Image 1 — Testing procedural generation (AI-Assisted)
Image 2 — Testing procedural generation (AI-Assisted)
Image 3 — Testing procedural generation (AI-Assisted)

Testing procedural generation (AI-Assisted)

Separate biomes, nearly 2.5 million individual blades of grass out 150m from the camera position depending on biome. Day/night cycles, ambient occlusion, distance culling, water surface reflections, and light shafts, using webgl and three.js.

u/UnforgivingWorlds — 8 hours ago

I created a new Youtube series for my game The Hunted

I started a new Youtube series for my game The Hunted where I try to beat it. However, it can double as a tutorial/walkthrough for those needing to understand the systems or what to do first.

youtu.be
u/UnforgivingWorlds — 2 months ago

The Hunted - I Made The Most Brutal Survival Game

I'm a data analytics engineer by trade and tried my hand at making an insanely realistic survival simulator. It started out as a mini passion project back in 2017 to see if I could code an alaskan wilderness digital twin similar to the shows Outlast or Alone, and then over the years it turned into a survival simulator. The game is heavy on systems and data-driven choices/decisions. It's probably in the category of an incremental idler. Every survival system you can think of is interconnected and trying to kill you. Check it out and tell me what you all think!

playthehunted.com
u/UnforgivingWorlds — 2 months ago

Need help with an incremental semi-idle time-based progression system

The core loop of my game is the player taking actions (Gather wood, travel, hunt, rest, scavenge, fish, etc.); actions progress time; the player makes decisions on those actions if time is interrupted etc... from a UI perspective, is it best to have that time inline with other UI components like a widget, a full-screen overlay or a drawer? Could also classify them into 3 different categories: quick actions are inline; medium actions are a mini drawer; and major time actions are a full-screen overlay like traveling. Would love some feedback.

reddit.com
u/UnforgivingWorlds — 2 months ago

Can a survival game survive without being a 3D environment?

Serious question, is the environment more important than the systems that make up the survival decisions? Would gamers play a game that is just that, the systems that make up survival?

reddit.com
u/UnforgivingWorlds — 2 months ago

Tutorials in punishing survival games?

What is everyone's thought on tutorials in realistic survival games? I've seen some do it, but I've also seen some not do it.

reddit.com
u/UnforgivingWorlds — 2 months ago