What do you think it’s their reasoning for “phantom potency”

Hi u/supersnow845 here with another post about the field content zone you already forgot about/never liked

So in case you don’t know phantom actions have a roughly 6x hidden multiplier in them. So if the phantom action says 100 potency it’s actually ≈ (100 x 6) x 1.number of special attribute. So with 26 special attribute (the max) a 100 phantom potency action is actually about 756 true potency.

honestly I cannot think of a single justification for why phantom potency has a hidden 6* multiplier in it. Why would they lie about the potency of phantom actions? Do they not want people to press them? Is it connected to how the game calculates special attribute?

Like I simply cannot think of a single reason this is the way it is

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u/Supersnow845 — 14 days ago

Is there actual lore significance to how you repel the night each day?

So each night you defeat a boss and the tide of night retreats from limveld however even though it retreats on the second day the giants of the night manifest over the course of the day as the tide rises again

Do the bosses represent those powerful in the night? Sort of like pseudo nightlords or is it purely a gameplay mechanic. Why does the rise contract to an area beneath a glowing tree and why does a night boss spawn there? What does that tree represent?

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u/Supersnow845 — 1 month ago

I feel like the sleep hit announcement update was HK Disney

Hong Kong Disney had a very interesting update to its drop tower that’s been known about for a few years, that being that it’s supposed to have “120 feet of storytelling”

A new screen tech was touted by Disney when talking to panel imagineers and there was some early concept art of updated seating arrangements for a tower ride.

Based on this and the concept art it’s possible that they intend to build the entire life shaft as a giant screen, blending tower of terror with something approaching FOP.

This would be totally revolutionary in the parks space of taking a ride like FOP and scaling it up as a thrill like attraction. Imagine your entire drop feels like you are dropping in real life, like FOP or the small drop in ROTR, it would be a totally different experience

An attraction like that would unmissable

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u/Supersnow845 — 2 months ago

The balancing of items gained from arcane sigils is……..odd.

Another complaint in the list of OC complaints but FTM’s reward structure is just…….weird.

Firstly the good, it’s good that it allows you to just buy FTB rewards as sanguinite is now useless and other reasons to do FTB are now very minimal but other than that what purpose is this currency fulfilling.

FTMN only gives 14 and almost nothing can be bought with that, like why does it take more than one clear of FTM to buy a single final final fixative when you can get them from bronze chests, but unlike something like dalriada which was weaker than CE’s for 10/10/10 but still viable the XP ratio of FTM is just awful; and nothing in FTM is really needed to progress anything (like why didn’t they introduce +4 armour that could only be made with stuff bought for arcane sigils)

It feels less like raid currency and more like a third type of general currency like silver and gold pieces

Like was that their intention? I just don’t really know what to do with this currency

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u/Supersnow845 — 2 months ago

Condensing occult crescent gear to “just silver or gold” is regression for no reason when everything gives everything now

Now I’ll be the first to say that in its initial form gold coin hunting that condensed into canoneer parties wasn’t great and occult gear has never been particularly interesting from a stats perspective but one thing I could credit it on was that getting to its highest tier required you to interact with basically every piece of content on south horn

+0 required silver from fates and CE’s
+1 required silver and gold from mob chains
+2 required sanguinite from FTB and aetherspun gold from ambient chests

It was a good way to encourage progression of the entire zone’s content as everything fed into itself.

While the drop rates on the earring, necklace and the bracelet are still too low I’d also say the accessories were good as they tied in pot and carrot chests to the circle. So to have full 7.5 south horn BIS you needed to do EVERYTHING in south horn.

But how north horn allows you to trade south horn gear for north horn gear and all levels of north horn gear from 0 to +3 level up with “final final fixative”, wanna know how to get final final fixative……….you buy it with gold or silver pieces from the merchant.

Like this is a straight up regression, it’s not like the gear was winning awards in interesting design but why change it to literally further encourage CE spam flood the pot fate back to CE spam. AND THEN NOW SILVER CHESTS DROP LIKE 400 GOLD.

Like they’ve made progression even worse because it’s all so beige

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u/Supersnow845 — 3 months ago

Of all bloodborne’s cut content this is the part I’m most sad about

The whole cut plotline where it was possible the lake of mud that micalosh mentions is actually below the nexus from demon souls and the chalice dungeons were actually digging down to boletaria sounds like such an interesting plot point and the arena is so beautiful I wish they had used it.

The chalice dungeons are so interesting as a concept it’s sad they really don’t lead anywhere, like they feel poised to do something if you finish all depth 5’s but they just go nowhere

u/Supersnow845 — 3 months ago

The government has committed to light rail extension from GCUH to harbour town

The government yesterday committed to extending the light rail from Gold Coast University hospital to harbour town adding 3 new stations; musgrave avenue, Labrador and harbour town.

