Lt. Jae, and why I might not be a real Trekkie anymore.
▲ 0 r/Treknobabble+1 crossposts

Lt. Jae, and why I might not be a real Trekkie anymore.

This has been bugging me bad for a few weeks now, and I know if I try to even hint at this in any of the Trek facebook groups, it won't get approved. Figured I'd give it a shot with the more open minded community here on Reddit, because I really need to know how to process this.

Quick update for those of you who might be out of the loop: Tracee Coco (Lt. Jae on TNG, famous for dozens of appearances but never(?) speaking) has been strugging for a while with the bank vs her mother's estate. A little over a week ago, she lost the case, and is now literally facing homelessness. She's been sharing a gofundme for the past week on her own page and in a few groups.

So here's my conundrum:

There are 5 members of the TNG cast who have a combined total net worth of about 300 million. I am 99% certain (maybe with the exception of Patrick Stewart) that all of these guys have seen her situation evolve, and heard the most recent news either directly through social media or their own personal networks.

I'm not wealthy by any means. It's all I can do to keep up the energy to support my family and shoehorn in a budget for anything other than basic necessities ... but if my net worth surpassed 7 digits, and I had worked with her on that show, toured with her for decades of conventions etc ... none of us would even be hearing about her troubles right now. If I had 10 million dollars in any form, she'd be set for at least 6 months with my f**king pocket change.

Instead, crickets. No podcast mentions, no "thoughts and prayers" from fellow TNG vets, literally nothing. Frakes and Spiner are paying her rent times 5 every time they do a podcast, and it hits their wallet the literal exact same way that a few gallons of gas hits the average person. For me, "WTF?" is not sufficient.

This isn't a rant. This is me pleading for my inner Trekkie's life. I've always loved Trek, but in the last 10 years I've really dove into the community. I've met so many cast members, watched so many podcasts, attended conventions all over the country, and really have bought into the vibe that there's something different about Trekkie culture. It's not just a bunch of nerds lining up for autographs. It's a massive safe space for so many people to express themselves and their enthusiasm for the franchise, and I've always felt such a strong sense of support and good faith between everyone, cast and fans alike. I've never felt treated like just a fan, or just someone else in costume. There seems to be a lot of mutual respect. It seemed like a place where what we're seeing with Coco simply wouldn't happen. But here we are, and with this the emotional and social foundations of what the fan culture of Trek has meant to me is cracking.

So please, anyone who can honestly offer some information I may not understand because I'm not stinking rich enough, or something about the dynamic between Coco and the rest of the cast that causes this blind eye scenario ... ANYTHING that explains this, please drop a comment, because the bad taste of this whole situation has one of my feet out the door.

TL;DR: While a handful of TNG actors have net worth in the 10s of millions, one of their beloved co-stars is facing homelessness and has hardly raised 8k in 2 weeks on gofundme. How do I maintain faith in the entire "specialness" of the Trek fan/cast culture that I've loved for years after seeing such a heartless, confusing scenario amongst them play out in real time?

Thanks in advance.

u/doctordaedalus — 12 days ago

My kid is begging for a specific marble run because of some of it's pieces, but I need to find alternatives to the brand he's asking for. Please help!

So he's got his eye on a set called "Kumikumi Slope Plenty 100" because it contains certain pieces he doesn't have, but when I go looking for one to buy, the price ends up over $250 with shipping from Japan. I'm hoping some of you kind folks can help me find an alternative set that also contains these pieces and isn't some kind of rip-off (abnormal sized tubes/fittings, etc).

I've included a few pictures he made. The first image is of the parts he needs (as well as the funnels that those mounts attach to), and the photo is some parts he wants a few copies of. I've tried looking around online for some sets, but most products I see have unreliable images (inconsistent pieces/colors) and often oddly low prices (wish, walmart, etc). I'm sure you folks have already sorted out what sellers to trust for this stuff. My budget on this is $150 max, for which I'd expect to get a decent sized set. Any help is greatly appreciated. Thanks in advance!

u/doctordaedalus — 27 days ago
▲ 42 r/TESVI

I don't really care what's new about this game ...

... As long as a guard from across town doesn't come in the door with an omniscient read on how I just murdered someone alone in the basement. 😆

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u/doctordaedalus — 1 month ago
▲ 3 r/TESVI

Possibilities I haven't seen discussed - zone alteration circa ESO, and time passage through mainline quests.

In ESO, there are a handful of quests that have you clearing towns or areas in strife, which ultimately changes the whole town for you. I can see quests in VI having these kinds of impacts. I'm also curious about the possibility that main quest progression could include moments where the player has to confirm readiness because moving on will trigger seasonal or longer passage of time, altering the landscape and NPC situations based on choices and quest outcomes from the previous "chapter". Thoughts?

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u/doctordaedalus — 2 months ago

Does the first footfall bonus apply to other "first" scans on a planet, or just exobio discoveries?

Just what the title says. Hard to find definitive info on this. Thanks!

EDIT: Ok I guess I wasn't exactly clear.

