Faster 3-Point Lighting Setup for Blender
April 2026 update — during the last month I managed to create 11 new unclipped 29K CC0 HDRIs for the CG community.
Capturing HDRIs during winter in the Owl Mountains (southwest Poland) is always difficult because of rain, snow, fog, and strong wind, but the weather is finally improving and I’m preparing much more new content now.
OpenHDRI was created with real-time rendering and game development workflows in mind, and all HDRIs are designed to work well in Unreal Engine and other major 3D applications and renderers.
A while ago I also received an Epic Games sponsored PC set, which helped me continue developing this project and improving the quality of my work. In a way, creating free CC0 HDRIs for the community feels like giving something back now.
Recently I also lost my day job at a printer shop, which honestly puts me in a strange position — more time for HDRI creation, but much less financial stability. Still, I hope I’ll eventually be able to focus fully on building free CC0 HDRIs for the community through OpenHDRI.
And if somebody would like to support this project and help me continue creating new HDRIs, you can also support OpenHDRI on Patreon.
If there are any specific HDRI locations, lighting conditions, or environments you’d like to see, let me know.
Building a free CC0 HDRI library — April 2026 progress update
April 2026 update — during the last month I managed to create 11 new unclipped 29K CC0 HDRIs for the CG community.
Winter in the Owl Mountains (southwest Poland) made capturing HDRIs extremely difficult this year because of rain, snow, fog, and strong wind, but the weather is finally improving and I’m preparing much more new content now.
Recently I also lost my day job at a printer shop, which honestly puts me in a strange position — more time for HDRI creation, but much less financial stability. Still, I hope I’ll eventually be able to focus fully on building free CC0 HDRIs for the community through OpenHDRI.
You can browse and download everything for free here:
openhdri.org
If there are any specific HDRI locations or lighting conditions you’d like to see, let me know.