was having more fun than I had had elsewhere, I expected Ikande to yell at me:

"I need to speak to you right away!" "You shot up the Key! I told you to arrest those pirates, not kill them." "Who the hell do you think you are?" "Unacceptable, you blew up pirate ships! There are always alternatives! You were just too stubborn to look for them!" "You're being removed from this ship and transferred to prison, where you'll pay for your crimes"

To my surprise, that did not happen and there were the final acolades on the Sysdef ship, the reward, and the presentation of the job board for Sysdef (need a break). A nice end to a questline I had resolved to hate.

Now that the pirates are hostile again as I wanted, I feel relieved that I can explore the galaxy normally again.

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u/SlightWerewolf4428 — 6 days ago

What is the most balanced POI setup of mods?

A large bit of effort has gone into improving POIs and their generation thanks to many modders.

Here's my quandry:

Personally I think human POIs should not massively show up on hostile environment planets. After seeing another marine base with training marines on earth, I finally deleted several mods that were messing with Desolation. Since then I have not encountered unlikely POIs in zero oxygen, +200 degree worlds again.

However, the issue with this is you end up with very few if any POIs in many cases. Even though the odd needle in the haystack POI would be cool to have, this is still fine and more immmersive. Starfield thankfully is a game that rewards exploration and not just combat.

So my question to players: What setup do you use? Have you personally found a way to tweak it from having random POIs constantly showing up in the wrong places, vs having none?

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u/SlightWerewolf4428 — 8 days ago
▲ 5 r/ask

What is the situation of world travel currently when it comes to flights? Have prices stabilized since the beginning of US-Iran war or are they still higher than usual?

Have prices stabilized since the beginning of US-Iran war or are they still higher than usual?

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u/SlightWerewolf4428 — 9 days ago

Sysdef Questline: More infuriating moments

"Maybe we should let the UC Navy know about the attempt to steal that top secret project?" (Or maybe arrange something by which it falls into their hands, rather than putting me and UC personnel in danger?)

"No, let's do nothing instead"

Mr Ikande does it again! Why have things simple when they can be dangerous and complicated?

Whenever there's a good chance to not be helpful, Sysdef seems to never miss an opportunity. I never wanted to do this questline in the first place, and got tricked into it by thinking it was part of the Vanguard and being told to come here. The last mission wasn't too bad. I sort of enjoyed refusing to do Naeva's part. I just wish I could have ruder about it: "I never said I was going to do your part. Want an award? Improve your terrible voice acting"

u/SlightWerewolf4428 — 10 days ago

Klaudia Swist: How does this make sense? I hear a something everyone knows and I can use it?

I'm surprised here.

I have no evidence whatsoever. 4 guests says the exact same line about Klaudia Swist and her relationship... I prance in and can suddenly blackmail her based on it.

Is this just a regular Tuesday for Klaudia? This really makes no sense to me. I could understand if there was something I had to uncover to get this but....

The Sysdef questline continues.

u/SlightWerewolf4428 — 10 days ago
▲ 314 r/Starfield

Sysdef Questline: One of those infuriating moments

"Should we help out by asking Galbank about that ship and save the player having to do illegal things?"

"Let's do nothing instead".

I am so far not that impressed with these characters in Sysdef. Tried to get out, but it was refused.

Truth be told, I never wanted to do this questline in the first place, and got tricked into it by thinking it was part of the Vanguard and being told to come here. Lowest point in an already fantastic experience with this game.

u/SlightWerewolf4428 — 11 days ago
▲ 0 r/movies

Interstellar (2014): Spectacular beyond words

Also, I am writing directly. If I step across any sort of line with my thoughts, I have not done so to deliberately provoke.

I have a bucket list of movies. I think we all do. There are some good movies that I've missed or didn't know existed throughout the years.

This however is the first time where after seeing it, I feel like actively kicking myself for not having seen it. And I just saw it today, bought it and now cherish having an online copy. I think hearing the film mentioned while learning about topics related to the PC game Starfield made me seek it out.

Not one second of the 3 hour runtime was I bored, nor felt that this film was not fully respecting my time as the viewer.

Synopsis: A curious space pilot and his family work on farm on rapidly environmentally deteriorating Earth. A series of coincidences, lead him to join an expedition to try and save it.

Sights and sounds: Scenes in space that I don't think have ever been attempted, or succeeded in this well. Presentation of different planets.

The mind bending concepts committed to film reminded me, justifiably as its the same director, to Inception. But the presentation rarely confused me too much.

Soundtrack: Can't miss praising this. Still wringing in my ears. From slow to the suspenseful, to ending theme. Able to communicate the forlorn isolation of space, to the tense odd-defying maneuvers to the mystery of it all.

Acting and cast of characters: From Michael Cane to Anne Hathaway to protagonist Matthew McConaughey, the acting is masterful, in place, particularly considering the occasionally tragic moral quandries they're in. But these characters are all flawed and this comes out in several scenes.

Themes: Post-earth humanism, mortality, cutting bonds, ageing, survival of the species, dark moral decay in the face of terror, passage of time.