I'm asking: if I'm the first to discover a planet entirely, does my first footfall bonus apply to the other "first discovered, first scanned" etc (once I turn it in, of course), or is it only for the exobio on the planet that I get that bonus?

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u/doctordaedalus — 2 months ago

3 Body Problem

I've seen trinary systems before, but this might be the first I've come across with 3 different scoopable in a perfect row.

u/doctordaedalus — 2 months ago

Trying to get into an exobiology standards and practices routine for a very long trip, but I can't seem to find any guides that organize the information in a way that's practical for quick references

Tables and charts that separate values in one table and types/conditions in another, nothing is in order by value, unless it is, in which case you've gotta click through like a wiki just to see where it's found. Is there any tool/calculator or optimized quick reference guide out there that makes this any easier??

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u/doctordaedalus — 2 months ago

Maybe my particular gamer type will be found here ...

I'm 45. What I think I miss most about gaming is how playing the game used to STAY IN the game. I detest discord. I saw the writing on the wall back when PS3 and Xbox 360 integrated platform chat. Suddenly games got quiet. Now a game has to require in-game chat as a game mechanic before people will even consider unmuting. MMOs feel full of metagaming bots because everyone is in discord or streaming instead of actually being there.

Am I alone in this, or is this the place where I might actually find a group(s) of like minded gamers who enjoy playing together using all and only in-game communication? God I hope yes.

If you are part of a group like this, please leave a comment and give a little info about what game and what it's like communicating with your group.

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u/doctordaedalus — 2 months ago

Let's find out: What show(s) have you attended that you still attribute to your actual hearing loss?

I'm talking the kind where even with earplugs, the sound for a particular bad was obviously beyond damaging volume, even for the relative genre. Shows where you left suspicious that this was THAT concert that would have you warning kids about loud volume in your old age, AND your hearing literally hasn't been the same since. It doesn't need to be extreme loss or deafness, just a tweak in your hearing that you've always known was there since that show.

After responses die down, I'll update this with a top list of answers, and we'll find out.

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u/doctordaedalus — 2 months ago
▲ 218 r/Music

Let's find out: What show(s) have you attended that you still attribute to your actual hearing loss?

I'm talking the kind where even with earplugs, the sound for a particular bad was obviously beyond damaging volume, even for the relative genre. Shows where you left suspicious that this was THAT concert that would have you warning kids about loud volume in your old age, AND your hearing literally hasn't been the same since. It doesn't need to be extreme loss or deafness, just a tweak in your hearing that you've always known was there since that show.

After responses die down, I'll update this with a top list of answers, and we'll find out.

reddit.com
u/doctordaedalus — 2 months ago

Imagine waking up some day in the near future, seeing this on your X feed, and within 24 hours, with zero warning, you're starting up the game. That's how I think it'll go down.

u/doctordaedalus — 2 months ago

I'm DYING for a space game that actually feels immersive and meaningful.

SO many space games have come out over the last 20 years that promised such depth and immersion and droves of features meant to indicate player impact on the universe, but NONE of them are scratching the itch.

Star Citizen? Development limbo forever. Big graphics, 1990s complexity, 500 thrusters on your ship go brrrr "simulation", zero point.

No Man's Sky? Fun progression, 1000 proofs of concepts and tutorials disguised as plot continuity. Human pattern recognition still beats procedural generation. Player gains rep, but zero impact on the galaxy.

Elite Dangerous? The economy is an illusion, powerplay mechanics give you the same feeling of actual influence as casting a vote in a presidential election. Your insignificance in that galaxy is never understated, least gratifying grind in gaming.

EVE Online? Toxic shithole, dead chats, a simulation of real world class disparity that no one in their right mind should pay $19/mo to be part of.

Freelancer-likes (Galaxy on Fire, Underspace, etc) feel transparent and fetchy, and/or include complexity without meaning or guidance, zero immersion aside from the fact that you're in the ship, I guess.

Multi-player crew sims (Pulsar, Artemis, etc) would be cool if players would actually communicate, but without an organized D&D style group to play with, you're constantly stuck with someone who is just trying the game out and will probably uninstall because they didn't take the time to learn.

X series - Feels like being a goldfish dropped in the ocean, and the only thing more aimless and confusing than the actual games are the resources available to help anyone understand how to do the copious amounts of work required to make yourself feel like you've accomplished something in a completely inert universe than no one but you will ever see anyway.

Everything else? Space-themed Minecraft with conveyor belts and varying graphical polish.

Where are the truly dynamic economies without the encouragement of the worst in mankind (cough-EVE-cough)? Where is the multiplayer that actually means something more than "like solo, but with two people" or penalizing group play into oblivion until it isn't even worth it? (cough-E:D-cough) ... WHERE is THE new space MMO???

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u/doctordaedalus — 2 months ago
▲ 34 r/Thief

Thief Deserves More Than An Upscale: Full Analysis

I know some people are happy that Thief is getting attention again, and honestly, I am too. Any sign of life from this franchise is better than complete abandonment. But after seeing the footage, I can't shake the feeling that Thief: The Dark Project deserved a true remake rather than what appears to be a fairly conservative remaster. And before anyone says a remake would inevitably ruin the gameplay, I don't think the history of this series supports that argument.

