I'm really struggling to make myself comfortable specializing in elden ring beyond an unga bunga build.

​

There's always some area where every enemy and boss is super resistant to your exact loadout. Sure, there's powerful holy spells, but I'm gonna get my ass kicked out through my mouth when I go into the place where everyone tanks holy spells. Flame sorcerer? Oh, here's a camp of more flame sorcerers. Also the fire giant.

Y'know what pretty much no one is truly resistant to? Being bashed to death with a hammer bigger than my character's body.

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u/Wroothly — 8 days ago
▲ 19 r/TrueSTL

I recently had the honor to visit a museum of ancient Alyeid cultural artifacts, and was allowed to don this ritual mask of nedic flesh. What a refined and artistic people

u/Wroothly — 2 months ago
▲ 82 r/atheism

It's getting really hard for me to ignore things

i'm having a really hard time maintaining a "live and let live" attitude towards christianity. i wouldn't care if they just stayed in their churches and did their thing, but they have done *so much* damage, hurt and killed so many people... in the name of, to be blunt, fairytale horseshit

It's maddening that the deluded FREAKS preaching in public spaces about halloween being demonic and the world being flat are considered equal to me. That they can vote. I have to live my life alongside these MANCHILDREN. That they're allowed to shoot up gay bars and beat their families, but IM the greasy, edgelord loser for having a problem with that

DOES THAT NOT DRIVE ANYONE ELSE INSANE?

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u/Wroothly — 2 months ago

WYR spend a year in jail, or spend however long it takes for one of your parents of your choice to beat elden ring?

Standard jail of your country, parent is provided both the game and a platform to play it on if needed. Parent may conduct research on how to beat it, but may not use cheats, exploits, dupes, or have someone do it for them.

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u/Wroothly — 2 months ago
▲ 3 r/DnD

Hey everyone. I've DM-d before, but I've never really advertised a campaign before. Is this an effective hook?

The Great Mournwick Conspiracy.

The City of Mournwick is one of wretches and backbiters. From the gang-ruled slums to the pristine Court of the Queen, everyone knows that the only way to survive is by slowing killing your humanity.

One foggy night, a wealthy recluse who neglected to provide his name invites a small number of skilled individuals from various walks of life to a private meeting with him.

He is an elderly man, not at all threatening. He even seems... a bit kind, gentle. But he never has a straightforward answer for anything. His terms, however, are simple: 20,000 Golden Crowns each for aiding him in his current political endeavors.

The job will will consist of the heist of a few magical artifacts, the infiltration of a few high-end social events, some shady criminal dealings, all resources required for effective completion provided, of course.

He ends his proposal with one simple question: "Are you each fit for the task?"

When they answer, he smiles and says, "Prove it".

With a snap of his fingers, he vanishes, and the lights of the train car flicker on and off for a moment. Once brightness returns, the party finds themselves surrounded by horrible wraiths.

Please roll for initiative.

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u/Wroothly — 3 months ago

Thoughts on what we might understand as a culture's concept of a "person" being broader than expected?

The largest population of orcs in my setting is in Pegrar, a large, hilly grassland inspired by Mongolia and Tibet in terms of landscape. While their culture is rich and multifaceted, above much else, they revere their domesticated breed of hounds. In my setting, they were actually the first to think of domesticating dogs.

While they don't worship dogs, they have a deep, sincere cultural appreciation of them to the point where the distinction between dog and person for a Pegrarian orc is much thinner than most cultures.

Dogs have the family names of their owners, crimes against dogs have equal punishment as crimes against orcs, dogs inheret their parent dogs possessions, etc.

Basically, if an orc saw a guy walking his dog, they wouldn't say "hey look, a guy with a dog", he'd say, "hey look, two people"

I was curious what further implications such a mindset might have, any similar real world phenomena, etc?

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u/Wroothly — 3 months ago

Do you think the masses would be okay with such a prison? One could argue that it kinda just. Doesn't do the whole "brutal punishment" thing that the layman wants prisons to have.

Do you think the masses would be okay with such a prison? One could argue that it kinda just. Doesn't do the whole "brutal punishment" thing that the layman wants prisons to have.

​

The most secure prison on the Voidshore is widely regarded to be Drov, a gloomy, fog-clouded island off the northwestern coast of Kaclia. Built and controlled by the mysterious, wraith-like Proxivors, Drov's reclusive tribunal of overlords are always happy to take in new undesirables. Murderers, terrorists, nosy investigators, particularly rowdy activists, etc, the prison takes what it can get.

