12 games in 12 months challenge

I am challenging myself to publish a game per month that is fully polished and well user tested.

I published my first arabic Trivia Game called Jalsa Trivia in June
I published “make me a salad” game in iOS (under google play console closed testing atm) in July
I am publishing today arabic crossword game for August

To be honest I am focusing more on arabic market as there is both content and quality gap, and if there was a solution that combined both its always pay-first option - while I am building freemium.

reddit.com
u/YZHSQA — 3 days ago

How to get clients for website/app development

Hello,
I’ve been designed websites and app for over 25 years - all personal, few for my family businesses.

I was wondering, how can I get clients who are interested in building apps or websites?

reddit.com
u/YZHSQA — 3 days ago

How can I improve my game

Its in iOS and its called Make Me a Salad.
Entirely made with Claude (and Meshy.ai api)

u/YZHSQA — 8 days ago
▲ 11 r/ClaudeGameDev+2 crossposts

Make Me a Salad

Game Title:
Make Me a Salad

Playable Link:
https://apps.apple.com/qa/app/make-me-a-salad/id6797014049

Platform:
iOS

Description:
Make Me a Salad is a fast-paced and relaxing casual cooking game where players prepare fresh salads based on customer requests. Every order challenges you to quickly identify the correct ingredients, choose the right toppings, and assemble the perfect salad before time runs out. As you progress, new vegetables, fruits, proteins, sauces, and kitchen mechanics are introduced, increasing both the challenge and the variety. The game is designed to be easy to learn but difficult to master, making it enjoyable for both casual players and those chasing high scores. With colorful visuals, satisfying food preparation animations, and increasingly complex recipes, Make Me a Salad offers a fun and rewarding gameplay loop. I’m currently looking for feedback on gameplay balance, progression, controls, difficulty, and any ideas that could make the experience more engaging before continuing development.

Free to Play Status:

☑ Free to play
☐ Demo/Key available
☐ Paid

Involvement:
I am the solo developer. I designed, programmed, and created the gameplay, UI, progression system, and overall game experience. I’m sharing an early version to gather honest feedback and suggestions that can help improve the game before future updates.

u/YZHSQA — 14 days ago

Shit it now, fix it later

I built a game with Fabel 5 (in less than 24 hours) and shipped it to Apple Store. Let’s see if they gonna approve it.

I haven’t even played it.

Imagine if it makes me more money than the entire coding career I had which I didn’t make any money from

reddit.com
u/YZHSQA — 19 days ago

What did u do to market your app/game (only those who make 1k/month)

I have been coding for the past 25 years.

I made my first 8.97 dollars this month through subscriptions for a freemium game.

I have another two hours with absolutely no downloads.

Do I have to pay for Instagram ads? Influencers? Or what else should I do?

reddit.com
u/YZHSQA — 29 days ago

Lady Photoshop Editor Required

Hello,
We are a Photostudio in Qatar looking for a lady photoreditor (our studio is in algharafa),
Total salary is Qr3000

reddit.com
u/YZHSQA — 2 months ago

Sign in with Apple/Google using Capcaitor

Sign in with Apple/Google currently managed by Lovable Cloud (and its working).

When packaging my web app using capacitor it stops working.

When I provide custom client ID (web) separated by comma and then cleint ID (iOS/App), these buttons only work in App (not online).

Has anyone was able to manage signing in with Apple/Google in both Website and a packaged app using capacitor?

It would really help because this is the last thing preventing me from publishing my app.

reddit.com
u/YZHSQA — 2 months ago