u/XTeDev

▲ 670 r/IndieDev+1 crossposts

About 2 years ago, I started experimenting with procedural ice shattering in Unity, making ice break apart when it gets hit or collides with something. Then I began wondering: what if destruction wasn’t just a visual thing, but the core of the whole game? Could that make the game more fun in a different way?

That idea eventually became LOP: Whitefall, a destruction-based metroidvania I’m making together with my girlfriend as a 2-person indie team.

Steam page: https://store.steampowered.com/app/4360240/LOP_Whitefall/

If you want to see more gameplay:

https://www.reddit.com/r/IndieGaming/comments/1s874iv/7_ways_to_kill_a_rolling_bomb_in_our/

https://www.reddit.com/r/gamedevscreens/comments/1slrybr/you_dont_kill_your_enemies_yourself_you_just_send/

u/XTeDev — 17 days ago