▲ 5 r/Maya

Title: Can Maya handle this kind of real-time cloth simulation?

I’ve been experimenting with cloth simulation in Blender 5.2 and was surprised by how smoothly I can interact with the simulation while having a ray-traced material preview enabled.

I’m curious if a similar workflow is possible in Maya

The goal here isn’t to compare the two applications or start a Blender vs. Maya debate — I’m genuinely interested in whether Maya can achieve this kind of smooth viewport interaction during cloth simulation.

Is there a specific cloth solver, viewport setup, or renderer that can provide a similar experience?

u/hdrmaps — 3 days ago
▲ 299 r/vfx+2 crossposts

I Captured a Solar Eclipse as an HDRI - Free Download

u/hdrmaps — 5 days ago

Blender 5.2’s new Cloth simulation is FAST — but it’s still missing some things

Blender 5.2 introduces a completely new Cloth Dynamics modifier — and it’s surprisingly fast.

It’s based on Geometry Nodes and gives almost live simulation results without baking.

But it’s still Experimental. For example, I couldn’t find a self-collision option yet, so there are clearly some features still missing.

The interesting part is that you don’t need to know Geometry Nodes at all to use it.

u/hdrmaps — 9 days ago

Considering an alternative to Lightroom—my export benchmark so far

I’m currently evaluating alternatives to Adobe. I’ve been paying €15/month for the Photoshop + Lightroom subscription for several years, and while it’s not particularly expensive, I’m curious whether I can get a similar workflow without a recurring subscription.
I work with spherical HDR panoramas, so each panorama typically consists of around 90 Sony A7R IV RAW files. Because of that, export performance and overall workflow speed are very important to me.

Here’s a quick benchmark exporting 95 RAW files:
🥇 Lightroom Classic1:20
📷 ON1 Photo RAW 20262:53
📷 DxO PhotoLab3:25
📷 RawTherapee7:54

Test PC:
AMD Ryzen 9 5900X
NVIDIA RTX 3090
64 GB RAM

Besides the export benchmark, I also spent some time comparing the overall workflow and responsiveness of each application.
So far, ON1 Photo RAW 2026 feels the closest to Lightroom. The interface is familiar, it has most of the features I need, and the perpetual license is appealing.
That said, Lightroom is still noticeably faster, and at €15/month for both Photoshop and Lightroom, I’m not yet convinced it’s worth switching.
Has anyone here made the move away from Lightroom and genuinely not looked back?

reddit.com
u/hdrmaps — 19 days ago

Testing RAW editors while trying to leave Adobe—here are my benchmark results

I’m trying to move away from Adobe after paying €15/month for the Photoshop + Lightroom subscription for several years.
I work with spherical HDR panoramas, where a single panorama typically consists of around 90 Sony A7R IV RAW files. That means export speed and overall workflow responsiveness are extremely important for me, so I decided to compare a few popular RAW editors.

Exporting 95 Sony A7R IV RAW files:
🥇 Lightroom Classic1:20
📷 ON1 Photo RAW 20262:53
📷 DxO PhotoLab3:25
📷 RawTherapee7:54

Test system:
• AMD Ryzen 9 5900X
• NVIDIA RTX 3090
• 64 GB RAM

Besides export times, I also evaluated the overall workflow, usability and responsiveness.
At the moment, ON1 Photo RAW 2026 feels like the best compromise. It’s currently available as a perpetual license, has a Lightroom-like interface, and includes most of the tools I use every day.
Lightroom is still significantly faster, but I’d gladly accept a small performance hit if it means getting rid of Adobe’s subscription.
For those of you using RawTherapee regularly: is there anything I should tweak to improve export performance, or is this about what I should expect?

reddit.com
u/hdrmaps — 19 days ago
▲ 22 r/Rawtherapee+1 crossposts

After years of paying for Adobe, I tested Lightroom vs ON1 vs DxO vs RawTherapee

Did some export speed tests today while looking for an alternative to Adobe.
I’ve been paying €15/month for the Adobe Photoshop + Lightroom subscription for several years now, and I’d really like to switch to a perpetual license.
I work with spherical HDR panoramas, so each panorama typically consists of around 90 RAW files. Because of that, export speed is a critical part of my workflow. I also evaluated the overall responsiveness and workflow efficiency of each application—not just the export times.
Exporting 95 Sony A7R IV RAW files:
🥇 Lightroom Classic1:20
📷 ON1 Photo RAW 20262:53
📷 DxO PhotoLab3:25
📷 RawTherapee7:54
Test PC:
• AMD Ryzen 9 5900X
• NVIDIA RTX 3090
• 64 GB RAM
So far, ON1 Photo RAW 2026 looks like the best overall value. It’s currently available with an affordable perpetual license, the interface is intuitive and very similar to Lightroom, and it includes most of the features I use every day.
Lightroom is still the clear winner in terms of export performance, but ON1 seems like a very reasonable compromise if your goal is to move away from Adobe’s subscription model.
Has anyone here fully switched from Lightroom to ON1? I’d love to hear about your long-term experience.

reddit.com
u/hdrmaps — 19 days ago

New Thin Wall Option for Leaves in Blender 5.2

One of the lesser-known additions in Blender 5.2 is Thin Wall, a feature designed for thin surfaces such as leaves, paper and thin glass. It reduces shader complexity while producing more natural light transmission. Here's a short demonstration showing how it works and why it's useful for environment artists.

u/hdrmaps — 2 months ago
▲ 201 r/blenderTutorials+1 crossposts

Blender 5.2 adds a one-click way to swap render dimensions

Blender 5.2 adds a new "Swap Dimensions" operator. Right-click Resolution X or Y in Output Properties and Blender will instantly swap the values.

u/hdrmaps — 2 months ago

April 2026 update — during the last month I managed to create 11 new unclipped 29K CC0 HDRIs for the CG community.

Capturing HDRIs during winter in the Owl Mountains (southwest Poland) is always difficult because of rain, snow, fog, and strong wind, but the weather is finally improving and I’m preparing much more new content now.

OpenHDRI was created with real-time rendering and game development workflows in mind, and all HDRIs are designed to work well in Unreal Engine and other major 3D applications and renderers.

A while ago I also received an Epic Games sponsored PC set, which helped me continue developing this project and improving the quality of my work. In a way, creating free CC0 HDRIs for the community feels like giving something back now.

Recently I also lost my day job at a printer shop, which honestly puts me in a strange position — more time for HDRI creation, but much less financial stability. Still, I hope I’ll eventually be able to focus fully on building free CC0 HDRIs for the community through OpenHDRI.

And if somebody would like to support this project and help me continue creating new HDRIs, you can also support OpenHDRI on Patreon.

If there are any specific HDRI locations, lighting conditions, or environments you’d like to see, let me know.

reddit.com
u/hdrmaps — 3 months ago
▲ 47 r/Cinema4D+1 crossposts

Building a free CC0 HDRI library — April 2026 progress update

April 2026 update — during the last month I managed to create 11 new unclipped 29K CC0 HDRIs for the CG community.

Winter in the Owl Mountains (southwest Poland) made capturing HDRIs extremely difficult this year because of rain, snow, fog, and strong wind, but the weather is finally improving and I’m preparing much more new content now.

Recently I also lost my day job at a printer shop, which honestly puts me in a strange position — more time for HDRI creation, but much less financial stability. Still, I hope I’ll eventually be able to focus fully on building free CC0 HDRIs for the community through OpenHDRI.

You can browse and download everything for free here:
openhdri.org

If there are any specific HDRI locations or lighting conditions you’d like to see, let me know.

u/hdrmaps — 3 months ago