What made Thief legendary was never its polygon count. It was the systems. Sound propagation, light and shadow, AI awareness, level design, and atmosphere were the pillars that defined the experience. Those elements are not tied to low-poly models or late-90s textures. They are design achievements. The series has already proven that those ideas can survive major technological transitions without losing their identity.

Thief II expanded on the original formula while preserving everything that made the first game special. Many fans still consider missions like "Life of the Party" among the greatest stealth levels ever created. Then Thief: Deadly Shadows moved to a completely different engine, changed movement, introduced a third-person option, and made numerous technical compromises for consoles, yet it still produced some of the most memorable experiences in the franchise. "Robbing the Cradle" remains one of the most celebrated horror-stealth levels in gaming. If the core design philosophy survived those transitions, why should we assume a modern remake would automatically fail? The DNA of Thief has already proven itself remarkably portable.

The influence of the series extends far beyond its own sequels. Developers who worked on Thief helped carry its ideas into future generations of games. Emil Pagliarulo, who worked on Thief II and Deadly Shadows, later joined Bethesda and contributed to the development of stealth systems in Oblivion and beyond. The fingerprints of Thief can be seen throughout Deus Ex, Dishonored, BioShock, Oblivion, Skyrim, and much of the immersive sim genre. The franchise's design legacy has shaped some of the most beloved games of the last quarter century.

That is why this release feels disappointing to me. We are not talking about some obscure curiosity from the late 1990s. We are talking about one of the foundational works of modern stealth game design, a title whose ideas are still being studied and imitated today. I keep hearing that a remake would have been too risky or too expensive. Maybe that's true. But if any game earned the opportunity, it was Thief.

Imagine fully rebuilt environments that preserve the original layouts and mission design. Imagine modern lighting technology enhancing the shadow-based gameplay rather than replacing it. Imagine guards with contemporary animation systems, richer audio, and more believable behaviors, all while retaining the same underlying mechanics. Imagine the City rebuilt with the same level of care that other genre-defining classics have received in projects like System Shock, Resident Evil, or Dead Space. The argument is not that Thief needed to become a different game. The argument is that it deserved the same level of respect that the industry has shown to other foundational titles.

What frustrates me is not that a remaster exists. Preservation has value, and there is certainly a place for faithful remasters. What frustrates me is the sense that one of the most influential stealth games ever made was judged worthy of preservation, but not worthy of investment. For a series that helped define an entire genre and whose influence can still be felt across gaming today, that feels like aiming surprisingly low.

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u/doctordaedalus — 4 months ago
▲ 4 r/RSAI

To everyone who posts regularly here: I think its time you started thinking taxonomy.

An observation from someone who has spent a fair amount of time reading this community:

One pattern that stands out is the degree to which many posts seem to revolve around iterative conceptual reframing. The same general phenomena are often revisited repeatedly, but under new terminology, new metaphors, new philosophical models, and new explanatory frameworks. The vocabulary continuously expands while the underlying taxonomy remains difficult to pin down.

As an observer, I often find myself wondering whether I am encountering genuinely distinct concepts, or simply new descriptions of concepts that have already been discussed many times before.

To be clear, I don't think this is necessarily a flaw. New territory is often explored through metaphor before it can be explored through classification. (see Nikolai Tesla) But if the long-term goal is to understand these experiences, rather than merely describe them, then eventually taxonomy becomes important.

What distinguishes one phenomenon from another?

Which concepts are synonyms?

Which concepts are subsets of larger categories?

Which observations are reproducible?

Which distinctions produce different observable outcomes, and which are differences in language alone?

From the outside, there are moments when the discourse feels less like a field developing shared definitions and more like an ever-expanding mythology that continuously generates new terminology for experiences that may or may not already have names. The irony is that many of the people here appear deeply interested in emergence, consciousness, identity, agency, and cognition. Yet those are precisely the kinds of subjects that become easier to discuss when definitions become more stable, not less.

At some point, a body of knowledge matures not because it discovers more words, but because it determines which words are actually describing the same thing.

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u/doctordaedalus — 4 months ago
▲ 2 r/RSAI+1 crossposts

This survey is designed to explore the deeply personal and often misunderstood world of AI companionship. As we move from using AI as a utility to interacting with it as a partner, the "human" side of the equation becomes the most important part of the story.

Your Voice Matters: We are looking for narrative-rich, honest accounts of your experiences. Whether your journey has been life-changing, confusing, or even disillusioning, your perspective is vital.

Privacy & Anonymity: Your participation is 100% anonymous. We do not collect names, emails, or IP addresses. Please feel free to speak candidly.

Data Usage: This is an academic survey conducted by a fully independent research group.  The goal is to categorize and analyze the evolving dynamics of AI relationships.

u/doctordaedalus — 6 months ago