What's with the funky camera in this bit of Skull Face's monologue?
I guess, from a direction standpoint, we're meant to feel V's disorientation, but god help me if this isn't the most bizarre camera movement in any visual media I've seen.
I guess, from a direction standpoint, we're meant to feel V's disorientation, but god help me if this isn't the most bizarre camera movement in any visual media I've seen.
Credit to skyrimgamer17 on Tumblr for the original
There is a long standing trope in horror web series of a stranger's computer housing bizarre contents that slowly escalate into the occult. I would be surprised if one small team or another hasn't made a game out of this, but as of yet, I can't seem to find much. If anyone has played such a thing, I'd love to know about it.
Considering her final letter to us said "don't be a stranger," now that the Webb conspiracy is wrapped up, it would be disappointing (imo anyway) if she didn't have a small role or just a phone call in one or a few of the post-release missions.
I understand that you value the dislike button. Now please reconsider your life and don't make that umpteenth post complaining about it.
I will confess that, yes, this project is likely infeasible from the perspective of those in the film industry, due its niche appeal. And yes, I understand that these sorts of films are often dull and uninspired (though that really depends on the creativity of those behind them; I've yet to meet anyone who would describe Amadeus as a dull experience.)
Really, I think the issue with many biopics is they are hesitant to portray their subject in any sort of negative light (for instance, Elvis), but Nick is so outwardly dramatic of a person that reality wouldn't have to be stretched that far for a traditional character arc to be built around his life.
At the end of the day, all this amounts to is me fantasizing about a film that will almost certainly never be made. Nonetheless, I am curious about your opinions on whether you'd want this film or not, as well as what actors or director you'd want involved.
I have completed both games several times, though I am only moderately familiar with the deeper lore. The amount of lore I do know did not factor all that much into this ranking*, but I'd love to hear how it has contributed to your own opinions on these subjects.
*The obvious exception being the racists in F-Tier
My thanks to the wonderful mod team who have kept this sub clean and high-quality this past decade, and to the community they've helped build. Keep on keeping on, everyone. [multiple likes sound]
Extended reasoning:
#1: Time to Die - The aesthetics and scale of this one are wildly impressive, it has a solid blend of story setpieces and open sections, and if you've gotten this far, you know the closing scenes are incredibly impactful.
#2: All the Time in the World - Introduces and develops almost every key character in some way, and unlike a lot of the lower rated levels, actually demonstrates every gameplay mode extremely well.
#3: A Night Out - The conclusion to the really sweet training arc with Monroe and Cress. The music goes hard as fuck and the jealous boyfriend was funny.
#4: The Past Never Dies - I'm a sucker for market/carnival sections in games, and there's also some good stealth gameplay toward the end. Bawma is fun, even if he sounds like too much of a stoner for a shrewd crime lord.
#5: The Needle's Eye - The training montage is obviously the standout moment here. I mean, come on, the fact that it just confidently jump cuts between tutorials is just so cinematic and badass. Also, it's nice getting to know Monroe and Cress.
#6: Uninvited - I love the opening in the apartment, but the rest of the gameplay feels like a pale imitation of All the Time in the World, going on just a little too long.
#7: Against the Odds - The bit before you get to the outpost felt a bit too much like a generic COD or Ubisoft setpiece opener, but once you get there, it really ramps up the excitement. Also if we're counting the opening titles as part of it, that's a lot of extra points.
#8: Wave of the Future - It was a bit of a letdown in the gameplay department, with a huge scale but not much room to explore. I assumed we'd be maneuvering around and solving puzzles like All the Time in the World or Uninvited, but no, it's very linear.
#9: For England - Despite being the conclusion of the main story (at least until that bonus Bawma episode and presumably more to come), this weirdly feels like it had some of the least budget put behind it. A lot of it is just shooting your way through offices and hallways, and >!that bit with Damien trapping Bond in the car really pissed me off. Like, why didn't he just kill Bond right then and there? Maybe the stabbing in his eye damaged his prefrontal cortex.!<
#10: Knightfall - Can you tell I don't like the levels set in office buildings? The Q-Watch puzzles are nothing special and they just... keep... going. Some good story bits with Greenway, I guess.
#11: Beyond the Grave - This carries right on off of The Past Never Dies, but unlike that level, this is just bland. Just a lot of Uncharted climbing and straightforward shooting galleries. It honestly could've been shortened and glued onto the end of The Past Never Dies.
But, let me know what you guys think! I've only done one playthrough, so I might end up reevaluating some of these down the line.
I know that the later games arguably have a more meaningful and resonant story, but I love how campy Big Boss's entries are. It's just fun to see how later events actually ended up taking place, and I prefer the gameplay of 3, PW, and V.
To each their own, and all, I just see so much adoration for Solid's entries that it leads me to think I'm the odd one out on this.
As far as I can tell, we know that a) Solid was raised in various American foster homes before joining the military, and b) Liquid was raised in the UK, and ran off to Africa a few years before Phantom Pain.
But I mean... for two characters so integral to the saga, is there really not any more thorough backstory regarding this period? If anyone can point me towards some codec calls / tapes, novelizations or manga, something that gives more insight. Thank you!
Nature's blessings... unadulterated... in hamburger form. This takes me back to the taste of my youth. The neon signs on the mother road. I can see them now...
Only by uniting the world can its inhabitants truly become free! Having lived as an American parasite as long as I have, I know what I'm talking about. The Chemical Burger is poised to become the greatest liberating force the world has ever known. People will no longer fight over food or find reason to hate one another. Mankind will come together, reunited between these fluffy buns! Forget Pax Americana, say hello to Pax Hamburgana!
I've posted here once before regarding being under leveled for the Jealous Bass boss fight. I'm worried I am under leveled once again, and while the game has been phenomenal otherwise, I'm really just not having as good a time with the gameplay anymore.
Are you meant to struggle this much, or do I need to grind? Are you really meant to fight every enemy you come across? Is this game actually for me or not?