Painting and blending tools

Are there any plans to add painting and blending tools like in Incarnate? So we can paint ground green and chage the color of structures, etc?

reddit.com
u/iconisone — 3 days ago

Taller hils and cliffs

DISCLAIMER: This was not entirely made in Tiny Glade.

Just an Idea for the devs. :) I love the terrain sculpting and I believe it would be an amazing update if we could make taller hills or cliffs like this.

I made this first in Tiny Glade then modified the hight of the hill to illustrate the idea.

Also the ability to switch off collisions would make houses fit any cliff. Right now it alwasys tries to fit pillars bellow.

Anyway. Love tiny glade and wish you all the best.

Cheers.

https://preview.redd.it/xqdvqway1sih1.png?width=1672&format=png&auto=webp&s=281756c23114db12819c26535e94affcd9ea183e

reddit.com
u/iconisone — 10 days ago

Thank you for MacOS port

I just wanted to thank the developers for porting Tiny Glade to MacOS. Just discovered it ok Friday and I can’t stop creating concepts for my campaign setting book. Visualising how these places need to look makes it easier to write stuff. Also, this is by far the most relaxing piece of software I have ever used.

🫡

u/iconisone — 10 days ago

Just lost a client because of the Directus 12 licence

I had a good medium size client, took me a while to get them. We started sketching a simple site a month ago, 2 users, nothing big. I updated directus and the client saw the licence issue.

NOTE: this site had no frontend, 2 users and barely any content.
The site wasn't even live. But somehow we "Exceeded the allowed usage in the Core plan"

The client called immediately and after I tried to explain the licence, they said "we think this is not for as, and this is too much of a issue for us to move forward. They didn't want to registerer the company for a "innovation grant" licence because it feels like a huge risk because the future cost might be massive they didn't really understand the complications around the licence.

I tried to explain that their site will never be that big it was just a huge friction for them.

I then I decided to create a licence to prove to the client this could be fine. Maybe they are overreacting. And then they saw the licence.

- DIRECTUS can revoke the licence at any time. Meaning a site clients invest can one day stop working because one reason or another? When they start using Ai for this, how many sites will get flagged? what kind of issues might we have in the future.

- The licence is valid for a year meaning what? we need to ReRegister every year.

- If you dont add a licence key every year you will be locked out of our CMS and data. By the looks of the warning I got.

There was just too many red flags for the client.
After this, it was over. The client terminated my contract and moved on.

I have to say that this is the most bizarre thing I have experienced in this industry. I regret investing so much time and money with my team to learn Directus and then promote it and sell it.

https://preview.redd.it/lhge9717sxhh1.png?width=1858&format=png&auto=webp&s=17cbd3704bf315efd16d234c86f2b854eba51d6a

https://preview.redd.it/gn3ctblhqxhh1.png?width=1984&format=png&auto=webp&s=679433b5e41fb50de6a0dffebfeea3ac2a44dbc4

https://preview.redd.it/oxq37ip9dwhh1.png?width=1366&format=png&auto=webp&s=ee4efe7db1a73e89f3ac2a752222c66fd8aa0c12

reddit.com
u/iconisone — 14 days ago
▲ 102 r/avowed

Finished Avowed in 172h

I had a blast. Loved almost everything about it. First PoE game I ever played.
One of the best explorations in any RPG. Very rewarding.
Crafting mechanic was cool and fast to get in to.
Combat was dynamic super fun.

Now for the things I dont like.

I absolutely dislike the art direction and goofy character faces.
The game deserved better than to look like Temu version of DragonAge the Vailguard.

The story was simple really, far to simple, but interesting enough to push trough.

Companions were dull and boring.
Their quests even more so.

And magic had very limited number of spells.
This game needs spells. They look amazing and more could have been done here.

And that's pretty much it.

I really hope we get Avowed 2 in 2026 or 2027
PoE is an amazing world and franchise.

reddit.com
u/iconisone — 1 month ago

Public Shared menu objects Issue

I have an Issue I cant figure out. Is there a way to have objects within the publicly shared page actually open in a public link.

I shared the core page (Project setup - Frontend) with a client, where I have objects that are also shared publicly. But when I click on them they want to open in Anytype not in the browser. I dont want that. I need the client to look at the project segment and navigate in the pages objects then back to the main page (dashboard). Notion does the same thing. Clients don't want to install new apps and set them up to view our documents. and having 240 links in a email is not useful at all.

Feels like this should be simple to activate but I'm not able to figure it out.

https://preview.redd.it/mqew1psfl5ch1.png?width=2466&format=png&auto=webp&s=3531b59e379521b631d83a3c4726aedcdb9818b8

https://preview.redd.it/oes4tzdbl5ch1.png?width=2522&format=png&auto=webp&s=826f9d241990f6ae8092f46b32c13559dac923af

reddit.com
u/iconisone — 1 month ago

Pillars of Eternity 2 Issues on MacOS - Black screen and crashes

Recently purchased PoE2 and it was not working, black screen, crashes etc. Found a fix so if you have similar issues maybe this will help.

