Outjerked on a post asking about "overrated authors"
1984 was just so unrealistic guys, I mean, how am I supposed to get immersed in Winston's story when Airstrip One and INGSOC are so unrealistic!
1984 was just so unrealistic guys, I mean, how am I supposed to get immersed in Winston's story when Airstrip One and INGSOC are so unrealistic!
I thought this was for Freshmen but I'm a senior and got it too. Dunno if that was a mistake or if they just sent it to everyone. Either way: What's with the AI art?
I'm a senior for gods sake, get me out of this hellhole!
After a whole lot of work, Alternia in Crisis, a total conversion mod for Hearts of Iron IV, has fully released!
You may notice it says "Now compatible with x86 computers" which , as far as I know, is not actually true but is a sly reference to the fully redone user interface, made from scratch in Photoshop with lots of sleepless nights that tries to deliver a certain "Windows XP-esque" aesthetic to the mod.
While there is still some GFX work and other cleaning up to do in the following days/weeks, the mod's UI is stable and playable in the major areas. A lot of new content has also been added that'll hopefully make the world feel more dynamic on top of the over 30,000 words (and rising) of events that appear in the game.
If you want to play Alternia in Crisis, it is available on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3274779536
Note: Alternia in Crisis is a free, non-commercial fan project. AIC will never cost money to enjoy. No AI was used in the creation of the mod.
I decided to tag this as speculation because I honestly have no clue how else to categorize this idea. It's more of a meta theory than anything else so spare me a moment.
The box. The box! Even after nearly 11 years there's still discussion around what that damn box from FNAF 4 is supposed to mean. What's in it? Has it changed over time for sure? When did it change and what did it change to and from?
These are all interesting questions and I've heard a lot of good theories to support various different answers, but I want to present a more meta theory about the existence of the box at all.
The box is in a state of quantum superposition.
To explain what a superposition is, most people default to the "Schrödinger's cat" explanation. That being, a cat inside a box with a vial of poison that may or may not be released in turn means that the cat inside the box is simultaneously alive and dead until the superposition is broken by opening the box where one outcome or another is revealed. What this means is that so long as the box does not open, a definitive statement about what's inside the box is impossible to be made and any theory is simultaneously valid.
In the case of the FNAF 4 box, what matters is not the contents itself, because the contents are quite literally everything simultaneously. There's no way of knowing for 100% certain what theory is right or wrong until the box is opened. This means that as long as the FNAF 4 box remains closed, which presumably it will forever, the "answer" to what is inside the box is anything one could imagine.
But what exactly is the point of the box then? If the box could contain anything then it's kinda pointless, right? Well, not exactly.
The value of the box is the fact that it is closed. The fact that there is something in there and that it has been locked away is the thing of value. Whatever you decide to place in it is just extra detail, but the important thing is that the box exists and whatever is inside of it could exist.
tl;dr what is in the box is the friends we made along the way
Thanks for such positive feedback on the post yesterday! The next three parts are up and they should be interesting as I claw my way back into the game.
(And of course, notes on the game and what I should do actually matter since I pause the game in between posts.)
Index page for all parts: https://xenondragonfly.neocities.org/essays/civ4/littleamsterdam.html
edit: whoops, the title says parts 4 to 7, it's actually 5 to 7
Hey y'all, I've started writing a Sullla-inspired write-up of a Dutch game I've been playing. I'm not an expert at Civ 4 by any means and thought this would be a fun way to catalog my choices to see what I do right and what I do wrong.
So hopefully the first two parts are an interesting read and feel free to scream at me for anything I do wrong!
https://xenondragonfly.neocities.org/essays/civ4/dutch/dutch0.html
Edit: Parts 2, 3, and 4 are now up! More coming hopefully soon.
A whole mix here and a few things to guess probably