Image 1 — 3x Frame Gen in DCS VR is an absolute game changer. Went from blurry resolution, having to zoom to read MFDs, with low-mid settings with occasional FPS drops, to crystal clear, max settings, buttery smooth 90FPS all day. Best update to my DCS experience in all 12 years playing!
Image 2 — 3x Frame Gen in DCS VR is an absolute game changer. Went from blurry resolution, having to zoom to read MFDs, with low-mid settings with occasional FPS drops, to crystal clear, max settings, buttery smooth 90FPS all day. Best update to my DCS experience in all 12 years playing!
Image 3 — 3x Frame Gen in DCS VR is an absolute game changer. Went from blurry resolution, having to zoom to read MFDs, with low-mid settings with occasional FPS drops, to crystal clear, max settings, buttery smooth 90FPS all day. Best update to my DCS experience in all 12 years playing!

3x Frame Gen in DCS VR is an absolute game changer. Went from blurry resolution, having to zoom to read MFDs, with low-mid settings with occasional FPS drops, to crystal clear, max settings, buttery smooth 90FPS all day. Best update to my DCS experience in all 12 years playing!

Photos are from camera mounted in the headset, not desktop capture. So there is blur due to the camera but it is crystal clear when worn! Even still the difference between my old settings to the new ones with frame generation is very noticeable! Frame generation makes first person shooters feel terrible as input still runs at the non generated frame rate, but in DCS I haven’t felt the 30fps input, even in dog fights. Everything feels 90FPS through and through! Cannot recommend this enough to anyone playing with VR!

https://github.com/djules75/OFXR-Bridge/releases/tag/0.2.13.1

My specs:
i9 14900k
RTX 5080
64GB RAM
Quest 3

u/ZanaZamora — 5 days ago
▲ 128 r/BeamNG

Sleeper builds V2

Suzuki Pikes Peak at home ahh car 🤣🤣 Downforce on X games mode with 87PSI of boost forced into to an 18K rpm redline I4. Not my best lap as it is very prone to rolling in slow corners where the wing becomes too weight rather than down force 😂 Clearly does not like 250mph+

u/ZanaZamora — 1 month ago

Think I need to get a lottery ticket after this flight. Audio cut out so added the only logical music

u/ZanaZamora — 2 months ago
▲ 29 r/BeamNG

When you’re working in your truck but traffic starts doing traffic stuff :

Almost lost my cool there for a second…

u/ZanaZamora — 2 months ago
▲ 553 r/BeamNG

Volcano escape

Spent hours setting up all these particle effects and then the game crashed 😢 despite saving the world none of them persisted RIP clearly I’m doing something wrong but at least I got this single sub par clip before I lost it all lol

u/ZanaZamora — 2 months ago
▲ 10 r/BeamNG

Running supplies to the racing teams out in Johnson Valley. Sure a truck might be more appropriate but this is way more fun 😂

RLS Career with RealCargo mod

u/ZanaZamora — 3 months ago
▲ 102 r/Wreckfest

Place I delivered to this morning. I know these are used for agriculture but they looked ready to banger race 😂 Numbered and everything

u/ZanaZamora — 3 months ago
▲ 129 r/LSD

Took a bunch of pictures of my cat in front of RGB fans, opened my gallery later and OWO

u/ZanaZamora — 4 months ago

TIL AGM-65s work against helicopters. This may be fairly common knowledge but I’d never seen it before XD had a few left while RTB and decided to try it to great success. This will come in handy against the problematic MI28s I often get sniped by in A-10C liberation campaigns lol

u/ZanaZamora — 4 months ago

Bro was cruising towards that objective 😂 side note, new CH47 handling is 🥰 it actually lands now, I swear before if you didn’t absolutely slam it into the deck it was not gonna happen, that ground effect was an impenetrable barrier

u/ZanaZamora — 4 months ago
▲ 110 r/dcsworld

Tactical nuke inbound 😂 score report took up the entire screen lmaooo

u/ZanaZamora — 4 months ago

First time getting a jet kill in the Huey 😂

Well to be fair the AI gunner decided to do his job for once and got the kill

u/ZanaZamora — 4 months ago

First time going down on the street. Hit an oil slick on the tail and went for a relatively uneventful slide. Luckily gear and crash cage did its job 🫡 shoutout Impaktech

u/ZanaZamora — 4 months ago
▲ 57 r/BeamNG

Kinda crazy how good this game can look

Being pretty is honestly completely unnecessary with everything else it’s got going on for it, but I’m not complaining

u/ZanaZamora — 4 months ago
🔥 Hot ▲ 11.3k r/Conspit+5 crossposts

Years ago my post of my semi truck gaming rig here went fairly viral. I’m happy to share that it has continued to evolve into this now absolutely unhinged setup, replacing my passenger seat with an entire Sim Racing/Flight rig

u/CPNB2026 — 4 months ago
▲ 182 r/BeamNG

New favorite way to play: RLS and Real Cargo mod. Buying clapped out cars, no insurance, roadside repairs only, and running them into the ground as you progressively get more and more unhinged overloading them. Hoping you turn a profit before the car becomes unusable

The Real Cargo mod by Victfil combined with the Career mod by the wonderful team at RLS is a match made in heaven and has completely transformed the game into something I’ve always wanted. A proper cargo transportation simulator, where you load the cargo and move it, working your way up to bigger and better equipment. The combination of OCD box stack minmaxing with number go up dopamine injection is peak. But the closest I’ve found before this is Farming Simulator whose physics leave a lot to be desired. BeamNG is built for this and having it implemented into a career with an economy that rewards ingenuity and punishes the overly ambitious…. Chefs kiss!

u/ZanaZamora — 5 months ago