The word "Drov" itself is Proxivorish in origin, and roughly translates to "feast", or "relief". This is because of the curious nature of its Proxivor lords. Proxivors are an ancient, alien form of life, far removed from the humans and elves of our time. They are the last known remnants of the ancient race who once held the progenitors of conventional mortals as nothing more than livestock.

While Proxivors do not share the warmongering aims of their forefathers, they still can only sustain themselves via the syphoning of mortal emotions. Because they are few in number, they \*cannot\* enslave mortals, and they know this. To stay alive as a race, they devised a solution, this solution being Drov.

They would house the unwanted elements of mortal society and feed off of them. No one cares what happens to a few criminals.

Not a single inmate in Drov is "awake". Inmates are put under via strong sleep spells and locked in a cell with a series of illusory runes. When the prisoner comes to, they awake in a false world consisting of nothing but their wildest fantasy. Each and every one will spend the remainder of their lives in blissful ecstasy that the Proxivors will feed from.

What is a prison for mortals is the last and only banquet for Proxivors.

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u/Wroothly — 3 months ago

Is this futuristic special forces gear scifi nothingburger? My setting isn't Martian level hard worldbuilding, but I do like to try to keep things even vaguely grounded

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Firearm: The standard rifle uses electromagnetic acceleration to fire dense tungsten darts at extreme velocities. Instead of chemical propellant, the weapon uses rapidly alternating electromagnetic fields to accelerate the projectile through a series of coils, allowing higher muzzle velocities, reduced recoil, and greater consistency than conventional firearms. The darts themselves contain miniature sensors and correction systems. The rounds cannot chase targets or make impossible shots. Instead, they compensate for inevitable human error and allow for, in simple terms, less effort required to effectively aim.

Combat Helmet: The helmet contains no traditional eye holes. Instead, the soldier experiences the outside world through a fully synthetic visual environment generated by a network of sensors. In addition to footage captured by cameras, the system constructs a continuous three-dimensional model of the environment. All readings are combined into a single coherent model, even correcting for things like smoke and darkness

The internal display, in the end, does not feel like watching a screen. Things like depth and perception are reconstructed in a way the brain interprets as direct sight. Over time, soldiers tend to develop a subconscious trust in the helmet display (unconsciously trying to eat, drink, scratch their face, etc)

Power Armor: The armor contains a lightweight powered exoskeleton integrated between the protective layers of the armor itself rather than a separate external frame. The structure uses advanced composite materials, artificial muscle fibers, and compact actuators distributed across the body. Instead of replacing human movement, the system amplifies it by detecting the user's intended motion and adding mechanical force.

The exoskeleton provides benefits such as increased endurance, physical strength, and agility. While significantly heavier, soldiers can in fact move much faster than they could before, due to the pure extent to which their movement is amplified.

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u/Wroothly — 3 months ago
▲ 1 r/DnD

Thoughts on my assassin faction? I wanted to distinguish them from those generic, nihilistic, creepy death cults while still keeping them as a death cult.

These gals are pretty central to the campaign and I thought they deserved some input.

The Daughters of Her Holy Embrace

Origins (Mid-15th Century Europe)

The Sisterhood traces its birth to the plagued and wartorn years of the 1440s–1460ss in the borderlands of France and Spain. In the midst of the Black Death’s lingering taint and endless wars, a woman known only as Mother Constanza (sometimes called “the First Widow”) began receiving visions of Death not as the skeletal reaper of medieval art, but as a tender, veiled Mother who gently gathers Her children when their time has come.

Constanza, a former midwife who had watched too many die in agony, came to believe that Death was a holy, merciful thing. She taught that Death is not cruel, but the ultimate act of maternal kindness, a loving embrace that releases the soul from pain, regret, and the slow rot of a life overstayed. Small groups of women (nuns, widows, midwives) gathered around her, forming the first convents. They adopted the black-and-white habits of the era within the Church and as a symbolic uniform: black for the void of the Mother’s embrace, white for the purity of their calling.

They were never truly Catholic. The aesthetic and language were borrowed, a deliberate survival strategy during that time and place of religious intolerance. Over time they spread across Europe in secret, then the world, carrying their gospel in the shadows of empires, wars, and revolutions.

