Please Bring back the non-binocular zoom
The reason is because the zoom is necessary to more closely capture human visual acuity.
A major issue in video games is that they do poor justice to human vision. No computer screen that exists on the market today comes anywhere even remotely close to modeling human vision in any graphics engine. Human visual acuity is significantly higher than even gaming on the best 4k display. But that being said, the monitors most people are using are going to be even worse. Human vision is superior in terms of the scale of objects, contrast sensitivity, etc.
Many in sim communities balk at any kind of mechanism in a game that they perceive irrationally to be unrealistic because they automatically view it as artificial. What everyone in these discussion forgets is that the game environment is on every level artificial out of the gate. Attempting to mimic real life on a one to one basis while always and inevitably lead to a less realistic final product. In order to correct for the essentially artificial substrate that every game exists on, additional artificial aides are a requirement.
I propose that something like the ARMA zoom being put into the game, allowing the player to zoom to about 50 degrees or so FoV. This will result in a less acuity than one will get with magnified optics such as binoculars, so this does not invalidate their use by making them redundant. The zoom function would serve to provide a instant intermediate zoom that better represents to the player what human vision would tactically be able to see.
At the very least this should be a optional feature.