Hades + Sekiro + Cyberpunk = PARRYGOD (I need help)
Hey everyone! A few days ago, I had the idea of combining elements from some of my favorite games, and that’s how I came up with Parrygod. It’s a Hades-style roguelike with a parry mechanic like Sekiro’s, set in a Japanese cyberpunk world.
I started working on it about three days ago. My current workflow is to use Unity as the engine, generate characters and environments with Magnific, turn them into 3D models with Tripo, and animate them with Mixamo.
I also installed Unimate to try generating animations with AI, but I’m really struggling with rigging and getting good animations that actually fit the game. The character models themselves aren’t looking that great yet either.
Does anyone have any tips for improving the models, rigging, and animations? Or suggestions for a different workflow that could help me get better results?
My background is in design, and I don’t have any coding experience, so any help would be appreciated!
I'm using Opus 5.5 on max effort.