▲ 200 r/godot

Just found out you can put 3D objects inside a 2D scene with SubViewports, here's what I got

Just dropped a camera and a 3D object inside a SubViewport, then used that SubViewport as the texture of a Sprite2D. Done, 3D rendered inside a 2D scene.

I'm testing this out in my game, Something Meaningful, a life sim RPG where your consciousness wakes up in a simulated reality after you die.

Steam page if you want to check it out: https://store.steampowered.com/app/4006300/Something_Meaningful/

u/Sorry_Guarantee6768 — 1 day ago
▲ 27 r/LifeSimulators+1 crossposts

We've just added home customization to our life sim, here's a first look

Hey everyone, we're making a life sim RPG where you've died and ended up in a 90s-themed digital afterlife. We've been heads down on the home customization system for our life sim and just got it to a state we're proud to show!

Between all the combinations of floors, walls and furniture it comes out to hundreds of possible layouts. But the part we're most excited about is that some items aren't just decorative. Your coffee maker, bed, clock and bathtub are things you upgrade rather than buy, and the tier you're on affects how your day plays out, like your bed and clock determine how early you wake up, a better bathtub keeps you clean for longer, a better coffee maker makes you move faster...

Oh, and you can adopt pets that hang out in your space too. Each one gives you a bit more energy, and the house has expansion levels, so upgrading your place is also how you make room for more of them.

Here's a quick look.

u/Sorry_Guarantee6768 — 8 days ago
▲ 13 r/dogs

My girl never gave up and neither did we

When Brigitte was about a year old, we found out she had orthopedic issues and what followed was one of the hardest periods of our lives and hers.

She went through approximately 7 surgeries, and instead of improving, she kept getting worse. There were post-surgical infections, a plate that broke, and professionals along the way who told us she would never walk again and some that even suggested we put her down. She started self-mutilating, pulling out all her fur, was on antidepressants and had to wear a muzzle inside the house because she'd injure herself. It was devastating.

Eventually, with her vet team's guidance, we made the decision to stop pursuing further invasive interventions and slowly, with continued care and a lot of resilience, she started to improve. Around the same time, we fostered another dog who ended up staying permanently and something shifted in her. I'll never know exactly what made the difference.

Today she's six years old, walks mostly on three and a half legs (she still doesn't like to fully stretch one of her legs, although she can) but she seems genuinely happier and healthier, the fur grew back and the muzzle is long gone.

I'm so proud of my brave girl!

reddit.com
u/Sorry_Guarantee6768 — 3 months ago
▲ 2 r/itchio

Just released a free playtest of my (after)life sim on itch.io!

Something Meaningful is an open-neighborhood RPG where you play as someone freshly dead, stuck in a glitchy digital afterlife. You work, study, train, explore the city, make friends, and try to figure out what to do with this second chance.

It's been in development for a while and this is the same build available on Steam, released here for easier access.

Would love some feedback, especially on the first hour of play.

https://mon-ami-interactive.itch.io/something-meaningful-playtest

u/Sorry_Guarantee6768 — 3 months ago

Steam game files showing 0 bytes on Linux, unable to launch

Recently I've been running a playtest of my game on Steam. A few of my Linux users have been reporting an issue where the game files occupy 0 bytes on the user's storage. Thus, those affected by this issue are unable to launch the game.

My depot with the Linux build seems properly set up. The game was downloaded correctly on my Linux laptop and also on a Virtual Machine I spun up specifically for this.

Has anyone ever experienced something like this? I'm currently at a loss, so any feedback or things to possibly test out/check are welcome.

Thank you in advance for your time. If any further clarification is needed, I can provide it.

reddit.com
u/Sorry_Guarantee6768 — 3 months ago
▲ 40 r/godot

What is your personal preference when organizing project files?

Do you separate each scene in a folder? Do you separate all scripts, scenes, models, sprites, etc. Do you use a completely different method?

What approach works for you? I'm always interested in learning the intricacies of people's workflows!

reddit.com
u/Sorry_Guarantee6768 — 3 months ago

Help with weird installation issues on Steam

Recently I've been running a playtest of my game on Steam. A few of my Linux users have been reporting an issue where the game files occupy 0 bytes on the user's storage. Thus, those affected by this issue are unable to launch the game.

My depot with the Linux build seems properly set up. The game was downloaded correctly on my Linux laptop and also on a Virtual Machine I spun up specifically for this.

Has anyone ever experienced something like this? I'm currently at a loss, so any feedback or things to possibly test out/check are welcome.

Thank you in advance for your time. If any further clarification is needed, I can provide it.

reddit.com
u/Sorry_Guarantee6768 — 3 months ago

Do you like when non-cozy games have cozy aspects to them?

For example: the games in the yakuza series are not cozy per se (Combat, violence, more mature themes in the story and a more realistic visual style). Despite that, I find the several minigames and activities that you do can feel cozy when you think about it.

What other cozy-adjacent activities that you find interesting in games that are not necessarily trying to be cozy?

reddit.com
u/Sorry_Guarantee6768 — 3 months ago

Game Title: Something Meaningful

Playable Link: https://store.steampowered.com/app/4006300/Something_Meaningful/

Platform: PC (windows/linux)

Description: An open-world RPG where you decide how to live after your death. Work, study, train, explore the city, customize your appearance, meet cartoonish characters and unlock interesting locations as you try to do something meaningful with this new opportunity.

Free to Play Status:

  • Free Open Playtest Available

Involvement: Dev

Hey everyone,

our game Something Meaningful has just launched an open playtest on Steam. A life sim RPG where you wake up dead inside a glitchy digital afterlife run by a shady corporation. Think EarthBound meets Windows 98.

u/Sorry_Guarantee6768 — 4 months ago

Hey everyone!

We’re a small team of 3 devs from Brazil working on Something Meaningful, a cozy “open-neighborhood” life sim set in a glitchy digital afterlife.

You play as someone who died, sold their afterlife to a tech corporation, and woke up somewhere that’s still… kind of in beta.

It’s a slow, low-pressure experience where you can wander around, meet people who are a bit awkward (and sometimes kinda rude haha), and try to build a life again in a place that doesn’t fully make sense.

Right now, your “goals” are simple, everyday things like getting a job, going to school, working out, adopting a pet, helping someone… or even starting a fight if that’s how your day is going.

We just opened our public playtest, and we’d really love to have more players hanging out in the world and sharing how it feels 💛

If it sounds like your kind of game, you can try it (and wishlist it) here:

https://store.steampowered.com/app/4006300/Something_Meaningful/

u/Sorry_Guarantee6768 — 4 months ago