Core Beliefs

Death as the Gentle Mother: The central deity is simply “the Mother,” “the Veiled One,” or “She Who Gathers.” She is loving, patient, and infinitely compassionate. Every death is Her kiss. The Sisterhood’s role is to act as Her hands when a soul has been chosen by contract. Guilt and innocence matter not, simply that the soul is embraced by their Mother

Faith: There is no requirement to abandon other gods. A sister may still pray to Christ, Morrigan, Odin, or any other figure. The only commandment is that the Mother stands above all others. Many sisters maintain personal deities as secondary guides.

Honored Ones:

The Victim, or Lamb, as Sisters refer to them: The one who receives the Mother’s embrace is the most honored. Their death is a sacred gift. Even when fulfilling a client’s request, the Sisterhood views the target as the central figure of the ritual.

The Sister: The killer is blessed to be the instrument of undoing. Each mission deepens her connection to the Mother.

The Client: Their desires are respected and fulfilled (for the right price), but they are secondary.

Philosophy of the End: Everyone deserves the Mother’s embrace one day, but random carnage is blasphemy. Timing and method matter deeply. A well-crafted death is an act of profound love.

Modern Structure:

The Sisterhood is now a global, yet tightly bound network. They maintain hidden convents (“Sanctuaries”) in remote or symbolically potent locations: the Carpathians, the Alps, the Japanese countryside, the American Southwest, and hidden urban safehouses in cities like Detroit, Marrakesh, Singapore, and Buenos Aires.

Ranks:

Aspirants: New initiates undergoing training and study.

Disciples: Full operatives who have completed their trials.

Matrons: Senior sisters who have performed 50+ sanctified killings or shown exceptional wisdom.

Abbesses: Leaders of individual Houses.

Mother Superior: The current global head (Currently Mother Vesper).

The Pale Conclave: A rotating group of nine Abbesses who interpret supposed signs from the Mother and approve high-value contracts.

Symbols & Aesthetics

Habit: Modern sisters wear tailored black-and-white clothing that echoes nun attire but functions in the contemporary world, elegant dresses, tailored suits, tactical underlayers. Full ceremonial habits are reserved for inner rituals.

Sigil: A silver chalice veiled in sheer black lace. Represents the blood of the chosen Lamb.

The Rose: Black roses are sacred. A single petal left at a scene is a common signature.

The Silver Dagger: Given during the transition ceremony from Aspirant to Disciple. Symbolizes the ultimate mercy.

Ornate Garrote: Functional and beautiful in equal measure.

Rituals & Practices

Before every mission, the sister performs a small personal rite, lighting a black candle, offering a prayer, and asking the Mother for guidance on method and timing.

After a kill, they whisper the “Shepherd's Prayer,” thanking the Mother and honoring the soul’s transition.

A portion of every contract fee is “returned to the Mother”, often through anonymous charitable acts, environmental restoration, or support for care workers.

Philosophy on Their Work

The Sisters do not see themselves as assassins. They are midwives of the soul’s departure. Just as a midwife helps a child enter the world, they help a soul leave it with grace and dignity. Even brutal or theatrical kills can be framed as necessary theater, helping the soul confront its final lessons or sending a message the Mother deems important.

They are deeply elitist about their craft: sloppy, rage-filled, or sadistic killing is considered a desecration. The ideal death is intimate, elegant, and deeply loving.

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u/Wroothly — 3 months ago

F4A: RP in The Last of Us universe

Hello everyone, Wroothly here, I'm 21 and looking for someone who likes the same kind of post-apoc stuff I do... and who is also a quivering nerd! Now, important stuff out of the way first: while I'm quite permissive in regards to actually content and story beats, I have a few rules I'm fairly firm about.

  1. Partner must be of a similar age

  2. Partner must not be dry. It might sound petty, but I cannot connect at all if it's all "hey." all the time.

  3. Partner is encouraged to contribute to worldbuilding and the general setting.

And that's the boring stuff out of the way! Here's the specifics!

I love the last ofus! I love the setting, I love the lore, I love the characters, so I thought: why not make my own with a kindred spirit???

For the specific plot and characters, I would of course prefer it to have very little connection to the plot of the games. Maybe an occasional ex-Firefly or character who has vaguely heard \*of\* the events, but we're not gonna be like, all in Jackson's business, y'know?

As for the location and plot, I was wanting to set things pretty for north. Maybe Montana. The plot I'd like to discuss a bit with you, but I was think our characters our part of a large settlement, serve as scouts of a sort, then get tangled up in a scramble for a huge deposit of resources of some kind!

