
is it possible to detect which player has attacked a sulfur cube most recently?
i have a game idea (with a mostly finished build)
basically; players whack sulfur cubes and they gain points depending on which pit it goes into (blue = 1, yellow = 3, green is 5, might make the middle and furthest blue ones score more)
but for multiplayer, i dont really know how to make the score individual instead of global
my theoretical idea is; sulfur cube, when attacked by a player, gets its name or tag set to match the player that most recently attacked it
then each pit has an "every sulfur cube landing in it gives score to the player whose name/tag it has X points" followed by un-tagging the sulfur cube to avoid it giving points multiple times
is this idea even possible?