What do you think of this proposal? How well patronages do you think these stops will be and how do you think they will organise the stopping pattern. Trams currently run every 7 minutes do you think every second one will split at GCUH or do you think the core line will run more frequently so the two termini both get 7 minutes frequency as Helensvale is the 4th business station on the line

It would be fun to see a little mockup map

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u/Supersnow845 — 4 months ago

What do you want them to do with havensilver?

Havensilver is kinda in a strange spot as its only real function is removing the 50% damage penalty on sanguine crawlers. But the only real thing they drop is more sanguine to make more havensilver and the 50% penalty really isn’t anything anyway as anyone with decent gear does more damage through the penalty than actually using havensilver (even +2)

Though I doubt they would ever make the new continent friendly questline have master quest requirements there is also the fact that havensilver overlaps a lot with the blisterwood/sunspear reward space. I’m not sure if they want to make it possible to imbue the sunspear with havensilver or vice versa. In that space there is also the cup of the everlight we have access to but that’s a monstrous archeology requirement

Since part 1 is basically done what do you want them to do with it going forward

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u/Supersnow845 — 4 months ago

Moonrise and how havenhythe fits into modern RuneScape

People recently have been discussing moonrise and how the digsite; including all its secrets and mysteries can be done in around 7-8 hours if you are in archeology BIS and the fact that moonrise has functionally 3 rewards

  1. the food relic
  2. the pet
  3. the necromancy ring

Now they have been clear that havenhythe part 1 (of which as far as I’m aware is basically complete now) is an early to middle game area mostly which fair enough for runescape’s very mature (as in Omni 120 heavy) playerbase this area can seem expansive and pointless.

But do you think that moonrise; which is ostensibly a mid range digsite with a single absolute BIS item (the ring is monstrously powerful for necromancy rituals) is how they should approach content? A proverbial “do this low/mid level thing we are designing in the hopes that the playerbase recovers and we will give you a high level reward” or do you think all content should be released with every range equally catered to?

From this do you believe so far havenhythe has been a failure or a building block to a future we aren’t sure is actually coming?

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u/Supersnow845 — 4 months ago

Which version of 1000 words cutscene do you prefer and why

Sorry if this has been asked before but I’ve always been intrigued how people view the Japanese vs international cutscene of 1000 words

For reference if people don’t know, in the Japanese version lennens projection takes over yuna during the memory projection and sings alone. In the international release lenne and yuna perform a duet.

Which do you think better embodies what the scene is trying to portray?

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u/Supersnow845 — 4 months ago

What are they planning on doing with brooch of the gods/what do you want them to do with it?

Brooch of the gods in the modern day is in an odd spot. It’s competing for the picked slot space with the scripture of elidinis which is like a flat 70-100k xp boost for a tiny upkeep cost (the biggest cost is the upfront cost) and a lot of its benefits around portables are being deleted.

It leaves it as an item competing with EOF for an alchemical hydrix use as a passive scavenger perk (that does stack with scavenger TBF), an urn storage device and a buff to xp for a bunch of random content that no matter which content it is doesn’t exceed the scripture.

How would you fix it? Or conversely do you think the scripture needs to be nerfed?

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u/Supersnow845 — 4 months ago

Does RS3 have an Ironman wall similar to Bowfa

So for anyone who is on both sides of RuneScape you’ll know that OSRS subreddits are currently blowing up with people arguing about Ironman grinds that feel “compulsory” due to the benefit gained, the big one being bowfa that’s currently being discussed.

Does RS3 have an equivalent Ironman grind? A purple that feels like you have to get it because there is no other real way to progress or do we avoid that with necromancy

Genuinely asking because I don’t play Ironman

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u/Supersnow845 — 5 months ago
▲ 15 r/Monash

As someone who graduated Monash in 2019 and still thinks about all the jaffy’s talking about ENG1003 what on earth is GIG?

Basically title, can someone pls tell me what GIG is and why yall are suddenly talking about it? Isn’t it time to lose your minds about the ENG1003 exam or laugh at people being stuck in the revolving doors?

Is Monash love letters still a thing

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u/Supersnow845 — 5 months ago

I know this has probably been posted before but I’m interested in people’s opinions.

4 occupies an interesting middle ground between 3 and 5. 3 in a way had to maintain random floors because that was Tartarus/the abyss of time’s entire lore point. They tried to spruce them but the opinions of what was done seem to be “middling”

Meanwhile people love 5’s palaces but they arguably only work because mementos is a dumping ground for all the mechanics that would break the palaces to implement.

4 technically could have palaces but it would probably need a mementos equivalent which there is no lore to suggest.

So what do you want and what do you think they will do? Do you want palaces? How would they make them work for 4? Are you happy with “heaven Tartarus” as 4’s strengths are outside the TV world? What about 4’s combat which is the most barebones of the 3. Do you think they will change that?

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u/Supersnow845 — 6 months ago