







I need advice about my dad, who is now sick and dying, and whether I should see him or not.
Long story short, my dad was never in my life. He left as soon as my mom got pregnant, and he did the same thing with nine other women. He has ten kids with ten different moms and wasn't a father to any of us.
He suddenly showed up when I turned 18, but it was obvious he didn't come back because he cared. He was trying to get into politics and wanted to look like a "family man." While he was around, he acted like I was supposed to automatically love him and treat him like a real father, even though he never earned any of that. The whole thing felt forced and fake.
Then when his political plans didn't work out, he disappeared again. I blocked him everywhere and eventually moved to another country. I honestly stopped thinking about him.
I came back recently for a short vacation after 11 years abroad, and somehow he found out and tried to contact me. He wanted to "talk," but I told him no. I don't want anything to do with him.
The thing is, he's sick now. Actually sick and dying. Even knowing that, I still don't feel anything. I don't feel like seeing him, and I don't feel like giving him any kind of closure. I barely know this man except for the times he tried to use me.
My family is split. Some think I'm cold and that I should at least see him once because "he's still your dad." Others say I don't owe him anything.
I also don't talk to my half-siblings. Even though he abandoned them too, they still treat him like he's their father, and it honestly makes me angry that they don't respect themselves. They keep telling me I should talk to him to get "closure," like it's something I need, but every time I even think about it I just end up getting angry.
I don't know what to do. I don't want to see him, but I don't know if I'll regret it later or if I'm overthinking things. Any advice would help.
Hey everyone. I'm working on a personal project called Past Echoes, a 2.5D metroidvania rooted in Venezuelan indigenous mythology, drawing from Yukpa, Warao, and Andean traditions. The protagonist is named Anahí, and the bosses are inspired by Venezuelan wildlife. I've already got the game design, the story, and the creative direction fully worked out. I studied game design myself and come from a background in creative production and project coordination, running my own events and creative ventures over the years. What I'm missing now is the team to actually bring this thing to life.
The engine isn't locked in yet, so it doesn't have to be Unreal specifically, I care a lot more about finding people who click with the project than about the exact tools we use. Right now I'm looking for illustrators who can help with character, creature, and environment design, animators, programmers of pretty much any background, and someone to handle sound and music. Honestly if you read this and just feel excited about the idea, even if you don't fit neatly into one of those roles, I'd still love to hear from you.
This is a self-funded indie project, so I can't offer pay right now, but I'm open to revenue share for anyone who wants to build this with me long term. If it sounds like something you'd want to be part of, drop a comment or send me a DM, happy to talk more about it.
In the second image the recolor I made for seraphimon
So I've been kicking around a game concept and I want some honest outside opinions before I sink more time into it.
The pitch is basically Mega Man's structure, you pick a stage from a select screen, beat a boss, get an ability, etc, but instead of every stage playing like a standard action platformer, each one fully shifts into a different genre. Like one stage is a beat em up, another is a 2D fighting game against the boss, another turns into a shmup or run and gun shooter, another is a puzzle stage, maybe another is a stealth section, that kind of thing.
The idea came from wanting to capture that Mega Man feeling of variety and progression, but pushed further so the variety isn't just reskinned platforming with a different palette swap, it's actually a different gameplay loop each time. Boss fights would also be designed around whatever mechanics that stage introduces.
My worry is that this might be way too ambitious for one game, since I'd essentially need to build and balance several mini games instead of one cohesive system, and there's a real risk none of them feel as polished as a game that's just built around one genre. There's also the question of whether players would even want that, or if constantly relearning how to play every 15 minutes just feels exhausting instead of fun.
Has anyone played anything that does this well? Is there a smarter way to scope this down without losing what makes the idea interesting? Would genuinely love to hear if this sounds fun on paper or like a scope disaster in the making.
Only connection is that everyone has yellow eyes 😅
I obviously don't know how to draw, how can I make them better?