Details are definitely up for discussion! Shoot me a message!

reddit.com
u/Wroothly — 3 months ago

F4A: RP in The Last of Us universe

Hello everyone, Wroothly here, I'm 21 and looking for someone who likes the same kind of post-apoc stuff I do... and who is also a quivering nerd! Now, important stuff out of the way first: while I'm quite permissive in regards to actually content and story beats, I have a few rules I'm fairly firm about.

  1. Partner must be of a similar age

  2. Partner must not be dry. It might sound petty, but I cannot connect at all if it's all "hey." all the time.

  3. Partner is encouraged to contribute to worldbuilding and the general setting.

And that's the boring stuff out of the way! Here's the specifics!

I love the last ofus! I love the setting, I love the lore, I love the characters, so I thought: why not make my own with a kindred spirit???

For the specific plot and characters, I would of course prefer it to have very little connection to the plot of the games. Maybe an occasional ex-Firefly or character who has vaguely heard *of* the events, but we're not gonna be like, all in Jackson's business, y'know?

As for the location and plot, I was wanting to set things pretty for north. Maybe Montana. The plot I'd like to discuss a bit with you, but I was think our characters our part of a large settlement, serve as scouts of a sort, then get tangled up in a scramble for a huge deposit of resources of some kind!

Details are definitely up for discussion! Shoot me a message!

reddit.com
u/Wroothly — 3 months ago
▲ 43 r/DnD

What class could best be flavored as a lawyer?

Simple enough question, I wanna play a character who's a lawyer, but i don't know what class to make her.

I was thinking bard, but idk how well things mesh in that area. I was just hoping to get input here.

I've got her lore all settled. It's just a matter of flavoring gameplay rn

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u/Wroothly — 3 months ago

F4A: Warhammer 40k rp!!!

​

Hello everyone, Wroothly here, I'm 21 and looking for someone who likes the same kind of sci-fi I do... and who is also a quivering nerd! Now, important stuff out of the way first: while I'm quite permissive in regards to actually content and story beats, I have a few rules I'm fairly firm about.

  1. Partner must be of a similar age

  2. Partner must not be dry. It might sound petty, but I cannot connect at all if it's all "hey." all the time.

  3. Partner is encouraged to contribute to worldbuilding and the general setting.

And that's the boring stuff out of the way! Here's the specifics!

I love 40k! I love the setting, I love the lore, I love the characters, so I thought: why not make my own with a kindred spirit???

Now, this inspiration might sound somewhat unconventional, but I'm wanting to do a plot with very Lupin or Far Cry vibes. A kinda ragtag band of miscreants from all walks of life being sent all over to accomplish missions.

The exact specifics I'd like to flesh out with you! There will of course be character development and grim moments that 40k is wont to partake in, but I would love to maintain a somewhat goofy, lighthearted vibe, as much as is possible in 40k.

reddit.com
u/Wroothly — 3 months ago

F4A: Warhammer 40k rp!!!

Hello everyone, Wroothly here, I'm 21 and looking for someone who likes the same kind of sci-fi I do... and who is also a quivering nerd! Now, important stuff out of the way first: while I'm quite permissive in regards to actually content and story beats, I have a few rules I'm fairly firm about.

  1. Partner must be of a similar age

  2. Partner must not be dry. It might sound petty, but I cannot connect at all if it's all "hey." all the time.

  3. Partner is encouraged to contribute to worldbuilding and the general setting.

And that's the boring stuff out of the way! Here's the specifics!

I love 40k! I love the setting, I love the lore, I love the characters, so I thought: why not make my own with a kindred spirit???

Now, this inspiration might sound somewhat unconventional, but I'm wanting to do a plot with very Lupin or Far Cry vibes. A kinda ragtag band of miscreants from all walks of life being sent all over to accomplish missions.

The exact specifics I'd like to flesh out with you! There will of course be character development and grim moments that 40k is wont to partake in, but I would love to maintain a somewhat goofy, lighthearted vibe, as much as is possible in 40k.

reddit.com
u/Wroothly — 3 months ago
▲ 59 r/atheism

Why do so many people, even some atheists, get so hung up on the concept of life developing from non-life?

I don't really get it, cuz like. None of the stuff we're made of is magic. We can find every component that forms us out there. If there was some abstract concept of a soul which makes us special needed, would we not find it upon dissection?

