I automated a queue of ~200 Godot memes, to see a random one every morning for the next six months.
▲ 145 r/godot

I automated a queue of ~200 Godot memes, to see a random one every morning for the next six months.

(At Godot Norway discord)

u/SteinMakesGames — 10 days ago
▲ 974 r/IndieDev

Warning to indie devs: Be cautious posting to /r/gaming. This rat gif got me an instant ban.

Story time and warning (tbh also smalll rant, forgive me). Roughly a month ago, I had some playtester comment that my game's enemies were too cute, so I "fixed" it by giving them angry eyebrows. Found it funny and posted to reddit. Reddit liked it, so I posted to a few more subs, once per sub, 4 in total: r/indiedev, r/godot, r/justgamedevthings and r/solodevelopment.

You might've seen the angry rat already, as it is the #17 most upvoted post on r/indiedev of all time! :) So with the general positive reponse, I decided to do something real scary: Posting outside game dev subs, onto r/gaming itself for the first time.

That post was doing better than all others, quickly climbing to hundreds of upvotes in few minutes. It also attracted the attention of a few users pointing out they had seen this before, which true, I had posted to different subs. One user also called me out for allegedly being a spam bot and "enjoy getting banned". Soon after, a mod message appeared. I was banned.

I contacted mod mail of r/gaming. They said I had broken the max 10% promotion rule. I queried about how it worked when it was my first post, and general clarification, as was suggested by the mod message. Asking questions had me muted for 7 days while I wanted for the ban appeal process to be possible.

Two weeks later, past the mute, I once again tried contacting mods and ask for some elaboration. They repeated that I was breaking the self promotion rule and now permanently muted me when I asked for clarification.

So, I suppose moral of the story is, if you ever plan on showing anything from your game over at r/gaming such as a trailer, be sure you first make 10+ posts not related to your game. They're far more strict over there than any of the game development subs. This is probably also the reason reddit has the culture of "my friend made this thing", which is imo silly. So, be cautious out there devs!

See attached image slides for more context.

u/SteinMakesGames — 27 days ago
▲ 295 r/godot

Today I discovered you can write % when naming a node to Access as Unique Name, saving a few clicks

u/SteinMakesGames — 1 month ago
▲ 626 r/godot

I might've just done this so I can tell people I used a toaster to make my game

Recording your own sound effects so much fun

u/SteinMakesGames — 1 month ago
▲ 295 r/IndieDev

Some players say they don't want to fight this enemy because it is too cute. What do I do?

Most other enemies are giant insects, reptiles and fantasy creatures, but a cute mammal seems too sympathetic to fight for some. Should I change it so players want to fight it?

u/SteinMakesGames — 2 months ago
▲ 1.9k r/godot+2 crossposts

/r/IndieDev suggested I should give Norwegian names to the enemies in my game, instead of translating them

u/SteinMakesGames — 2 months ago

Should I localize monster names to English for readability or keep original Norwegian names to make them more unique?

u/SteinMakesGames — 2 months ago
▲ 144 r/IndieDev

Should I localize monster names to English/etc or keep them all in Norwegian to make them more unique?

u/SteinMakesGames — 2 months ago