▲ 469 r/IndieDev

7 years of game development over in a split second! Choppa: Rescue Rivals is OUT NOW on Nintendo Switch and Steam!

Hey r/IndieDev! I'm the developer of Choppa: Rescue Rivals, a retro arcade helicopter rescue game I've been building part-time for the past 7 years. It is OUT NOW on Nintendo Switch and Steam!

I'm not even going to pretend this is not a blatant self-promotion. I hope you enjoy it! It took a long time to make, whew.

Nintendo Switch: https://nintendo.com/us/store/products/choppa-rescue-rivals-switch

Steam: https://store.steampowered.com/app/1173100/Choppa_Rescue_Rivals/

u/antionio — 7 days ago

We almost doubled our wishlists during a 4 week period

Hey wishlist folks!

We released our launch date reveal trailer on July 23, roughly 3-4 weeks before the intended launch date on August 13 (tomorrow!). I had zero expectations and roughly 4000 wishlists on launch day means the game is not going to be a hit, but it’s nothing to scoff at.

2 months from the trailer until launch would’ve probably worked better and given us more time to get more wishlists, but sadly we ran out of time and had to launch sooner rather than later. Happy with the result in any case.

u/antionio — 8 days ago
▲ 47 r/apple2+1 crossposts

I've spent 7 years making a Choplifer-inspired game in my spare time. Choppa: Rescue Rivals finally releases August 13!

[Mods gave me the go-ahead to post this — thanks.]

I’m Antti, founder of a small game studio in Finland. Since 2019 I’ve been making Choppa: Rescue Rivals in whatever hours I could find around a day job and small kids. It’s finished, and it’s out on August 13.

It exists because of Choplifter. I know Dan Gorlin wrote the original for the Apple II in ’82 before it got everywhere else (I played it on C64 since that was a more popular home computer in Finland). Nevertheless, I got really invested in the chopper phycis, instead of anything else in the game. The chopper movement felt like such a revelation back in the day.

So when I sat down to make my own, I asked what would happen if I focused a bit more on the physics and made a physical ladder as well, that the "hostages" could grab onto. There are no guns in Choppa. You can’t shoot anything, not even the enemies, and you can’t hurt the people you’re there to save. That’s deliberate design choice, not a limitation we ran out of time to fix. Everything that makes it hard comes from the flying, the environment, other hazards like wild animals.

The rest: a campaign with a cast of pilots, each with a different rescue tool and a different part of the world to fly over, so the missions ask different things of you. Pixel art pulling from 80s/90s arcade cabinets, retro games, cartoons and anime. And a four-player local versus mode where you race each other for the survivors, which is closer to air hockey with helicopters than anything in the original: that one is entirely my own fault 😅

Happy to talk about the game, it's Apple II origins, or what seven years of part-time development does to a person.

Steam: https://store.steampowered.com/app/1173100/Choppa_Rescue_Rivals/
Nintendo Switch: https://nintendo.com/us/store/products/choppa-rescue-rivals-switch

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u/antionio — 11 days ago

After 7 years of part-time dev, our release date trailer finally got us traction: 750 wishlists in the past week (total now at almost 3000). Launch is set for August 13. Are we making a mistake launching in two weeks?

Context: retro arcade helicopter rescue game, single-player campaign + 4-player couch PvP, priced around $14.99. Marketing so far: trailer shared by IGN Gametrailers & Indie Game Hub, Facebook/Reddit posts, our own social media + promoted posts, the lot. The date is tied to a Nintendo Switch release. The dilemma as we see it: momentum is finally building in Steam and a delay could grow wishlists, but we're a part-time team and every month of delay has real costs. For those who've launched: did you delay when traction came late, and how did it play out?

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u/antionio — 22 days ago
▲ 1.9k r/c64+4 crossposts

I've spent 7 years making a helicopter rescue game in my spare time. Choppa: Rescue Rivals finally releases August 13!

Hey r/IndieGaming ! I'm the developer of Choppa: Rescue Rivals, a retro arcade helicopter rescue game I've been building part-time for the past 7 years. It finally has a release date: August 13, 2026 on Nintendo Switch and Steam.

Nintendo Switch: https://nintendo.com/us/store/products/choppa-rescue-rivals-switch

Steam: https://store.steampowered.com/app/1173100/Choppa_Rescue_Rivals/

What it is:

  • A single-player story campaign where you fly through a series of high-stakes rescue missions across the globe with a diverse cast of pilots.
  • Each pilot brings in their own unique rescue tool and story location, shaping distinct gameplay experiences and demanding new strategies for each rescue mission.
  • Pixel art inspired by 80s/90s arcade games and anime. If you grew up on Choplifter, this is my love letter to that game.
  • But wait, there's more! Bring your friends! Local PvP for up to 4 players: think air hockey, but with helicopters fighting over the survivors. Works online with friends too via Steam Remote Play Together

Happy to answer any questions about the game or what 7 years of part-time development does to a person!

u/antionio — 12 days ago