Is the isometric camera actually a defining trait of the ARPG genre, or are we going to see more experiments with perspective?
The genre boundaries around "ARPG" are kind of weird when you actually think about it. The standard examples are all isometric, Diablo, Path of Exile, Grim Dawn, Last Epoch, Titan Quest and if you describe an ARPG to someone who plays games, they're going to picture a top-down camera with a character clicking through hordes of enemies and drowning in loot. The camera angle feels inseparable from the identity.
But then you look at something like Borderlands and it's doing pretty much the same thing from a first-person perspective. Pretty much all the mechanics and even the gameplay loop are ARPG, but since its first person the game just doesn’t come up when you think about the genre.
Meanwhile the Soulslike genre gets labeled "Action RPG" constantly and it drives me a bit insane because Dark Souls and Elden Ring share almost nothing with what ARPG actually means in practice. The way the loot works is completely different and there are no skill trees. It kind of shows you the difference between what ARPG means for us and what Action RPG could mean in the broader sense.
The genre-blending experiments are where it gets interesting though. Hellgate: London tried the 3D first/third-person ARPG hybrid back in 2007 and the core idea was actually solid even though the execution (and the business model, and the server infrastructure, and basically everything else) killed it. Nioh took the opposite approach, Soulslike combat precision but with a really nice deep loot system. You could spend hours rolling for perfect affixes on gear in Nioh 2, which isn’t something you usually get in Soulslikes, and the combat is satisfying enough that you don’t really mind the grind.
I personally still haven’t really played a compelling non isometric ARPG. Something with proper loot and a fun skill system, maybe something like Last Epoch skill trees or Grim Dawn multiclassing, with a non isometric perspective would be fun to try. But I don’t think anyone has really given it a real try so far, the ARPG systems feel kind of bland and diluted in these games most of the time.