Is it okay to not want to do Pantheon 5?

Context: I got into Hollow Knight around this time last year in preparation for Silksong's release. I did up to pantheon 4 and I went to the final boss to beat the game. A friend of mine pushed past me to beat Pantheon 5 before me, and keeps pushing me to beat it.

The reason why I don't want to do pantheon 5 is simply because I had my fill of the game at that point, and I'm just simply not interested in doing a massive back-to-back boss rush of all the bosses in the game. I'm also pretty sure that if I reach the very last boss and screw up, there's a good chance that I'll end up either hurting myself or hurting something expensive in my room. To put it simply, the entire game of Hollow Knight was a massive full-course meal, and Pantheon 5 is an entire cake that I cannot force myself to eat.

A friend of mine doesn't agree with me though. He keeps pestering me and pushing me to beat it when I just don't want to. I understand his perspective of valuing perseverance and accomplishing a hard feat in a game (and he also argues that it's required to beat the game since apparently the ending is canon), but I just simply don't want to.

What are your thoughts?

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u/TheUndiscoverer — 4 days ago
▲ 0 r/Jokes

I was making a PowerPoint presentation about the cultural impact of the Pokemon franchise, but I lost half of my progress when a power outage struck my area.

Having to make up my lost progress was a real struggle.

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u/TheUndiscoverer — 23 days ago
▲ 5 r/Smite

[QOL Concept] - Tracking relic cool-downs more efficiently

In Smite, relics are active items that can turn the tides of a fight with a single press of a button. Once used, they go on a long cool-down, and it's common for more experienced players of the game to make call outs such as "beads ADC" to communicate to their team that a character's relics are on cool-down. This knowledge allows the jungler, for example, to put it into application by targeting the duo lane for a gank and secure a kill.

However, to properly use this knowledge, players will have to remember the cool-downs of each relic (which are subject to balance changes) and do mental math on when they'll approximately be back up. Multiply that with at least five relics on the enemy team, and tracking relic cool-downs becomes a hassle.

I've created a simple UI mock-up of my solution to this problem. Say the enemy just used beads in front of me. With that knowledge, I can go to the scoreboard, click on the enemy's beads, and it'll track the item's cool-down the moment i click on it. These cool-down trackers are client-side, meaning it only appears for me, so I still need to communicate to my team that the enemy used beads so they can track it themselves. Now whenever I (or my teammate) am not doing anything important, I can check the scoreboard to see how long left until they have beads back up (with a margin of error).

My feature makes tracking cool-downs more intuitive whilst retaining the communication aspect of calling out relic (and ult) usage. What do you think? Would you like to see this feature added to Smite 2?

u/TheUndiscoverer — 3 months ago
▲ 68 r/Smite

Fafnir aspect concept: Aspect of Greed

This is an insane (and albeit funny) concept for an aspect I thought about and decided to share it here:

Aspect of Greed:

  • Fafnir cannot buy any items (except for consumables).
  • Fafnir's passive is changed. Instead of just prots, all of Fafnir's stats are scaled with the amount of gold he's currently carrying, and there's no cap(Each stat would have a different formula to calculate, so bonus health will be a different percentage of gold than physical prots for example).
  • Fafnir's autos and abilities are scaled with gold.
  • If an enemy kills Fafnir, they get to steal a portion of Fafnir's gold. This portion is divided by the number of allies who assisted in the kill, but the player who dealt the killing blow takes the bigger portion.

The intent of this aspect is to take Fafnir's themes of greed and selfishness to the extreme, basically. I wanted to create an aspect that'll do more than just being able to play in a different role. I want the aspect to completely change how Fafnir players play with him, and how the enemy team plays against him.

What do you think? Too crazy? Not crazy enough? Let me know, I'd love to hear some feedback.

u/TheUndiscoverer — 3 months ago
▲ 72 r/Smite

Should Olorun's ult get reworked into an actual time stop instead of time dilation? (Taken from his teaser trailer)

It'll probably be one of the most broken ults in the game, but being able to za warudo your enemies is very funny.

u/TheUndiscoverer — 3 months ago