The words of Dylan Thomas' poem at launch... one of those eternal quotes in film masterfully placed that I know will go down in history.

My thoughts: Maybe some will say I am going too far, but I think this is the best space movie with philosophical themes since 2001: A Space Odyssey. In fact, I believe it matches and turns certain themes of that film. >!Mann's ultimate failure to enter the station is an exact inversion of this.!<

It does an absolutely crucial thing for good storytelling: it leaves the mystery where it is best kept, and that of course is regarding the leading thread of the story, the 'they'.

This film is able to be sentimental, philosophical, scary, gut-wrenching, breathtaking all while avoiding any overdrawn melodrama for me. I think one could easily watch it a number of more times and end up discovering new worthwhile details about it.

Final score: This is an easy 10/10 film for me. Instant classic.

If you haven't seen it, watch it. This film is going to be with me for a while, I already know.

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u/SlightWerewolf4428 — 11 days ago

Which Ship Mods are well balanced and will not make the game unnecessarily easier?

I am still amazed by all the modding potential of this game, as well as by the sheer number of mods concerning ship modules. So far I am sticking to vanilla but am peeking in.

An added point is that I am playing with several economy nerf mods on: Cost of Spacing, Spacefaring economy, Cost of Living....

-Stroud Premium Edition

-Falkland Systems Ship Services

-Avontech Shipyards

-ASC Deimos

-Luxurious Ship Habs

....

They all look great, but wondering whether it's worth adding some of them, sticking with Vanilla or leaving it for another playthrough.

Either way, if I did, I would like the prices to not be out of whack on the lower end.

Anyone else find themself in my situation?

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u/SlightWerewolf4428 — 12 days ago

Last night, past 12, even knowing I had to wake up at 5:30 for an early 3-hour train, I proceeded to finish what I consider one of the best non-main questlines I've experienced in a Bethesda game.

You sign up and are treated to a good intro of the Lore: What is the UC, what is MAST, what are the other factions in a rather immersive way. Then the space test which I found fun, before being told, or at least me, that >!you're not going to get your citizenship for another 10 years. Bummer.!<

Originally, I stopped in because I figured I would get some interesting space combat missions, as the Vanguard are an auxiliary force to the Navy, it takes a very different turn early on.

Rather than rehashing the whole plot, the questline felt like a good journey with twists and turns, and features that I really didn't see coming.

-The first mission... Though I do think they should have given you some space combat or regular missions before that... add to the pace.

->!The Terrormorphs... those voices and effects but also that they are actually a powerful beast to kill. If you encounter them in the while, they are equally difficult to take down, meaning it's not just cheap scripting. Just so well done.!<

-I quite liked the characters with the voice acting of Hadrian and Kaiser being particularly good. EDIT: I missed >!Mr Sanon.!<

->!The attack on New Atlantis... hell I didn't see that coming. And then even seeing the cleanup and dialogue well after. Excellent !<

-Seeing that the Bethesda engine is much more fit at storytelling, via camera switches during dialogue to highlight the speaker. Long overdue.

-The intrigue... the Hannibal Lector whiplash.

-The locales: it gives you a nice intro to a number of different unique planets and biomes.

->!Some serious Jurassic Park and Alien vibes.!<

-The embassies mission... so much extra lore provided here.

-the prep and loadouts (how many weapons does this game have???) given for that final mission.

-Some interesting decisions. >!didnt tell her until I had to, because the council can't get the hint that we need private separate session.... (What I found cool was that there was reaction to that)!<

->!Great rewards, though I didn't stay up to look at the new digs.!<

I can see why people often say that this feels like the real main questline of the game. I haven't even got far in the actual main quest yet, but somehow with this one, I already feel satisfied with a story.

Nevertheless, 124 hours in, I'm not stopping yet. Hell I've only seen the city of New Atlantis so far. This game really feels that big.

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u/SlightWerewolf4428 — 17 days ago
▲ 129 r/Starfield

Simple, intuitive, plus with the slow motion: really fun.

I really like this.

Even something as simple as destroying the engines to make the enemy immobile ceases to become a rocket science.

Am I correct however that if you're using Ballistics, missiles, and lasers you risk destroying the ship before achieving this? And that it's best using a weapon that does little hull damage, like EMP?

Is it possible to cripple the ship that way while doing little to any damage to the hull?

u/SlightWerewolf4428 — 19 days ago

I think it's worth giving points for immersive parts of this game.

I found New Homestead just while exploring Sol (90 hours in and I've only been to a handful of systems, taking my time exploring planets one by one).

This part, apart from being cool with a tour and museum, it also helps explain the background lore a lot better.

Loved this.

u/SlightWerewolf4428 — 20 days ago
▲ 244 r/Starfield

I'll be sticking with my ship for a while yet.

Question: Does anyone ever buy any of the ships available in game, or does everyone just build their own with their own parts? Does it end up being cheaper to buy than build it on your own?

u/SlightWerewolf4428 — 21 days ago