
u/TheTobruk

"Added two new setting toggles: "Beautify Deceased Characters" to cap the apparent age of deceased characters while removing negative trait portrait overrides, and "Stylize Deceased Characters" to add a visual effect to portraits to make it more obvious when beautification is being applied."
It's happening! Oh, By God Alone, it's happening!
Each religion has faiths and each faith will have its rites in BGA? Or am I understanding it wrong?
Are rites like the lowest denomination of religion, some sort of duchy compared to a kingdom or empire?
Imagine abrahamic religion being an empire, then Christianity is the kingdom, then Roman Rite is a duchy?
If so, what happens to a “Greek rite” after the Schism? As far as I understand, it no longer is a “duchy” (a rite under kalcedonian faith) but its own “kingdom” (a separate faith under Abrahamic) following the metaphor with feudal realms.
Blaze of Fire sometimes does not allow spell-casting, sometimes it does
I've seen both situations happen during my fights and I honestly have no clue what decides it. Is it a glitch? If this is intended behaviour, what is intended? Not being able to spell-cast, or the fact that I sometimes can?
TIL When you build walls while an enemy is nearby, the game politely asks them to step outside the walls
Is it worth it to upgrade both creature dwellings if I can upgrade the stacks themselves when recruiting?
I haven't run the math. I am paying for the upgrade of the troops, yes, but they'd be more expensive in the already upgraded form anyway. So what's the difference? Is it less economical?
I managed to get inside .def files storing sprites, but the names are enigmatic. Is there a list of what each file name contains so that I don't have to open 347 elements manually?
Hard-block certain commands for agents - only available with hooks?
This page https://code.visualstudio.com/docs/agents/run/approvals#_automatically-approve-terminal-commands describes how you can "block" certain commands so that a prompt appears and asks for approval to run them.
What I actually want is to hard-block a command. It doesn't need to ask me for permission to run, just straight up deny that request. Like an auto-deny.
The snippet from the page is misleading:
{
// Allow the `mkdir` command
"mkdir": true,
// Allow `git status` and commands starting with `git show`
"/^git (status|show\\b.*)$/": true,
// Block the `del` command
"del": false,
// Block any command containing "dangerous"
"/dangerous/": false
}
This doesn't block anything per-se. If a dangerous command is used, the setting will just prompt the user for confirmation, not block the command fully.
This HAS to be either unluckiest game ever or Town Portal/DD is straight up blocked here. 7 maxxed guilds, 4 rerolls with research, and still NADA. "To Build a Tunnel", SoD
While playing as Sandro now I am actually dreading playing against him later in the mission. Why the hell did I min-max him like that?
What creature from HoMM is this monke in Unholy Alliance Shadow of Death?
Does VCMI take like 30 sec. to open save/load screen for you too? For some reason it's been coded to start a server... for loading local files?
Just for context for anyone wandering what VCMI is:
>VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.
The issue tracker on github is restricted and I cannot get an answer from there: https://github.com/vcmi/vcmi/issues?q=save%20load
Did you ever experiment with a separate station for filled up trains? Are there any pitfalls compared to general-use depots?
I was on a brink of complaining on the forums but apparently it "works as designed"
https://forums.factorio.com/viewtopic.php?t=126765
Fortunately there's a mod that adds them in: https://github.com/lyttelgeek/SpaceConnectionSignals
Ladies and gentlemen, after 165h into my save (1000h total) I actually started using blue belts
I never needed this extra throughput until now. Granted I build and re-build my production lines any time I think of a more sexy design so it's a slow journey.
Seems like Steam API only exposes total playtime - can I get a day-by-day from somewhere?
Steam definitely tracks it internally as evident from the Steam Replay 2025, but I don't see a place where it can be downloaded in a machine-parseable format.