1. The "Ghost" File Crash (Black Screen)

  • The Problem: When developers package games for Mac, their development computers accidentally create hundreds of hidden metadata tracking files that start with a dot-underscore (like ._MainMenu.nib). Modern macOS security on Apple Silicon treats these unverified ghost files as a security risk and locks the graphics renderer in an infinite loop while trying to read them. This causes a silent black screen.
  • The Fix: Running the xattr -cr /path/to/game command recursively crawls through the game files and strips away these corrupted hidden tags, instantly unlocking the game engine.

2. Bypassing the Broken Video Player (Intro Freeze)

  • The Problem: The game freezes exactly on CompanyIntroductionManager.Update(). It tries to load corporate intro animations (like the Obsidian logo) using an ancient video decoding framework that completely breaks on Apple Silicon. The game crashes before it can even draw the main menu.
  • The Fix: Use the Terminal to inject custom preference commands (like always_skip_intro or IntroSkip) directly into your Mac's core preference registry. This forces the game engine to skip the broken video player entirely and jump straight to the functional main menu.

3. Fixing the "Off-Screen" Window Trap (Invisible Window)

  • The Problem: Because MacBook Retina displays use high pixel density and a physical notch, old games get confused by resolution scaling. They accidentally place the window coordinates completely outside of your visible monitor boundaries.
  • The Fix: Use defaults write commands to bypass the game's internal options. This hard-codes a safe, windowed 1280x720 display matrix directly into your system preferences, forcing the game to appear right in the center of your screen.

Maybe Obsidian sees this and patches it. If not, maybe somebody finds it useful.

reddit.com
u/iconisone — 1 month ago
▲ 27 r/rpg

Why is Demiplane Nexus so broken.

I used this app for over a year and the performance is abysmal. Not sure what they run this on but I'm in SaaS business and I have never see an app perform so badly. Not only that buy they have so many Ui issues that they never fix. Not to mention UX being convoluted and strange.

Does anyone know what is going on with them? Unfortunately for DaggerHeart I have no real alternatives since I bought the book on Demiplane, but I'm considering dumping it anyway.

What's really interesting is that Critical Role is working with them and when you buy CoreRule books from Critical Role, the digital versions are tied to Demiplane.

reddit.com
u/iconisone — 1 month ago
▲ 87 r/avowed

The Adventure I needed

I read so many negative things about Avowed since the relese and honestly that made me not get it. And I never played Pillars of Eternity games before so.

But I got it recently on ps5 and I can't stop playing it.

I completed every single quest I encountered so far (30h in), some I played several times just to see a different outcome. I play in 3rd person because it looks and feels better. The World just feels bigger and more fun to explore.

Yeah, love the exploration and combat so much (but on hard). It's what I wanted DragonAge the Vailguard to be (I was so disappointed with that game, although the combat was fun up to a point).

Sure the game has issues, some things feel rushed and unfinished but I really hope we get A2 at some point. Maybe with a bigger more immersive and responsive world, with NPC activities, night and day cycles, behaviours, more dungeons and enemy variety.

This game and setting deserves more attention and love for sure.

reddit.com
u/iconisone — 2 months ago
▲ 53 r/avowed

Girl bosses

Just got in to Avowed and I noticed a lot of main characters are female, especialy merchants, smiths and super strong characters in the positions of power. They are all smug and dominant. Not a single one is feminine. Talk the same way as well.

They are even physically bigger than men. :)

Is this a story thing or just Obsidian thing?

Noticed that in OuterWorlds 2 as well.

u/iconisone — 2 months ago

“Favourite” Gothic 1 remake features

Save your money and time if you’re a PS5 or PS5 pro user. Don’t know about other platforms. This game is completely broken, stiff, character and monster movements are from 1998, combat is garbage it crashes all the time.

To me it’s completely unplayable at this time.
Avoid.

u/iconisone — 2 months ago
▲ 69 r/digitalfoundry+1 crossposts

Gothic 1 remake performance (ps5) is pathetic.

How are companies allowed to publish this atrocity of a game after working on it for 6 years! Gothic remake performance is worse than the original game when it came out.

Instead of making a completely new game it looks like they just slapped UE5 on the old game and called it a day.

In this clip the framerate is completely broken, sound effects and music broke, they just don’t work. There is an echo effect on voice of the main character… Also the animation of characters and creatures is atrocious.

youtu.be
u/HatingGeoffry — 2 months ago

Gothic 1 remake is broken garbage (PS5)

The game crashes constantly. Constantly!
You can easily fall through the wall or floor in to nothing.

Sometimes the game doesn’t SAVE!!! Even though it says it did.

The lock picking game is the most atrocious over designed BS feature. It’s insanely complicated for no reason. And even if you make some progress ONE mistake can reset the entire lock that fan take 20min to break… back to square One. What are you developers even thinking!!!!?

So when you die and reload, it loads some other save.

Voiceovers can get duplicated and you can hear multiple voices at the same time. Very loudly.

Sometimes voiceovers won’t even load.

When someone at the camp attacks you and you defend yourself. The entire camp attacks you.

There is more but it’s not worth mentioning.

What a mess.

No wonder they blocked the review before launch!!
Scum move. Truly scummy move.

u/iconisone — 3 months ago

New Directus license model

What are your thoughts on the new license?
Registering your business for every install? Head counts?

Not sure I like this move.

youtu.be
u/iconisone — 3 months ago