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u/Wroothly — 4 months ago

Curious how to go about naming dinosaurs in a fantasy setting, given their latin and greek-centric irl names not being applicable.

So, basically, my setting has this primarily ottoman inspired empire, and I want the region they primarily inhabit to have Cretaceous era dinosaurs. I like it when fantasy settings have extinct real life animals, and I thought this was a nice detail.

​

But, I'm not sure what to call the dinosaurs. Our names for dinosaurs irl are Latin and Greek, and Latin and Greek don't exist in this setting, so why would these creatures have Latin and Greek names?

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u/Wroothly — 4 months ago

F4A Retro Science Fiction original setting rp.

Hello everyone, Wroothly here, I'm 21 and looking for someone who likes the same kind of sci-fi I do... and who is also a quivering nerd! Now, important stuff out of the way first: while I'm quite permissive in regards to actually content and story beats, I have a few rules I'm fairly firm about.

​

  1. Partner must be of a similar age

​

  1. Partner must not be dry. It might sound petty, but I cannot connect at all if it a all "hey." all the time.

​

  1. Partner is encouraged to contribute to worldbuilding and the general setting.

​

And that's the boring stuff out of the way! Here's the specifics!

​

80s and 90s anime is the primary inspiration! Think Cowboy Bebop, think Trigun, think Ghost in the Shell!

​

Bounty hunters, beautiful cityscape, personality starcraft, malicious corporations! All that fun stuff!

​

There would also be some Star Wars inspiration thrown in in terms of sapient alien species! As well as some Lovecraft style stuff! If you're interested, I'd be more than happy to provide a basic rundown on the fiber details in DMs! But I'll not go into it here for the sake of brevity.

​

All that to say, shoot me a message if interested, see ya space cowboy!

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u/Wroothly — 4 months ago

Have I redefined the concept of "witches" in my setting to where they're unrecognizable?

My setting is a roughly medieval era dark fantasy setting, mostly focusing on an Eastern European inspired region gripped with old magic and monsters.

​

​

A "witch" in my setting is a different thing from in real life and standard fantasy tropes, and much more specific. The basics are: a long time ago, the god of the wild, monsters, and the night was imprisoned and his beloved daughter killed. Ever since, every girl born on a new moon night has a chance to catch the god's eye, in which case he will empower her with his eldritch powers to be his new daughters, and the bringers of his vengeance. These gals are my setting's witches, and their father lovingly whispers their divine purpose to them as they grow up (summon/create/command monsters, act as a kind of clergy for their father's actual religious sect, empower their father to escape his chains, avenge their eldest sister, etc etc)

​

They don't necessarily have any inherent magical ability, but they do have constant access to the knowledge of an ancient god. From the moment they can understand words, they just *know* how to achieve things. They are guided by a powerful force to whatever suits their needs.

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u/Wroothly — 4 months ago

Worldbuilders with orcs, what culture, if any, do you draw from for them? That "stock high-fantasy tribal" aesthetic has grown somewhat stale for me.

My orcs are primarily inspired by the Mongol empire, though there's a bit of akkadian and mesoamerican in them as well. Idk, I just feel like you seldom see serious thought put into orcs.

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u/Wroothly — 4 months ago

Would you call this suitable foundation for a terrorist organization to form?

My setting is a sci-fi one set in a distant galaxy gripped by an anomalous form of eldritch radiation. It is ruled primarily by the Galactic Union, a democratic collection of several sovereign territories.

​

On the very edges of Union space is the planet of Valentine, named so by outsiders due to its mostly red vegetation. Valentine is inhabited by a race known as the furies.

​

Technologically, furies are comparable to 1970s earth, making them relatively primitive. Socially, their culture is comparable to feudal societies of history. They are also intensely cautious of outsiders, and in no uncertain terms forbid the entrance of outsiders to their planet and the exit of their own. This law has remained in place since first contact.

​

Another such example of their society is their strict and hereditary punishment for crimes.

​

If a male fury commits a crime of a specific type, he is executed and his son exiled if applicable, regardless of age.

​

Exile, in this case, means off-planet exile, to be taken by the "alien barbarians" of the Union. This means dozens of boys and men imprisoned and sorted into cargo ships to blast off.

​

A fair portion die, but enough survive to get angry about it. Enough survive to form groups. Enough survive to plot fiery vengeance.

​

Basically, I was wondering how plausible you find that?

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u/Wroothly — 4 months ago