
u/davyart

Tuca Donka hits different now that the Hakari v Kashimo fight is animated. I’ll enjoy the OC Music that comes out the fight, but I also wouldn’t mind the Tuca Donka edits over it.
Every JJK fan suddenly gaining the ability to read when Yuji lost against Denji in Death Battle
Yuji upscale from Death battle, this is an EASY fuckin win for Goatadori Wuji
Working on a Roblox battleground fighter codenamed Project Lotus
This is a long-term PvP combat game focused on fast, skill-based arena fighting with constant action and no downtime. The goal is to build something with the same intensity and flow as games like Jujutsu Shenanigans, but with its own identity and systems.
----
Core Vision:
R6-based combat system built for speed and readability
Fast melee combo system (M1 chains + heavy attacks + finisher pressure)
Ability-based combat mapped to 1 / 2 / 3 / 4 keys
High-mobility movement (dash tech, air combat, chase potential)
----
No safe zones, the entire map is a battleground at all times
Instant respawn PvP loop (no waiting, always fighting)
Emotes system for taunts, mind games, and victory flexing
----
Combat Direction
Combat is built around:
Combo chaining and timing
Skill-based dodging and blocking
Ability mix-ups and pressure tools
Movement advantage over raw damage spam
The goal is clean, readable, competitive anime-style PvP rather than chaotic spam combat.
----
Starting Character Direction
First 3 characters planned:
(REDACTED)-inspired kit → rushdown pressure, clone-based mix-ups, fast aggression
(REDACTED)-inspired kit → mobility, ranged pressure, teleport-style slashes
(REDACTED)-inspired kit → pure hands, speed combos, no-nonsense melee fighter
Each character will have:
Unique M1 combo style
4 abilities (1–4 system)
Ultimate/awakening mechanic
Distinct playstyle identity
----
Map Philosophy:
Medium-to-large battleground arenas
Vertical combat layers (ground + rooftops + structures)
Multiple fight zones happening at once
No camping-friendly design
Built for constant engagement and rotation
----
Looking for a Small Dev Team
I’m looking for serious collaborators for a rev-share long-term project:
Scripter — combat system, abilities, hit detection, movement
Animator — M1 combos, ability animations, emotes
Builder — battleground map design (vertical PvP focus)
UI Designer — HUD, ability icons, menus, polish
Experience preferred, but portfolio work or prototypes are fine too.
----
💰 Collaboration Structure
This is a rev-share based project (not one-time payment).
Split is flexible based on contribution and role
Long-term project focused on building something scalable
Goal is a polished, playable PvP experience that can grow.
This is a long-term project. Devs will receive a revenue split based on contribution, and payouts only begin once the game is actually generating Robux revenue (after release / monetization starts).
Dm me proof of you choosing these students for free art commission of ANY choice